
2017. Around the world, oil and gas reserves are being depleted. In the United States, forces hungry for world domination are coming to power. In Russia, the economic and political situation is on the verge of complete collapse.
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About
2017. Around the world, oil and gas reserves are being depleted. In the United States, forces hungry for world domination are coming to power. In Russia, the economic and political situation is on the verge of complete collapse. The government is paralyzed. Anarchy reigns in the streets of cities. Control over nuclear weapons has weakened. Taking advantage of the crisis, the U.S. government declares Russia a zone of its interests. A large-scale military invasion begins, the main goals of which are to seize control over Russia's nuclear arsenal, to gain unimpeded access to Russia's resource base, and the gradual destruction of the indigenous population... Points of resistance are mercilessly extinguished by the army of “peacekeepers”, only a few are left... It is in our power to change the situation...
Uncompromising 3D Action
Original dialogues by Alexander Pokrovsky
Reliable game environment (from the Baltic Sea to the mountains of the Caucasus)
High-quality physical model
Modern graphics engine
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian**languages with full audio support
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Если бы меня попросили описать эту игру одной буквой, то я бы сделал это так: "Z"
Two hours of gameplay in an unfinished game. Even now, it’s not worth the money.
Хочется поставить класс ьза забористый сюжет, за плакатики, за карты городские, но моменты которые переигрывать надо по сотне раз и слитая концовка убивают весь настрой. Полет на орбиту на стуле обеспечен. какой же кал. Рекомендую. Спасибо игрокам за потраченное время на игру. Поддержки 16:9 ужасная, интерфейс обрезан, приходится играть в 4:3. Пока никак не чинится. Хоть вылетов и сломов скриптов нет, и на том спасибо. А и еще радио в игре приятные, разную музыку можно послушать, военной тематики вроде.
Это шедевр отечественного игростроя, в котором необходимо воевать против захвативших страну американцев, добраться до заветной красной кнопки и запустить ракеты по США. При этом его я честно купил в Стиме у канадского издателя Strategy First в составе коллекции SLAVJANK, видимо у этих уважаемых людей очень специфические вкусы, раз они выкупают права на подобное Но добрую треть игры я потратил на сейфлоады в попытках пройти разные жопораздирающие моменты даже на нормале, пробраться сквозь мгновенно хитсканящих врагов. Поэтому большой дизлайк за то, что показали пиндосов такими меткими с молниеносной реакцией, ведь всем известно что они жирные и тупые, так что ещё большой вопрос кого на самом деле игра прославляет. Думайте... Тем не менее, я добрался до финала и благополучно бахнул, как и завещал прапорщик из ДМБ, так что сосать америка сосать америка! Теперь когда путин запретит кал оф дути, я спокоен что без хороших игр мы не останемся
п-з-д-ц все предсказали в 2006. пророчества похлеще жириновского и Z юзали еще до мейнстрима
Slavjanks can be a hit or miss. You usually expect somewhat choppy gameplay, but that can be outweighed by originality in the narrative, visuals, or even the gameplay itself. "Patriot: DemocratiZation" is a miss. It’s neither fun nor interesting to play. Its mid-2000s visual charm and silly plot are not enough to outweigh the atrocious gameplay, which is both annoying and bland. I will give this game credit where credit is due: the developers were aware of the common slavjank criticisms, such as convoluted progression sequences and hyper-accurate enemies, and they worked on solutions. “Solutions” is the keyword here. The issues are still present, but there are also “solutions” meant to counterbalance them. Enemies are hyper-accurate and hyper-reactive. They are basically laser pointers on legs that, once aggroed, immediately lock onto the player and run toward his position. I am not exaggerating the laser pointer analogy. It literally feels like the computer projects a laser from the enemies’ heads, aiming at the player’s hitbox the instant it’s exposed. Even the slightest part of the hitbox triggers a perfect shot. It’s ridiculous. If the player peeks around a corner, the enemy behind it fires instantly, then stops as soon as the hitbox leaves the reach of its “laser aim,” as if there’s a continuous beam being broken. Gunshots are just an audio cue in this game. As if aim-bots with wallhacks weren’t enough, the player’s hitbox is bigger than his view area. This means that before the player even has the chance to see an enemy, the enemy can already see the player’s “shoulders” and shoot with marksman-level precision. It is literally impossible to avoid damage once enemies are aggroed. Enemies are aggroed by sighting the player or by gunfire. In this game, it’s typical to enter a room and find a bunch of dummies wandering aimlessly. The moment the player fires a shot, those dummies instantly transform into killing machines and snap their laser aims onto the player. There is no stealth. There’s a so-called “silent rifle,” but by the game’s logic it’s as loud as any other weapon. What a joke. Now this review faces the same question the developers of this game did: if nearly every enemy delivers unavoidable damage, how can a player ever hope to progress past the first location? Well, here are the “solutions”: make enemies deal minuscule damage and make them drop health kits and armored vests frequently. Death by a thousand