
The door to your robber’s career is waiting! Just crowbar the lock off and force your way through the threshold. Learn skills, collect tools and become a master of the thieving trade!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 9/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.8Kreviews | 88% | — | $4.5M |
| $19.99 | 1.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中文评价 太好玩了!CookieDev 你是我的神!一个人能做成这样真的太牛了! 但是!汉化真的是一坨屎啊!完全就是机翻水平,很多地方根本看不懂在说什么。比如说开始游戏的Play能机翻成播放...... 我知道你一个人做游戏不容易,肯定没时间搞汉化。我是中国人,玩游戏十几年了。我愿意帮你把汉化部分游戏内容,保证翻译符合中国玩家的语言习惯。 我已经把游戏玩了几十小时了。如果你需要的话,随时找我!Steam 私信或者发邮件到2932157727@qq.com都可以。我真的特别喜欢这款游戏,希望能让更多中国玩家体验到它的魅力! English Review This game is so much fun! CookieDev, you are a legend! It's incredible that you made this all by yourself! But! The Chinese localization is really terrible! It's completely machine-translated level. Many places are simply incomprehensible. It's such a pity that such a good game is held back by its localization. Such as "Play" in menu means Start the game but Chinese Localization 播放 means play the music...... I know it's not easy for you to make a game alone, and you definitely don't have time for localization. I'm Chinese, have been playing games for more than ten years. I am willing to retranslate some Chinese text, ensuring translation in line with the language habits of Chinese players. I have played the game for dozens of hours. If you need it, feel free to contact me anytime! Either via Steam private message or email at 2932157727@qq.com. I really love this game and hope more Chinese players can experience its charm!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Turkish, Japanese, Korean, Portuguese - Portugal +1 more
| $19.99 |
| 309ratings |
| 76% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A little conflicted on this, I like the core concept and the principle behind the core gameplay loop, but I think execution was botched in ways that threw a wrench into my enjoyment of the game, for reference i played on hardcore mode since I didn't like the perma-wallhacks you get in normal modes The game is primarily centered around NPC schedules - you burglarize a home by learning an NPC's schedule, you avoid the rooms they'll be in at certain times of the day and aim to ransack their place while they're not home, simple and can make for very satisfying gameplay The issue comes with how these systems were actually implemented - NPC schedules are a bit nonsensical, almost no one in this game seems to go to work, when they leave the house they leave for 3 hours, if they leave for any longer - chances are it's a household with multiple people in it (one of which will barely ever leave) other than that it's NPCs patrolling around their homes staying in one spot for an hour or two at a time and then moving to another room. How are all these people getting the money to buy these homes and all the stuff in them if they're eternal homebodies? These are the suburbs, people should have jobs that they spend most of the day at. While I get that might make burglarizing significantly easier, there are ways of balancing that out to make it less so (Most valuable items are on their person or locked up and require a key that the tenant only keeps on themselves for instance) This leads into my second big issue - the timing of everything. Earlier I said tenants leave their homes for 3 hours at a time, in this game an hour translates to around 1-1.5 minutes of real life time, that is virtually no time at all to maneuver and in most cases you're better off just taking someone's stuff while they're sleeping (which is also subject to the timing issue) The primary way around the timing problem seems to be to either only hit a house while the tenants are sleeping (which gets a little samey and dull) or nibbling away at valuables a couple rooms at a time and having to constantly leave the map because they'll call the cops because they instantly noticed their frying pan was missing or bedroom door was open. How are people so damn perceptive? if one of my frying pans were missing I wouldn't notice for days, let alone call the cops the second I did notice, and if a door was open that i was sure I closed I absolutely wouldn't assume it was a break-in Also a constant grating issue i encountered in my game - there is no in-game tools helping you understand a home's floorplan, the game doesn't tell you what room you're currently in or give you any sort of map of your surroundings, the drone you're given can't look up or down and is mostly useless for actually scouting the area, most of the time I'm left guessing as to which room is which and I usually have mere seconds to know if i'm in a dangerous area or a safe one Lastly sound design, the tenants are better at hearing me than I am at hearing them, I can hear them opening and closing doors but footsteps are completely silent (god forbid you stop sneaking for a split second without any of the upgrades that make it quieter, you're a thief wearing combat boots). Tl;dr the game has a great core design concept and the ideas are definitely there but massively blunders in execution and ends up being much more frustrating than it should be, I hope these issues are improved in the third game or spiritual successor the dev is working on, as a lifelong fan of stealth games I'm a bit sad that I just found this one too frustrating to enjoy
