
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #89 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A pretty fun and interesting combination of elements from games like Mount and Blade, Palword, and Helldivers. However, combat leaves a lot to be desired. AI isn't so good, guns don't feel really punchy, audio issues during combat, enemies are easy to cheese because of the AI pathing. The base building aspect of this game is more akin to an RTS but it is very satisfying. For an early access on sale, it's not bad. I am interested to see how this game develops with time.
还蛮好玩的,未来可期
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best US #91, worst RU #99 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏题材是他吸引人的重要原因之一,但实际内容完成度极低,且更新贼慢。
缝得很好,战斗方面有种玩英雄萨姆的感觉,意外的不错,探索肉鸽也挺有趣,只是现阶段内容不够,也没多少随机事件,还有就是基地只有建造内容,没有入侵事件,自然也没有可供建造的防御设施,这差点意思,但看路线图以后应该会加,总之速速更新!
其实我个人感觉游戏性还不错,潜力还是很大的,点不推荐纯粹是因为好像只有不推荐才会被开发者看到。。。游戏的潜力绝对是大的,玩法什么的还是有的拓展的,但问题确实也不少,比如枪械的手感稀烂,当成fps玩的话会打的很难受;模型不太行,看着像十年前的建模;目前的玩法较为单调,感觉目前放出来的玩法也就是大部分游戏内部测试时的水准,其中感觉最要命的就是模型了,说真的作为一款新游戏,感觉质感还不如十年前的骑砍战团。。。
This games performance is pretty bad don't get me wrong it's fun but I'll keep my eye on it for like 8 months see what happens. Early access or not wouldn't recommend right now.
Hát én beszarok ezen a játékon.Nem vagyok fps fan és ez nem is ilyen jellegű játék kifejezetten,rendkívül sokrétű ,de tényleg annyira működik és koherens az egész,hogy nem lehet abbahagyni.Minőségi egyveleg összegyúrva sokmindenből.Jók a tutorialok,érthető,zenéket külön kiemelném,nagyon passzol a hangulathoz és az atmoszférához,rengeteg dolgot lehet és kell benne csinálni és nagyon jól tálalja. Abszolute ajánlom aki kicsit is érdeklődik a kolónia menedzsment iránt.Kategóriájában kiemelkedően jó !
Lets just be honest here. IT IS EARLY ACESS, there is a lot of content in some places, less in others and quite a few bugs, but it is a unique experience that not many games have and it reminds me of lil abandoned game you my friend never heard of. "Genesis alpha one". The roguelite element is done very well, maps and missions tend to be slightly repetitive ngl, but weapons are unique and upgrades are not "+5%dmg" and more like "WELL DONE SOLDIER YOUR GRANADE LAUNCHER IS NOW A BIG FAT RAILGUN". Many devs don't get how important it is so i applaud that. I want to play more and am excited for what the team can do for the state. FOR THE FATHER!
after the update(8/25/2026) windows security blocked the game. will change when it works again.
"The Leader need not suffer routine labor" well what if the Leader wants to suffer routine labor?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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