papercuts. Combined, these problems and solutions create a monotonous, boring, annoying gameplay loop: peek the corner, shoot an enemy, duck back into cover. Don’t try to be smart, take angles, or attempt other “tactical” maneuvers. In this game, the player is forced to mindlessly expose himself, then immediately hide from the laser beam to avoid continuous damage, all while trying to score a kill or two. After the massacre is over, the player has to methodically walk over every corpse to collect ammo, health, and armor. Rinse and repeat. To the developers’ credit, I was never stuck. I always had enough health and ammo. This abundance, however, also meant that there was no real challenge. Just unfair engagements and generously replenished resources. Unfortunately, there is another major adverse effect of such balancing. Throughout years of playing other shooters, I have been conditioned to interpret “getting shot” as a failure of my skill. In most shooters, you’re not supposed to get hit, and if you do, it means you made a mistake. In this game, I got shot constantly, by nearly every enemy. Even though I logically understood it wasn’t my fault, I still instinctively felt as if it were. It did not feel good. Along with bland gameplay, it felt draining and annoying. I was constantly on edge. And not in a good way. On the other hand, there are the convoluted progression sequences. These were plentiful, but thanks to the mini-radar that always points to the exact area to go, none of them actually caused any issues. I had to shoot explosive barrels to make a hole in a wall, drive a truck so I could jump on top of it to reach a vent, and find an electric fuse for an elevator. Again, the problem and the solution together didn’t create an engaging puzzle-solving experience; they just made the whole thing uninspiring. Not bad, not good, simply forgettable. Unfortunately, this game does not offer anything to counterbalance its annoying, tedious gameplay. The story is serviceable, and the visuals have retro charm. Sometimes, games can be so bad they’re good. This one is so bland, it’s just bad. Do not recommend to anyone. A complete waste of time.
Game was fun overall but did have issues of begin a bit unstable at times and no subtitles for dialogue excluding mission objectives which makes deciphering the story a challenge if you don't speak Russian. The game is also pretty janky with enemies shooting at you then going off on a nice stroll mid gun battle or sometimes I had them just walk out in front of me without doing anything til I started moving towards the front of me. The game also does have an issue of your UI clipping out of modern dimensions as well so you can't see your health, ammo count, and part of your mini map. Game isn't that challenging either but the only frustrating parts that I had were the ones where you had to be the gunner on a boat or the back of a vehicle while multiple enemies spray you down which leads to you dying over and over unless you drop the difficulty down to easy. It also had some pretty funny propaganda posters as well which I would more or less call ancient memes at this point since some of them date back to the Iraq War era. I guess the story revolves as you being a guerrilla fighter against the United States as the worlds oil are being depleted and America is in the process of carving up an anarchy ridden Russia to the oil companies. You later on get a chip which I guess is what you use to nuke America? The game also ends on a cliffhanger by saying "to be continued" but its been almost 20 yrs lol. Overall I enjoyed this game just keep in mind of the few cons I mentioned before https://youtu.be/NgTGhfKnstY
A shorter and worse experience than the Stalin Subway games
Это тот еще трешак из далекого прошлого от наших Но лайк поставлю зато что валим пачками америкосов https://steamcommunity.com/sharedfiles/filedetails/?id=3754488196
Aqui a Terceira Guerra Mundial começou mais cedo, em 2017 as reservas mundiais de gás e petróleo desapareceram e a Rússia é colocada como zona de interesse do governo dos Estados Unidos, o qual inicia uma silenciosa tomada pelo poder em território estrangeiro. Grupos são formados e eliminados um a um pelo exército dos mantenedores da paz, poucos deles sobrevivem e resistem a ameaça norte-americana. [b]Patriot: DemocratiZation[/b] te coloca no papel de Vladimir Nikiforov, um soldado da resistência russa e sua ambientação ocorre em zonas petrolíferas baseadas em ambientes reais, situadas do mar Báltico às montanhas do Cáucaso. Apesar de clichê, a história cumpre seu papel, mas as exageradas cinematics cansam o progresso, prejudicando o ritmo do jogo. Possui gráficos e modelos 3D datados, além de limitações na interface em 16:9 — te obrigando a jogar em 4:3, e aspectos regionais, como ausência de dublagem em inglês ou legenda em todos os momentos de falas, tornando a história muitas vezes incompreensível. É um jogo de baixo orçamento que oferece pouca diversão, subir ou descer escadas pode ser uma tortura, tiroteios são desanimadores e os pontos de salvamento podem quebrar sua gameplay, forçando-o a refazer a fase se quiser mais vantagens, uma vez que os inimigos são esponjas de balas de baixa reação. [code]| [b]Valor pago:[/b] R$3,39 | [b]Build:[/b] [url=https://steamcommunity.com/games/275270/announcements/detail/543355685756207778]English Version Bug Fixed (Apr. 27, 2025)[/url] | [b]Extras →[/b][/code] 🎥 [b]Gameplay:[/b] https://www.youtube.com/watch?v=GhY2seALj58
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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