
Pathfinder: Kingmaker - Enhanced Plus Edition is the first isometric party-based cRPG set in the Pathfinder fantasy universe. Enjoy a classic RPG experience inspired by games like Baldur's Gate, Fallout 1 and 2 and Arcanum. Explore and conquer the Stolen Lands and make them your kingdom!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Owlcat's first game, the beginning of an RPG Empire... how fitting that it adapts this particular module.
Genuinely terrible game design, at least in the first act. There's a timer that gets you a gameover, not when the timer runs out, but once you go to do the boss encounter of the quest. The timer starts at a point in the game where the only resource you really have is time, due to low level. Meanwhile the game wastes your time with super overleveled encounters that take time to discover are super overleveled and out of your reach. I will continue to play this game due to sunk cost, although it will need to be modded up to fix this. I would absolutely not have bought Kingmaker if I had known that there would be a "haha gotcha" around every. single. corner.
Brak języka Polskiego
Душная игра с кривой сложностью. На сложности выше среднего приходится сейвскамить почти каждый бой (исключая рандомных бомжей на карте). А средняя сложность слишком лёгкая, и враги побеждаются простым закликиванием - нет адекватной сложности с вызовом и без лютого сейвскама. Софтлоки: Сначала я встретил стаю пауков, которые по сути просто бессмертны. Попасть по ним бомбами нереально: лютые штрафы из‑за того, что они всегда с кем-то в ближнем бою. А кроме как АОЕ их победить вообще нельзя. В итоге моя пати без мага с АОЕ просто умирала без шансов на победу. Затем в шахте с кобольдами - бесячие ловушки с паутиной. Даже на средней сложности нужно выбросить 20, чтобы выбраться из неё, на 2–3 уровне. «Классная» сложность. А на более высоких сложность ещё выше - в итоге мои воины просто не могли выбраться. Поджечь её нельзя, вытащить напарника силой нельзя. Можно только сидеть и вдуплять в экран, пока она сама не пропадёт. А сидеть надо несколько минут, может даже 5. Даже ловкачи не сразу выбирались, и на этих ловушках каждый раз приходилось просто ждать, ничего не делая. В плане возможностей игра максимально деревянная. Есть только два способа решения проблем: битва и иногда - заболтать. Нельзя, например, скрытно пойти, взять лут и уйти или во время боя быстренько залутать и свалить. Таких опций нет. Ну и ноль интерактива с окружением. Баги, которые всё ещё почему-то встречаются. Иногда игра не загружалась или загружалась с чёрным экраном, долгие загрузки на быстром NVMe. Когда персонажу надо подойти и скастовать, он иногда подходит, но не кастует (ячейка при этом теряется). UI иногда криво отображается, иногда окно со скроллом само прокручивается, в некоторых сценах враги невидимые (и это не их способность) или они то видимы, то нет (опять же, это не их способность).
-inventory management is bad -mouse clicks sometimes dont register -ui in general is not good (I can give credit for lots of tooltips and combat stats) -unskippable intro animation -unskippable resting/camp banter
Baldur's gate 3 ? Un bon jeu, mais celui là me l'a fait totalement oublier ^^ Vraiment ce studio ce sont des bons, entre rogue traders et celui là, des tueurs du rpg. Incroyable que leurs productions ne soient pas plus connues. Le mystère des hypes. En tout cas foncez les yeux fermés. Niveau lore, scénario, mécaniques rpg c'est juste parfait. La construction de royaume est pas mal foutu aussi. Après le jeu n'est pas sans défaut, mais ça reste léger et ça ne gache pas le plaisir de jeu. Ici contrairement à BG3, vos décisions comptent vraiment. C'est presque dommage de pouvoir "cheater" avec les quicksaves.
