
Embark on a dream-like journey in this fantasy adventure VR simulation. Encounter goblin inhabitants, become part of their society, and save them from their foe. Freely roam the enchanted forest to discover deeper layers of their mysterious ways and reap the rewards of this magical world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The idea behind this game is very cute. The way you change from your regular size into a goblin-sized person is very well done and the immersion is great. The campaign is very short (I think), since I already completed 10 percent after less than 10 minutes of playing. However, there are some issues with the game. Pros: Very cute, great immersion Nice graphics and sound design Cons: -Extremely demanding: I have a 2080ti and i9 9900k with a valve index. I played it at 150% SS at 80hz with the visuals set to medium/low and it still stuttered frequently. -Outdated physics. There are pretty much no physics in the game. You float through walls, objects you pick up don't collide with anything -Very short for the price If the performance gets improved, I'll play this game again. For now, I'll refund it. Don't get me wrong, it's very cute and immersive, just very badly optimized and too short for the price.
Delivers what the demo, nearly four years ago, promised. Not more, but also not less. There are gamelike elements, mostly very basic puzzles, but if you're looking for an actual *game* you will be thoroughly disappointed. And it's not a walking simulator neither .. there are no voice overs or written logbook entries or mysteries to unravel as such. What this is, is one of the most immersive, smile-inducing endearing *experience* I've had the joy to ... well .. "experience" since I bought my first modern headset (an Oculus DK2) six years ago. You'll meet charming creatures with personality who react to you in a believable manner, you'll be in a fairy tale full of wonders, and you will definitely forget about 2020 for a bit and just smile. Think "the Blue", but with less fishes and much more personality. Was it worth waiting for 4 years and paying 25€? For me it definitely was. As I said earlier: if you are looking for an actual *game*, then look elsewhere, if you're looking for a relaxing enchanting experience, then by all means go for it! Technically, it looks cartoonish but great, the sounds are a bit sparse but very good when they are there, comfort options are all there, and the controls works nicely and are intuitive (except maybe for stepping off ladders which was rather difficult) Oh .. my specs : original Vive (with TPCast wireless solution and GearVR lenses), Index controllers, i7-10770K, 32GB RAM, GTX2070 Super . The game runs great on GFX Quality:medium/Resolution:medium/Antialias:medium, and well on Ultra/medium/medium.
We waited a long time for this game, and I really don't understand what the wait was for. As I feared this game sucks. The first 40 minutes are pretty good, it is what you'd expect from this sort of game, a weird magical adventure seeing pretty cool sights and hanging out with goblins along the way, after that however the game becomes a "life sim" or sorts where you go and collect stuff, farm etc. I personally think that the game should've continued the adventure as it started throughout an entire 10+ hour experience (for the price they're charging currently) and this game could've been one of the best VR releases of the year, that is if it worked. The game ran poorly on a Titan X i7-590k, I was dropping frames constantly despite having the graphics on the lowest possible settings. Aside from the terrible performance the game has very outated controls and gameplay, I don't know who's idea it was to bind turning to the same joystick as move forward but it was a stupid idea and should not have made it into the final game, everytime I tried to move throughout the world I kept slowly turning and combined with the low performance I felt very sick throughout this experience. The gameplay is very basic, you grab objects with the trigger and drop them, that's it, there are no physics to interactive with other than turning a handle here and there, objects and hands go through the enviroment and you don't actually have hands, just highlights of your controller. The game I admit is very pretty at times and it could've been so much more. I really don't understand why it took this long to release this game, maybe back in 2016 this would class as a "decent" VR game, but by todays standards it's unnaceptable, not to mention Wevr doing their typical overpricing products.
I'd hate to say it but as far as they won't resolve performance issues I won't play it. Even with i7 1070k and RTX 2080 S I get fps drops on MEDIUM settings (game looks really nice on high/ultra settings but it's unplayable) I like everything else about this game but I don't want to ruin it with poor performance so I choose NOT to play it right now.