Unless you're a fan of the first game or the stealth genre, I cannot recommend this game to you. Thief Simulator 2 really is less of a full sequel and more of a heavily expanded copy of Thief Simulator 1 with added mechanics. I made sure to 100% the game before judging it too harshly, and oh boy. [h3] In Short, [/h3] the graphics are the same, the controls are the same, the mechanics are the same, and the world feels about as dead as it did in the first game. The story is basically the exact same -- [spoiler] you work for a mysterious guy who calls you whenever you finish his tasks until the story eventually peaks with someone dying. [/spoiler] There are new mechanics that are fun to explore, though I've found myself rarely using some of them. In the end, it eventually became a game of "Find a way to jump the fence, stay out of sight, reload save, stay out of sight, reload save, stay out of sight, take the thing, run away." The game introduces a ton of new locations, items, and tools you can use while robbing, but with each new tool comes a new bug. The game is LITTERED with bugs. It's a big terrarium for bugs. I found myself comparing this game to ARK: Survival Evolved at one point. [h3] In detail, [/h3] the game introduces a ton of new stuff. The pros of the sequel: There are more places to rob, more ways to rob, and more things to steal, like - Parcels, - Vans, - ATMs, - and heist locations that are outside of the main maps. There are new tools to use, like - Drones, which give you the ability to disable individual cameras, - a Blowtorch, which give you access into shipping containers - a Baton, Sleeping Gas, and a Tranquilizer Gun, which finally allow us to knock out NPCs, - and more. There are new sets of skills you can unlock parallelly to the primary skill tree. Some other additions are genuinely good. The pawnshop is no longer isolated on a separate map, the hideout and garage are more conveniently placed, there is a jail map instead of immediately being forced to reload after arrest, and 100% completion no longer requires playing on a specific real-world date. The cons of the sequel: Thief Simulator 2 still has an infinite amount of bugs that either stem from the first game or come out with the sequel itself. - Reentering your car too quickly after exiting it softlocks you on its roof - Entering a window right after closing it softlocks your whole game - Trying to mark NPCs through windows while too close to the window does not prompt you with the option to do so - The autosave is a ♥♥♥♥♥♥♥ mess that not even Albert Einstein could figure out - and a TON of other bugs. There are performance issues that I could not wrap my head around. Cyberpunk 2077 on RT Overdrive runs smoother for me than the garage at 202, Hillville St. The game overall still has not fixed major drawbacks from the first game about the NPC mechanics, Police mechanics, Tenant mechanics, and any other mechanic that requires player input. [h3] In conclusion, [/h3] TS2 adds a lot of content, and I did enjoy parts of the game. Clearly I did, because I finished it twice to achieve 100% completion. But by the end, I was more annoyed than entertaiend, constantly running into bugs, fps drops, weird AI, and systems that definitely have a room for improvement. Overall, the game is super fun if you enjoy the genre of stealth games and don't worry about reloading a lot, but I just can't give this a thumbs up. That's how my game went, but I suggest you read a few other reviews as well. I'll be looking forward to a third game.
Unfortunately, I don't recommend buying Thief Simulator 2. There's a lot of reuse of assets, map design, and mission structure from the first Thief game, and the new features feels rushed and unbalanced, especially the final heist in the story mode. The game still has moments where it shines, but those moments are rare. but I want to emphasize that I think the developer did what he could with the resources he had available. I think the game was rushed out by management due to the initial success of the first game.
Excelente simulador de petista! Recomento!
DO NOT USE SAVE SLOT 1 FOR YOUR STORY MODE! If you play the story and want to try out the free mode, even if the game says it will backup your story it will dissappear. I did not know this and lost 6 hours of progress..
能不能开除你们团队里面负责做车辆拆卸的那个员工,做的什么狗屎,上一代已经很恶心了,这一代拆车依然很恶心,没有进度条不说视角还很难受
老铁们我尝试了 游戏偷东西和现实偷东西 游戏里可以用各种奇怪道具潜入 现实我连个门都闯不进还被送去派出所
比1玩法更多了,初始车辆换成了皮卡,空间更大了,但跑车有点鸡肋,带不了大物件,这游戏又不需要飙车,初始皮卡改装后完全够用了,跑车除了外观拉风就没什么用了
game is good and fun but its been out for 3 years yet the same old bug is still there, the files getting corrupted and all of your progress being deleted and thrown away, you play for god knows how many ♥♥♥♥♥♥♥ hours only to get on one day to find yourself at level 1 again, fix your ♥♥♥♥♥♥♥ game, its been 3 years since release
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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