
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 14 → 15.67/day in the week after.
About
Your path will lead you to the Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. For over a century, the neighboring nations have fought fearlessly, trying to drive the enemy back — but to little avail.

Now, you have the chance to put an end to this conflict, but the path to salvation is far from clear-cut. Will you become a shining angel, backed by noble paladins? Or a powerful necromancer with hordes of immortal undead in your thrall? Or something else entirely? Lead your army and challenge mighty demon lords. Your crusade will set in motion a chain of events that will leave you — and the world itself — forever changed.
Create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Choose from 25 classes, 12 character races, and more than a thousand spells, feats, and abilities to suit your personal playstyle.

Your decisions have more weight than ever before. Your goal is clear, but you must forge your own path to it. Who will die, and who will live? Who will stay, and who will go? Make your choices, and watch the world around you change.

Enjoy two combat modes as you slay your enemies – real-time with pause or turn-based. Switch between them on the fly, so you can always take things as slowly — or as quickly — as you like. The unique Pathfinder ruleset also allows you to perform advanced combat maneuvers, like mounted combat. Use them wisely!

A cast of more than 10 unique companions is ready to join your cause. Earn their trust and respect, and they will have your back no matter what dangers lie ahead. And if you get on their bad side, well… Maybe it’s time to part ways.

You will need much more than a party of adventurers to cleanse the land of its demonic scourge. Take command of the crusaders and lead them to victory – both as a strategist, controlling the battle from above, and as a field commander, in a new tactical combat mode.

