
Pathfinder: Kingmaker - Enhanced Plus Edition is the first isometric party-based cRPG set in the Pathfinder fantasy universe. Enjoy a classic RPG experience inspired by games like Baldur's Gate, Fallout 1 and 2 and Arcanum. Explore and conquer the Stolen Lands and make them your kingdom!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Macht Spaß... aaaber folgendes Problem: Ich habe fünf Stunden im Charaktereditor verbracht, Fähigkeiten gelesen und meinen Charakter gebaut – nur um dann in der erstbesten Höhle von einem unverwundbaren „Spinnenschwarm“ komplett zerlegt zu werden. Den kann man scheinbar nur mit irgendeiner Form von Flächenschaden besiegen… nur blöd, dass es durchaus möglich ist, zu diesem Zeitpunkt keinen Charakter zu haben, der so etwas kann. Wenn es am Anfang schon so unfair ist, wie soll das dann erst später werden? Macht trotzdem Spaß.
I liked it but also I am a very strange egg and see how a lot of people might not gel with it. Pathfinder Wrath of the Righteous is sort of better in most any respect so if you haven't played that already I'd play that first. When you set down a camp in this game you can't rotate it and a lot of areas only have convenient and feature-free spaces on roads themselves, so when you set a camp you would obstruct passage. This is an incredibly minor gripe but for whatever reason is I think my least favourite part of the game. I do not wish to disrespect the countryside code :/
我超级喜欢它!剧情有些不尽如人意,但很有沉浸感。
Game is impossible to win or even come close.
This is a terrible game with a terrible start that just didn't make me want to stick around. For starters, the controller support is atrocious: I get jjoystick drift on this game exclusively. At the OS level there isn't any drift. Steam Input doesn't pick up any drift. Any other game on my steam library doesn't pick up drift. This game somehow manages to hallucinate joystick drift. UI in most CRPGs is a sin and their lack of clarity is tradition, but in this game the UI is particularly is unintuitive. Options hidden away, stat windows and tabs that take over most of the screen yet manage to not condense information in a clear and concise way. This certainly isn't the type of game you can just sit back and look at from affar, it demands the nerd hunch back from you as it lacks UI scaling settings. Lastly: difficulty. I have played my fair share of classic and recent CPRGs. As usual, I take the classic approach of "perhaps I'm dumb, I'm probably missing out something". Some games demand that from you. In this game, I've reloaded my save file numerous times, explored the map in a different order, etc. All to no avail, I just couldn't progress any further than half of level 2. Most if not all of the encounters I'd find would either be composed entirely of level 3 characters or singular level 5 boss monsters. Progression is painfully slow, the RNG system deserves it's own special brand of dice jail as you'll be missing dice rolls more often than not given the ridiculously overtuned stats of early game NPCs. (20+ AC on early game characters? okay) And it's not like theres a great variety of encounters in the early game that'll let you find an alternative way around this game's difficulty. In the same run, my party managed to one shot a manticore but would later die to a swarm of cave spiders due to successive bad rolls. I hate the save scumming tradition in this genre and I avoid it like the plague when I can, but it's ridiculous that this game demands save scumming from you THIS early into the game. Which is a shame because the game at first seemed rather charming. The characters I've met so far were charming, the story had the same pace and story beats as Fallout 1, which I found cute. The map exploration with a map and a wooden piece is cute. It made me feel like I was just playing a virtual PnP campaign. This game feels especially bad in a post Baldur's Gate 3 world. The game is like the digital embodiment of a DM that wants to promise their players an excruciatingly hard campaign, only to find a painfully unfun set of encounters composed of characters with inflated stats. Sure it's hard, but it ain't fun. There's no depth, no sauce. I'm gonna try to install some mods to see if the experience is any better, but as it is, this game is hard to recommend.
No es Baldur's Gate 3, pero no tiene nada que envidiar. Si vienes de ahí, el salto es diferente, pero si te gusta explorar, manejar recursos y subir de lvl con mil opciones, te puede gustar.
Jogo excelente para quem curte RPG de mesa, porém é necessário alguns mods para o jogo ficar redondo. O ponto negativo é os dados, ninguém vai me convencer que os dados não são viciados para ajudar a cpu
It’s like dragging your scrotum across broken glass for the most part, but sometimes you reach a strip that feels more like sand or asphalt, which feels almost rewarding in comparison.
The idea of an everyday adventurer rising to royalty while solving mystery curses and taking on rival kingdoms is neat. Unfortunately the story is buried under hours of tedious rests, party movement across the map, the stress of working against the clock, and dungeons and kingdom projects that can be outrageously catastrophic if you get them even a little bit wrong. In my opinion, this game is too punishing to be fun.
ungelogen hab es 10 mal versucht anzufangen komme aber auf die erzählweise und steuerung 0 klar man sollte also sowas abkönnen
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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