
Penkura is a sci-fi base-building survival game where you construct a colony from a top-down command system, explore an alien world in first person, and use programmable bots to gather resources, build, repair, and keep your base alive.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Penkura seamlessly blends a top-down base building system with immersive first-person survival exploration. Easy to grasp yet challenging to master, the game employs classic death mechanics that strip you of equipment upon demise. To overcome this, players can craft custom robotic companions, essential for base construction, resource gathering, and safeguarding settlements.

It encourages players to choose from a variety of approaches through which to complete their goals. Players will find themselves becoming experts in areas entirely of their choosing. The intention is that, when the co-op is unveiled, players will find that the interaction of their unique skill sets with those of their peers creates capable and rewarding team gameplay.

Penkura offers a range of buildings, machines, bots, and items to construct using the "MMC" (Molecular Matter Converter) or "CCC" (Command Control Communication) for a top-down perspective to build your base. Take control of your bots to explore or perform repairs from the safety of your base. Unleash the potential of the CCC!
Dive into the immersive world of Penkura's campaign mode, offering rich adventures. While currently under development. In co-op mode, you'll have the ability to construct massive stations and explore additional maps outside of adventure mode for added challenges as you tackle the new world together.


Deep beneath Antarctic ice, a Polish research team uncovers an ancient temple, a portal to a captivating new world.
As Earth faces overpopulation and devastation, Project "Gemini" initiates the migration of humanity to this promising planet. For 41 years, pioneers traverse the singularity, until contact is mysteriously severed.
Now, as a mercenary, you embark on a perilous journey through the unstable gateway,
tasked with survival and uncovering the secrets of the unknown world beyond.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Can alter key mapping (BIG POSITIVE). The game has an interesting story line and is fun to explore. I like the resource collecting and manufacturing. Not much hand holding here which is also a big plus for me. I need a game with a bit of a challenge.
Subnautica on land. Development is still early so there is not much to the game yet Game performance was much better than most games these days so I will upvote it just for that already :-)
Fun to play but confusing learning curve. But concept is great!
bloody brilliant game wish to hell i found it years ago
Penkura may currently be the size of a demo or an extended tutorial level but it has an excellent foundation. The developer got rid of many infamous components of Unreal Engine 5 and wrote his own solutions from a scratch. When modern AAA studios can't be bothered to tweak basic engine settings and even Epic engineers aren't much help, Lionard as a solo programmer writes custom anti-aliasing, lighting, volumetric fog and navigation systems. All of which allow the game to perform fantastically on low end machines while not looking any worse than most contemporaries out there. These efforts alone are very impressive and commendable. And there's still more to this game. It scratches the nostalgic itch for 1980s and 1990s takes on alien sci-fantasy and the aliens in Antarctica theories. This distant world is an eerie and often gloomy place but it's equal measure beautiful and intriguing. Several mysteries are introduced very early, and the further one goes, the weirder and more unsettling it gets. In a way, it reminds me of the story progression in Phantasy Star Online. The next large update is supposed to take us underground and I'm really looking forward to it. Gameplay systems are currently simple and serviceable. We can't go crazy with the base functionality, automation features or world infrastructure just yet. However, the UI deserves some praise. There are many tutorial resources directly in game, often incorporated as a part of base computer software. Every item and buildable object has a description that makes its purpose clear, and even more additional info can be obtained by just pointing a scanner at things. It's one of those rare games that don't require having a wiki or a strategy guide opened at all times in another window. There's even an in-game notepad, very useful for writing down access codes, item checklists and such.
If you disregard the scant hints the AI (SARA) gives you as to what to do next, the game is pretty good.
Great survival game, i was searching something similar to Empyrion (focus on survival, with futuristic theme - no raft or something likewise setting) and found this gem. Interesting plot, addictive gameplay, very big potential. Already finished early-access part of the game, now waiting for 0.2.0 update which should add more gameplay content. Wish all the best to the developer, really interesting and great game. Even now in early access it feels more deep and robust than many other already-finished game (like Empyrion).
A very good little gem. A typical crafting/exploring and building game? Yes with its own ideas. There's a story and lore here. The way you build a base isn't the same, all controlled at a command centre. Graphics are fine. Progress is steady. Difficulty just right. Considering I've played about 12 hours on my current game and still mainly in the main area (apparently there is another). I can't fault this game AND for that low price. This game deserves attention and sales. Small team and they seem to be working at it.
This game has very heavy Unreal (the original video game) vibes: - Lush alien landscapes - Clean "futuristic" bases - Ruins and mysteries It feels good, so far. It's an awesome love letter to the best parts of that old game, with a lot of well-done additions. If you liked the original game, you will likely love this one. Well done, Dev, well done indeed!
I never wright reveiws so this is saying somthing; this game looks old but it's just shiny enough to make the sifi envierment appealing, and the community engagement is revolotionary, starting in 2016 with steady updates to EA and a single develupor that responds to evreything, and careingly ZI might add. the creepeist in-game reply notification I ever heard but great in that when reporting a bug in-game you actualy recive a responce and the very responsive in-game reporting, and steam forums don't require you to go to fing discord. it also has a very appealing roadmap and thank god it's not trello I could never understand it. I hope cheathappends update there trainer, they can't keep up with this game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Unfinished Swan | $88.6K | 2K | 83% | $3.74 |
| Aliens vs. Ghosts | $88.6K | 609 | 90% | $7.49 |
| Siege of Dungeon | $88.6K | 300 | 85% | $12.99 |
| The Dark Eye: Memoria | $88.6K | 2.5K | 89% | $1.99 |
| Dragon Chronicles: Black Tears | $88.6K | 220 | 76% | $14.99 |
| Space Trader: Merchant Marine | $88.6K | 641 | 50% | $4.99 |
Related
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Raft | $144M | 375.8K | 93% | $19.99 |
| The Isle | $59.9M | 116.6K | 80% | $19.99 |
| The Scroll of Taiwu : Beyond The Dome | $51M | 56K | 66% | $29.99 |
| Ravenfield | $39M | 79.5K | 97% | $17.99 |