
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Modeled estimate, not a reported figure. How we estimate →
About
Your path will lead you to the Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. For over a century, the neighboring nations have fought fearlessly, trying to drive the enemy back — but to little avail.
Now, you have the chance to put an end to this conflict, but the path to salvation is far from clear-cut. Will you become a shining angel, backed by noble paladins? Or a powerful necromancer with hordes of immortal undead in your thrall? Or something else entirely? Lead your army and challenge mighty demon lords. Your crusade will set in motion a chain of events that will leave you — and the world itself — forever changed.
Create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Choose from 25 classes, 12 character races, and more than a thousand spells, feats, and abilities to suit your personal playstyle.
Your decisions have more weight than ever before. Your goal is clear, but you must forge your own path to it. Who will die, and who will live? Who will stay, and who will go? Make your choices, and watch the world around you change.
Enjoy two combat modes as you slay your enemies – real-time with pause or turn-based. Switch between them on the fly, so you can always take things as slowly — or as quickly — as you like. The unique Pathfinder ruleset also allows you to perform advanced combat maneuvers, like mounted combat. Use them wisely!
A cast of more than 10 unique companions is ready to join your cause. Earn their trust and respect, and they will have your back no matter what dangers lie ahead. And if you get on their bad side, well… Maybe it’s time to part ways.
You will need much more than a party of adventurers to cleanse the land of its demonic scourge. Take command of the crusaders and lead them to victory – both as a strategist, controlling the battle from above, and as a field commander, in a new tactical combat mode.
Explore nine unique Mythic Paths: obtain extraordinary abilities and shape everything that comes next. Your decisions might transform you into a celestial Angel, a raging Demon, a powerful Lich, a cunning Trickster, an otherworldly Aeon, a rebellious Azata, a wise Gold Dragon, an insatiable Swarm That Walks — or remain mortal and walk the arduous fantasy path toward becoming a living Legend.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 647 reviews with recorded playtime.
Reviews
Themes across 643 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Where WOTR really shines is in regards to the mechanics of the classes and abilities. There are a lot of classes to choose from and different ways to build your character and party. Some things could be explained more clearly in the game, for example which buffs stacks and which dont. Some things also seem clearly overpowered while others are very bad. For example, a morale boost to attack is best attained by the common spell heroism (and variants of it), but there are other classes that get morale boosts to attack as seperate abilities. These look valuable when you are at the drawing board, but in reality they are often worthless as they give no benefit in conjunction with a spell like heroism. Another negative is that you have 6 characters and can thus always have a full arcane and a full divine caster. The in-betweeners (e.g. inquisitor) often perform poorly both as martials and casters and since you already have access to divine spells from a full divine caster they just end up as a worse martial character. It would have been nice if these classes had been implemented to be more powerful since they often have nice flavor. One last negative is that not all things are implemented properly, mounted combat for example is very janky and thus playing a mounted character will look good on paper but work less well in practice. The writing in my opinion is okay but not anything spectacular. All that said the game is a lot of fun to play around with. You will likely however reroll a lot and try different builds and parties before you find something you like. I guess you could also just play at a lower difficulty setting and roll with whatever. It is highly adviced to play the game in turn-based mode for the most part as that it what makes the game actually interesting tactically.
爽文剧情,好!
Tranquilamente uma das melhores história que eu já tive o prazer de jogar. 10/10
这太好玩了我喜欢每个角色!好会写角色塑造好鲜明,,故事很厚重打一周目得歇很久才能再开一档啊哈哈哈哈
oh oui
Pretty good. I wholeheartedly recommend it
throwing 50 enemies at you at lvl 3 is some of the laziest game design ever. having to turn down the difficulty shouldnt be the strat needed to be a ♥♥♥♥♥♥♥♥ poorly designed interaction. this feel like the same level of ♥♥♥♥♥♥ stupid ♥♥♥♥♥♥♥♥ oblivion tried to pull and damn near ruined elder scrolls
É um jogo maravilhoso, tenho mais de 200 hrs e nem finalizei ainda. Mas como todo bom CRPG ele peca na coisa mais importante, balanceamento, não tem desculpa sobre "Abaixa a dificuldade", quando são encontros pontuais quebrados, da campanha, as opções para contornar os desafios em termo de habilidade que você tem acesso são tantas, mas ao mesmo tempo muito mal descritas as vezes, que sua build nunca vai se encaixar para todo jogo. Isso é ruim? R: Depende Se for um "você vai sofrer mas passa", não é ruim, só esta axigindo mais habilidade Ele está mais para "iiiiii filhão, tu tem de tirar uns 20 no D20 para acertar um hit normal" As vezes apenas aquela habilidade muito especifica poderia te salvar, contudo, nem sempre você tem sequer a opção de rebuildar ou trocar de personagem na sua party, o boss final do ato II é um ser que tem o poder de te botar para dar reload umas 100 vezes, e isso é um designe ruim. Te obrigar a diminuir a dificuldade até é uma dica nas telas de espera "na duvida Salve", "Se estiver tendo problemas abaixe a dificuldade", Quase que pedindo para usar o acesso a troca de dificuldade pois não conseguiram criar uma campanha balanceada o suficiente. Já coloco os contras no inicio. Mas os pros, ai tem muita coisa. ---Quantas builds tem? R: Sim, tenho dor de cabeça só de pensar em todas as possibilidades; ---Como é o quesito exploração? R: Ele é dividido em zonas, pequenos mapas que você tem acesso de um mapa maior em que representa a "viagem" feita pelos seus personagens para aquela região, prefiro assim do que um mapa único e cansativo de transpor. ---A historia é boa? R: Te prende, ainda mais em outras jogatinas tentando descobrir finais alternativos. ---A batalha é boa? R: fora os sérios problemas de balanceamento quase softlocando, é bom demais quando tua build encaixa, nossa quando vem os 200 de crit é pura dopamina, ou teu tank sai ileso de uma barragem de ataques do boss, e você sente a recompensa por ir atrás daquela armadura secreta, no geral é uma batalha muito focada nos números e menos na estrátegia. ---Tempo de jogo vale o preço? R: Se tu ama CRPG, cuidado com o pouco da sua vida social, só uma campanha, vai facilmente umas 200 hrs indo atrás da maioria das coisas, ainda mais se comprar com desconto vale muito apena. Minha nota é um consistente 8,5, o designe é realmente irritante em algumas lutas, o jogo se alonga demais em algumas partes, fora a falta de informação sobre mecânicas importantes, esses sendo, para mim, os únicos defeitos desse jogo.
bueno
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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