Só recomendado aos mais viciados, pois todos os jogos da Owlcat são extremamente complicados, focados em QUANTIDADE em vez de qualidade, sempre tem um "mini"jogo entediante de gerenciamento de reino/exército. E mesmo assim, as partes de mais alta qualidade são sempre um pouco inferiores à competição e é claro, são muito mais infrequentes. O foco em quantidade afeta quase tudo no(s) jogo(s) e nenhuma vez para o melhor: - A campanha é gigante, sem foco e estruturada em Arcos como um anime. - Toda conversa é gigante. Até com "NPC comerciante aleatório #5000". É preciso focar só nas conversas que te atraem e mesmo assim ainda haverá MUITA leitura. (Mais até que em Pillars of Eternity 1) - Os mapas são tão gigantes que te fazem desejar que seus personagens se movessem mais rápido apesar de essa opção já existir e estar ligada por padrão no jogo... - Mapas gigantes precisam ser preenchidos com alguma coisa: MUITAS armadilhas uma atrás da outra, MUITOS baús cheios de lixo e MUITAS lutas com "trash mobs" (inimigos fáceis), simplesmente um monte de lobos ou aranhas copiados e colados por toda parte. - Explorar o mapa-mundi na maioria das vezes só te leva a mais inimigos fáceis ou muito difíceis com níveis e estatísticas exageradas... - Nos Pathfinder você pode se buffar em qualquer lugar, em vez de apenas após o início da luta, o que significa que toda santa vez que entrar em um mapa é preciso passar vários MINUTOS apertando em habilidades para buffar cada um dos seus personagens. E é claro, são dezenas de buffs, a maioria é de alvo-único e de duração curta, então terá de repetir parte do processo já alguns minutos depois. (Ao menos na dificuldade Normal você reduz um pouco o processo focando só nos buffs mais impactantes e jogando o resto fora.) A qualidade da escrita varia de "um pouco melhor que genérico" à "escrito pela estagiária feminista"... Todos os jogos da Owlcat tem desempenho horrível em qualquer máquina. O que quase salva esses jogos são as várias opções de dificuldade que lhe permitem desativar algumas coisas irritantes ou entediantes. Mas, como jogador novo, você, é claro, quer experimentar o jogo todo, o que te leva à umas dezenas de horas de irritação e chatice até você descobrir o que gosta ou não, e finalmente desativar nas configurações. Se for jogar, jogue o "Wrath of the Righteous", o melhor. Na dificuldade Normal, focando só naquilo que realmente lhe interessa e desative o "mini"jogo de gerenciamento já no começo ou assim que perceber que não gosta (Wokeless Wrath mod recomendado). Ou é melhor (re)jogar Pillars of Eternity 1 e 2 e Dragon Age: Origins mesmo.
This is a game that has the best of all worlds with in it. It has a turn based mode to allow you to plan out each attack. At the same time it has a live action combat mode where you don't have to wait for every single person to make a move, yet it has pause in case you want to do something spacific or just need a breather or a moment to think. More the characters are alot of fun compared to some more modern stories where every character is at least different and not 5 variations of the same charater .
WHY KINGMAKER IS WORTH IT It took me three tries to actually complete P:KM, and even though there were some bumps and hurdles along the way, the game is well worth playing if you enjoy sprawling, if not outright megalomaniac, isometric CRPGs. Its underlying systems are not for the faint of heart, although if you're familiar with the basics of D&D 3rd edition (or, even better, Pathfinder 1e itself), you'll quickly learn why stacking AC is good, why mages shouldn't wear armour, and other intricacies that comprise this sprawling behemoth of a game. If you're a systems enjoyer with a kink for advanced arithmetics, this should be right up your alley: I'm not sure there is a deeper CRPG on the market systems-wise (except for maybe its successor, Wrath of the Righteous). I played most of it (barring the endgame slog) on the penultimate difficulty and mostly had a great time interacting with the various soft and hard counters introduced by the designers. The story and companion writing tended to hover somewhere just above the average quality: don't expect a truly memorable fantasy tale (or a setting, since Golarion is a rather derivative kitchen-sink potpourri not unlike the Forgotten Realms), but I did enjoy the central conflict and the tragic antagonist in particular, played by the inimitable Amelia Tyler. You should easily expect 100+ hours of content, split between main story progression, exploration, and kingdom management, and the steady progression from puny level 1 to somewhere around level 20 (if you're a completionist) should keep you hooked despite the game's frequent blemishes, on which I'm going to expand below. WHY KINGMAKER IS FLAWED While your mileage may vary, these are some of the things you should keep in mind before playing P:KM: – Kingdom management is oddly unengaging for one of the game's central features. The subsystem of developing advisors and resolving text events deserves criticism somewhat less, but the actual city building is boring and quite inconsequential. I wouldn't go as far as to advise turning it off in the game's settings, but it's definitely a valid option if you find yourself struggling to enjoy this aspect of the game. – A lot of side content lacks cohesion: while it's fun to discover random points of interest populated by bandits and monsters at the early stages of the game, it gets quite repetitive by the end game, and P:KM offers very few, if any, truly interesting locations that aren't tied to the main quest. A similar system of exploration and discovery on the world map was used in Deadfire, but every non-critical dungeon there had its own little story attached to it and seemed alive in ways Kingmaker's areas aren't. – Chapter 6 is a terrible experience that made me lower the difficulty and actively struggle to enjoy the game's ending. The House at the End of Time manages to be both tiresome and brutally unforgiving, requiring your party to have specific protections and throwing waves of samey frustrating enemies at you. Unless you enjoy sadistic game design, there's every chance you decide to call it quits just before the finish line.
