
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1450 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前来说这游戏底子确实还不错,打的也很爽,改枪系统也很灵活,尤其是还支持联机。就是多多少少莫名其妙的有点卡。就现在玩着看这游戏很适合拿来跟朋友一起互相压力()
这游戏确实爽,拿好塔罗牌很容易起飞。终点激活两次,再加上终点激活启程,然后又有女祭司和女祭司手环,直接左脚踩右脚升天。虽然我这是刚开始玩,但爽度确实比其他肉鸽要爽很多。
双武器加枪口配件,火冰电酸五种元素随便搭。两百多种秘宝还能合成,每局胡牌路线都不一样,玩多了确实不腻。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
四人联机体验加分,倒地了队友能拉起来,还能互换装备。再也不用一人翻车全队祭天了,有点类似四人吃鸡还能扶起来再战,不扶也可以,通关之后自动复活
整体难度适中,对新手不算太劝退,双 buff 机制玩着挺舒服的,不过缺点是玩法后期同质化严重,背包和塔罗牌格子都不太够用,导致角色大体上只可以分成塔罗女和其他角色两类,后劲不足了
开局决定玩一个属性的话,异常伤害和出血,冻结,爆燃,紊乱这些伤害堆哪个。异常伤害很容易堆起来
火冰电酸出血五种属性搭配不同的枪械和配件组合,有些时候子弹伤害还没有这些异常属性高!所以千万不要小看这些属性和配件,秘宝等
感觉物理流挺好堆的,我拿了好几个斧头堆启程触发物理攻击增加,卡就拿启程次数和终点触发启程,要是运气好能拿到必杀触发启程的道具就更好了,没有也还是能过
不错的游戏,和朋友激情开黑,派系构筑大成了之后互抢伤害再狠狠拷打真的很有意思
挺好玩的,就是线程太单一了,希望后续能够加入不同的boss和地图。另外,感觉每一关出口的选择两个是不是太少了,后续能不能加几个新类型的房间或者部分房间三个或者四个出口。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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