Love it! I could stay in this world for hours - gives the feeling you are in nature and in a ( much needed ) "feel good world". Really gorgeous - literally a work of art. The lighting is like a master painting. Super fun to hang and experience living with the little goblins - feels so free - like a choose your own adventure fantasy world. I miss the goblins when I come out! Definitely a lovely place to be, to take you outta this world!
The complaints mentioned in others' reviews about performance are definitely valid, but they are part and parcel with what makes this experience so great, which is the overwhelming level of beautiful detail that makes up the virtual world in Gnomes & Goblins. The other thing that sets Gnomes & Goblins apart is that it isn't quite a game with an explicitly stated goal or point system, nor is it a traditional narrative one passively watches unfold, but rather a combination of the two--this might understandably create frustration for players who want Gnomes & Goblins to firmly stake a claim in one genre or another, but in my opinion being in this fuzzy (maybe even awkward) middle ground is exactly what makes VR as a medium so exciting. And there are very few other experiences trying to strike this balance with such ambition. So, if you have a high-end PC definitely buy the game. And if you don't, buy it anyway as there are performance updates already rolling out. All that said, the highlight of this "game" for me is in simply being able to aimlessly roam and explore the world (floating down a river at twilight most especially), which took me back to how I felt trying to figure out old Nintendo games like Legend of Zelda or even theme park rides like Pirates of the Caribbean at Disneyland. Buy it, and keep coming back to see what else gets added, and I'm sure you'll at least eventually appreciate it if you don't already.
I am leaving a positive review because this is utterly amazing... What there is of it. I was so disappointed to discover there is only 45 minutes of content here, and I'm afraid I refunded. The price is wrong. It should be sub £5 with less than an hour of content.
Ok, 1st I have a pretty high-end gaming system and this thing is way to choppy. 2nd. The turning mechanism is bad. 3rd. for $20.00 I expect more then just 40 minutes of content. Yes it looks cool when it isn't choppy and the game play is ok, but over all at the current price point I just can't recommend this game.
Okay so, I've been following this game for a while... When it first came out there seemed to be a lot of negative press surrounding the game which scared me. I ended up not buying the game because of it. After reading and re-reading the negative reviews I realized a lot of them were particularly nit-picky about things that didn't really matter. I think gamers these days tend to be a little... privileged... and complain about nothing. A bunch of babies really. So I ended up buying the game and let me tell you ITS TOTALLY WORTH IT. I had some stuttering but just lowered the graphics to medium and everything worked fine. If you've been waiting to buy this game because the reviews have influenced you from doing it... I urge you to just buy it, you wont regret it.
Als ich vor ein paar Jahren die Gnomes & Goblins Demo gespielt habe, konnte ich es kaum abwarten, bis die Vollversion erscheint. Als dann die Vollversion erschienen ist, habe ich mir das Spiel, wegen der teils vernichtenden Kritiken, doch nicht zum Vollpreis kaufen wollen. Als es nun im Angebot war, musste ich es dann doch mal ausprobieren. Der Story Modus ist leider sehr kurz und einige Mechaniken, wie z.B. das Klettern, sind schlecht umgesetzt. Aaaaaber... dieses Spiel ist einfach unglaublich schön und liebevoll gestaltet. Ich würde soweit gehen zu sagen, das Gnomes & Goblins das bisher schönste Spiel ist, was ich seit ich eine VR Brille besitze (2013), gesehen habe. Das Erlebnis war die 16 Euro definitiv Wert! Ich hätte mich wahrscheinlich auch nicht geärgert, wenn ich den Vollpreis gezahlt hätte (der aber definitiv zu hoch angesetzt ist). Schade nur, das die Entwickler hier soviel Potenzial verschenkt haben. Gesehen haben muss man das Spiel allerdings, sofern einem das Genre gefällt.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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