I would recommend this game, even when I ended up fed up with it. 2 attempts, where first with my own character builds up to level 6 or so, and a 2nd attempt with character build I found online up to level 9 or 10. The main reason why: it feels very slow, with too many interruptions. What I mean with that: For me there was just too much down time. Basic movement speed on the world area's feels slow. When click a large distance away from your characters, they start running. This movement speeds feels 'good enough'. However, when you make a small adjustment to where you need to move and you are within a certain range the character start walking, significantly dropping their movement speed. This aspect of the movement system I found very, very annoying. Then there is the overworld map, which also features somewhat slow movement from point A to B, and breaks the flow for needing to rest at campsites or managing rations at vendors. I understand it's part of the time maangement aspect within the game, which sets the pacing of how the story escalates. I just don't enjoy it. Then there is the kingdom management itself, which requires your party to be in certain area's of the map around certain times. If you don't know those locations ahead of time because it's you first play through, I felt like I'm wasting time sometimes going back and forth between what I wanted to do, and what the game was telling me I should do or face the consequences if I ignore it. Or needing to wait for '2 weeks' of time to spin by are you doing a kingdom upgrade. Or there is some worthless random encounter of 3 weak sauce kobolds that get one hit and then you proceed. After having experienced 1 loading screen, and getting rewarded by another loading screen back to the map. In their own right, they are all quite interruptions to actually playing the game, or experiencing the story or exploring something. But they add up and build up my frustration over time slightly more and more and more. Combat in this game is quite brutal, even on easy. My first attempt was with my own characters. I've played D&D before, as well as Pathfinder, so I was a bit familiar with how to make a character. I chose a decent mix of support, DPS and tanky characters, sticking to the classes I chose and oh my word... my team often got messed up by some encounters. Had I not played on easy, I probably had to go back to previous saves way more often in hopes of better rolls. The 2nd attempt I took some build from people online, and combat felt so much more smoother. Those builds were multi-classing to get additional early attack and damage bonuses and the difference felt like having 2x the damage output and 1.2x better defences. It seemed that 'normal difficulty' was built with these 'optimized' builds in mind, which is as shame. I would have liked to just play through with characters of my own creation, but my character building skills are no-where near what this game demanded of me :P Playing someone else's characters was fine, just less engaging for me. I like that some of the story parts had voice acting and I appreciated the quality of those people doing the voice acting. The story was... okay? It didn't really hook me in. The main premise is about being granted a title with land, to basicially grow your empire. And over the span of time, problem arise that you need to deal with. And I just didn't really care much for it. There seemed to be an overarching plot tying those problems together, but it was a bit too vague for me to really care about. As for the kingdom building, I don't think I played far enough for the things that I did to matter. And maybe, that would have remained even after going up to level 20 or whatever the levelcap in this game is? I honestly don't know. I like city building games, I like playing tile based games with adjencency optimization puzzles and the town building is having those aspects. But the resources available to you seemed to have been scarse. I already planned out my main town, and was only able to build maybe 1/3 of it with the available resources in the 2nd playthrough... and I didn't really notice anything positive for doing all that effort. Kind of felt wasted. I think this game really caters to people who like theory crafting their D&D characters and optimizing the hell out of them. I believe for those people, this game offers a nice environment for character building and testing their builds in. For people who love story driven RPG's or atmostpheric RPG's, like I tend to do, I'm not convinced this game will be to their liking. May be more hit or miss for those people, and for me it was sadly a miss. Some of the characters you meet at memorable and fun. I like the bard, the 'villain' gnome at the start, and the barbarian and alchemist gnome. Also a troll that tried to be peaceful with humans, and some forest sprite who I'm not sure if she's who she says she is... Maybe, I'll give this game another try after some time. Maybe my mindset has changed and the pacing of the game then better suits me. And maybe, that'll mever happen. I can definitely recommend you to give this one a try if you think this game is for you!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| LEGO® Marvel™ Super Heroes | $15M | 30.4K | 96% | $19.99 |
| Shovel Knight: Treasure Trove | $15M | 16.9K | 95% | $39.99 |
| Squad 44 | $15.1M | 25.4K | 75% | $19.99 |
| shapez 2 - Factory | $15M | 14.9K | 97% | $17.99 |
| Hello Kitty Island Adventure | $15.1M | 12.1K | 94% | $39.99 |
| Bastion | $15.1M | 38.1K | 95% | $14.99 |