
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前玩下来有几个问题:1.道具锻造点和装备升级点太少,锻造的时候会浪费一个道具格子。 2.副武器没什么用,后期怪多基本也不会切武器,联动也强度不大,不如只用一个武器。可以添加单武器配件增加可玩性。 总体来说还可以,弹幕也比较爽,值得推荐。
说实话不是很推荐,剧情全是碎片收集信息,打了9小时打到真实难度也没见到啥新层数新boss,感觉玩穿了,真结局的解锁方式也挺难评的,新的武器和秘宝也屈指可数,联机以及肉鸽玩法是可以认可的,但是61r的价格所对应的内容量并不是很能让人满意
爽玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
爽!刷的爽!
肉鸽就是胡了要够爽
真正爽,制作精美,一字过瘾
demo时期就玩了还一直很期待,本来以为内容不会多太多的,但是没想到,官方这次给的量比想象中的多得多,虽然一开始bug多,不过今天几次更新很快又可以和朋友爽连的!!
问你赢了输了,你说你无限了?? 释放必杀技时触发终点效果 释放必杀技时触发启程效果 启程:触发一个随机碎裂效果(生机+8!) 终点:为必杀技充能(20+生机层数)% 我的妈啊真赢一把爽一天啊
牛逼 好玩
不推荐。 游戏画风不错,但其他方面很难说有什么亮点。 1.随机性,作为地牢类游戏,游戏的boss竟然是固定的,随机性只体现在开局词条上,地牢本就是轻量化的玩法,在此基础上还要进一步轻量化,游戏时间没有减少却极大丧失了随机性的乐趣,是完全失败的设计 2.平衡性极差,举个例子,同样大成的套路,我用物理系搭配手铳打boss可以一枪一截血,但是玩电系就是刮痧,物理强度远高于电系 3.剧情,地牢游戏剧情本就是不太重要的点,游戏的收集系统我只能理解为想要讲故事,很多收集品不能通过打怪掉落,而是需要找特定地图上的某处探索,这个设计不可谓不大扁,非常容易错过的同时,故事本身也谈不上有什么亮点 最后,售价60多我认为是不值的,大概在三四十属于正常范畴。找个同类游戏竞品做对比,同为60块价位的失落城堡系列可玩性要高的太多
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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