Explore nine unique Mythic Paths: obtain extraordinary abilities and shape everything that comes next. Your decisions might transform you into a celestial Angel, a raging Demon, a powerful Lich, a cunning Trickster, an otherworldly Aeon, a rebellious Azata, a wise Gold Dragon, an insatiable Swarm That Walks — or remain mortal and walk the arduous fantasy path toward becoming a living Legend.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 44.3Kreviews | 83% | — | $7.9M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1433 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you enjoyed BG3, Divinity Original Sin, Solasta, you will feel right at home here.
目前最爱的crpg
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 14 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
简单评价:游戏性一坨,画面像十几年前的页游。下面说几点我觉得体验不好的地方。 1.很多人说剧情一流,但剧情基本由文本提供,实际体验就是完全没有带入感。 2.开即时制打架非常无聊,打架过程就是,角色上buff然后自动砍砍砍,玩起来基本没啥参与感。而要是开回合制,整个盾牌迷宫小怪扎堆,房间粗略一看差不多10多个,开回合制打非常浪费时间。 3.bd规则复杂,这个pf规则下的bd简直了,创建个人物跟读天书一样啊。游戏内洗点也不方便,想研究都很麻烦。
上手挺难,玩进去了就停不下来
之前玩了博得3买来玩,一进去看到捏人界面就力竭了,玩了一下就没玩了。最近又玩完神原2来玩一下,还特意看了一下攻略,但是这攻略也是把我看力竭了。但是这次还是玩得久了一点,总算是出了地表。然而之后就又弃坑了。 问题在于什么?也不在于游戏系统复杂,而是半即时制,搞半天你就是随便A上去(或者做完体操A上去),然后就赢了,没意思。但是又不可能切回合制玩,比较路上随机遭遇太多了。我是真看不出这种随机遭遇有什么存在的必要。随便杀完还留一堆垃圾,稍微捡多点就超重。还有就是这B PF2规则,甚至是整个DND规则,在电脑上简直就是莫名其妙。屁大点事来一大堆检定,数值也是保守,还有高闪避率,随机豁免,法术没得随便放这些。当时玩博德之门3的时候感觉还能接受,玩了神原2之后,才发现,原来是有简单的解决方法的。(当然神原2的双盾还是太简化了,但是拉瑞安的方向是对的,后面只需要把BD丰富一下就好了)。玩了拉瑞安的这两作之后,你不要误以为你喜欢DND的CRPG了。 如果你要玩,不用看那么多攻略,直接简单难度进去,乱玩个2小时(超过就退不了),玩的下去再看攻略
nie to gameplay jest tragiczny nikt nic nie trafia miaga to jakaś porażka moce to 1-4 hp lub 0 bo redukcja a wróg ciągle trafia 0 fannu z gry trzeba używać cheatów żeby to miało jakiś sensu lub wczytaywać 50000 razy
Wer CRPG wie Icewind Dale oder Baldurs Gate mag hat hier ordendlich was zu tun . Meiner Meinung nach ein Meisterwerk .
Honestly this is just a really cool game. Normally I would write something funny or witty but I just had a genuine good time playing this and I think you should seriously consider buying this game. The sky's the limit on what you can get up to, and I found myself by the end of my campaign thinking "man, I would love to try this playstyle or that mythic path on my next playthrough". Owlcat really knocked the ball out of the park with this game, and I look forward to a potential Pathfinder 3 if it ever happens. NOTE: Kingmaker and WotR are separate campaigns and you can easily play this game first and not miss out on anything besides a few references here and there.
正义生气的职业构筑还是有些复杂,但好在有百宝袋,不论是战斗还是圣教军模式,在我看来都挺有趣. 本作实在优秀,原先我以为是bg3的代餐,不料在某种程度比bg3还喜欢 画面演出虽然不算十分精美,但文本确确实实加了许多分,不愧是文学大国啊 贯串整作的解密,不得不说玩下来就像做了一套数学题,只有累,不过没在我这扣分 灵使道途,作为爱龙人士,有小龙当然要小龙,不过可惜最后我也没有骑上龙飞起来 飞升结局条件真的太多了,我大部分都查了攻略情况下还失败了,最后不得不ce一下,我既不想自己死也不想阿妈死 人物塑造满分,许多角色都是复杂的,在这里我想点名山茶花,但我发现她真面目时,惊讶的楞了半天 最后,又是喜闻乐见的开后宫, 伯爵整作都在和他调情,口嫌体正,阵容是邪恶但实际没多邪恶(除了深渊)最喜欢的一位,真爱结局; 小贼,一直喊我老大,怎么可能不喜欢。打了浪漫mod,但后日谈没有提到恋爱; 魅魔,香呼呼的小手,真爱结局; 画家,啥都给他看,也是真爱; 还有一个女王,她最后都没书还给我,于是只好手动拿一个,不过也是真爱,但她的表白似乎不够有信念啊; 队伍里的老射手,兰恩,后日谈里我变成了酗酒的花花公子, 这味实在太太太太太太太!!!太正了!
This is one long game, and that's the point. Pathfinder is an isometric tabletop CRPG, based on the popular "Pathfinder" tabletop RPG (and for those unaware, its basically a D&D game). It uses one of the D&D systems that I have no idea about, but theres a lot of dice rolling for every single thing you do in game (and so many dice rolls are thrown in the background, from trap checks, invisibility checks, stat checks, dialogue checks etc.). Everything you do in game is heavily based on your character build and stats, as any RPG tabletop would be. This game allows a lot of freedom, even when most of the time it would not seem so. You might think I am talking about approaching a battle a certain way, or perhaps finding lamp that you can cut down on to the enemies (which is completely possible to do here), but there is the freedom to choose of who you play as. To be more specific, from the beginning the game allows you to choose a "starting" class, religion/beliefs, alignment (lawful/chaotic/good etc.), but on top of that, when you progress the story, you will be able to choose a "mythic path" which is fully tied to the story, and will completely redefine your game. To demonstrate this, i will give you quite a vague example, to not spoil too much: Mythic paths are heavily tied to your alignment, however, when choosing one specific mythic path, you are not forced to be only good or evil, or chaotic ect., you have the freedom to still make evil actions even if you took a "good" mythic path. HOWEVER, if you choose, lets say, "angel" mythic path, but continue doing evil acts, you will not be able to proceed with the mythic path. So its kind of a 50/50. It lets you choose the mythic path, but does not guarantee that you will be able to play with it (similar to BG3 paladin's oath). I'm honestly happy to see this kind of moral freedom/limitation system in place. While for some this might seem cumbersome, it invites higher replayability, as most these types of games do. And this game is hella big, im 43 hours in but, I barely started act 2 out of 5. Regarding the story, it might be a slog from moment to moment, but the writing is very good. It is sort of a typical "good vs evil but not everything is black and white" narrative. From how much I can deduct, this story is sort of an analysis into the Holy Crusades of 1095-1291 against Muslim rulers. There are plenty of characters to meet that tell their personal stories of why they fight against the demons, but overarching narrative invites you to think from an outsider's perspective. It is a very well built story, with compelling supporting characters, and no matter how grandiose is the quest, it makes you want to play the game 12 hours straight. One big warning for a lot of people. this game involves a lot of reading, especially if you are not aware of the Pathfinder universe. There is some voice acting but it is perhaps 10% of the whole experience, everything else is a lot of silent reading (which is required as your dialogue choices decide the fate of your story). Also, I love the way there is no exposition when anybody talks to you; it's possible to ask them simple questions, like "what is this god everyone knows of but not me?" and most of the time you will be called an idiot for not knowing (awesome touch from the writers). The game's length allows for your and other NPCs stories to branch out and develop. Additionally, it allows for you as the player to change your approach. From understanding more of the narrative, it lets you to ponder on to some of the world's problems. There is a lot I have not seen yet, and a lot I have completely missed because of my character build. This game forces you to replay it dozens of times, to try out every class, every build, and every mythic path (and every dialogue choice). Pathfinder is an amazing game for any CRPG fan, and will become one of the best written CRPGs for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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