
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1784 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Turned out far superior to the demo. I was skeptical about buying it but I am so glad I did. I haven't encountered any bugs. The balance between base management and fighting missions is nearly perfect. The maps are beautiful and abundant. 9/10 in my book.
Super jeux, même s'il est encore en développement il est déja complet et prenant, j'en suis à 37h de jeux dessus je viens de finir la dernière zone, je n'ai eu aucun bug, ni aucun crash, l'aspect gestion est bien penser il manque juste quelques petites amélioration du genre l'option congé dans les assignation plutot que de devoir aller dans le menu du personnage et selectionner congé, et peut être aussi une interface ou on peut voir nos batiments et les améliorer à distance, car quand on fait des bases un peut fouillis comlme moi c'est un peut compliquer de retrouver chaques batiments à améliorer. L'aspect rogue like fps est vraiment amusant aussi avec une multitude de noyaux différents qui change radicalement le gameplay et quand on avance dans le dernier secteur ça donne envie de tester toutes les armes avec leurs différents noyaux, en plus il y à quand même une grande diversité de missions et de map même si elles sont réutiliser, les morceaux sont différents, c'est vraiment plaisant et pas trop redondant. Vraiment un bon jeux, hâte de voir le secteur 4 et d'avoir les succès steam ! PS : Si les développeurs lisent ça améliorer les véhicules, car ils sont un peut inutile, le méchas même avec toutes les amélioration ce fait vite détruire, est très lent et peu maniable, en plus d'avoir une visé étrange, on loupe souvent ça cible, au pire mettre des noyaux qui leurs donne des améliorations, ou même un bouclier qui ce recharge, pareil pour le tank je l'ai essayer au début et vraiment pas pratique.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有点意思
Amazing game! Love the complexity and quite frankly it is actually more 'complete' and smoother than most big title games. I have been playing for a while now, and honestly... I experienced more bugs in black ops 6 upon release. My recommendation would be to buy this game and support the creators. If it is this good now.... when its complete it will be one of the best games over the last 10 years.
At current state enjoyed it a lot, I will come back to it for sure after a bit more content is added
アーリーアクセスなので今後コンテンツが増えてきたりマルチプレイに対応するようになれば、かなり期待できる
The game has a ton of potential but a serious balance problem. The first boss is way too difficult. All of the other combat in the game is fun but almost too easy. I died once when I first started playing and then never again during normal combat. I had everything available in the first area unlocked and built within 3-4 hours and then ran face-first into a nearly impossible battle. So just grind until you can beat the boss, right? Nope. 90% of the game is locked behind the first boss. You can level up, but you can't buy any skills past the first few levels. You can't upgrade your weapons beyond the first few levels. Same with your armor. Same with your ships. Same with your soldiers; I've got an army full of units I recruited in the first area, but cannot transport or use against the boss because they're too big to fit in the ships you can use before you beat the boss. Once you finally beat the first boss? The combat is trivially easy again. Even the second boss is easier. It is beyond frustrating that everything interesting is locked behind the most poorly balanced and least interesting thing in the entire game. Other than that, this is a fun and interesting game. I don't find deck-building interesting as a mechanic at all in video games (board games are a different story), but it's fun in this game and keeps the otherwise repetitive combat fresh and interesting. The base building and automation is a little weak but a good change of pace between fights.
:D nice
評価に悩むところですが、FPS は楽しかったので。 自分は FPS はあまりやらないので、同価格帯でより良いゲームはありそうな気はしますが。 ローグライトFPS + コロニーシム。 PvE の FPS で、3-3 のラスボスを除きそれほど難しくない。敵が固くて多いのでちょっと面倒かなという気にはなりますが、まぁ基本撃ってればいいので敵が出てくればそちらに集中できます。 マップ種類や目標はあまりバリエーション多くない。これはアップデートで増えていくでしょう。 ボス戦や、特別クエストなどは面白かったです。 コロニーシム要素はあまりお勧めできない。 食料生産など人員を維持できる設備を作り、あとは自動配置に任せてればよいので、こちらもそんな難しくはないです。 問題は時間がかかること。 FPS 戦で使える装備やスキル、仲間人数増強などは都度研究や作成が必要で、数分かかります。 これがコロニーシムなら、他の事やっている間に時間経っているので気にならないのですが、こちらは FPS のおまけみたいなものなので。新ステージを苦労して戦って武器設計図をゲット、次回戦闘に持っていきたいなら5分待ってください、という感じでテンポが削がれる。 またコロニーシムなら、街の状態や景色を眺めて時間をつぶせるものを、こちらはぼーっと待ってなければならない。正直コロニーシム要素は要らないかな。 あと仲間ステータスの一覧表示が出来ないなど、地味にUIが悪いです。 あとこれはゲームPV見てわかると思いますが、全体主義パロディの基調がずっと続きます。パロディではなく真面目にやってそうな…。支配とか好きな人向け? リーダーに休暇をもらう夢を見た、感激! とかちょっと気持ち悪い。他にももろに傷害的な要素もあるし…。単体要素は漂白されているけれど、ずっと続くので地味に不快感が募る。気になる人は止めといた方がいいです。
This game is crazy. Good crazy. Base building, roguelike, colony sim all rolled up into one incredibly well made game by a small team who seem to love this with everything they have. It's still a little rough around the edges, but the overall gameplay loop is fun and It's worth giving it a try if you like the aforementioned game genres. Plus, capture your enemies and make them breed for the good of Auroria and Tyris!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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