
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1450 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前来说这游戏底子确实还不错,打的也很爽,改枪系统也很灵活,尤其是还支持联机。就是多多少少莫名其妙的有点卡。就现在玩着看这游戏很适合拿来跟朋友一起互相压力()
卡通风格的肉鸽射击游戏,非常符合我的胃口,血条显示清晰,操作顺滑,还有剧情,ok。
个人比较喜欢这个游戏,但还是说下缺点 游戏性:8分,通过武器,宝物,塔罗牌构筑,玩法本应该是非常多变的,但是由于机制问题,所有的难度都能通过刷基本属性解决,自带的毒、火、雷、出血等属性就很鸡肋了 还有个问题,这个游戏不知为何非常烧电脑,比我打三A风扇转的都快,而且是直接卡死黑屏过
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
难度不高,但是很爽的地牢肉鸽,主打一个射击就完了,狂堆伤害就行,伤害越高越简单
BD构筑太单一了,你能找到启程和终点卡牌就可以开始无限倒转,而且几乎每把都可以这样。 这导致了本来有趣的元素流派和其他的一些流派几乎失去意义了 游戏选项里看到了多物品分解选项,我理解作者是想让玩家玩到这个倒转模式的,但这个成型过于容易了 建议加强和丰富其他流派的构筑或者给终点和启程的装备增加限定触发次数
Initial night of gaming with friends is overwhelmingly positive. The game is fun, challenging, but allows for players to learn and discover. The combination of weapons and elemental choices can get complex which pushes the harder modes. Looking forward for more hours!
整体难度适中,对新手不算太劝退,双 buff 机制玩着挺舒服的,不过缺点是玩法后期同质化严重,背包和塔罗牌格子都不太够用,导致角色大体上只可以分成塔罗女和其他角色两类,后劲不足了
之前玩过类似的游戏,玩着还是挺有既视感的,就是难了一点
害行吧 性价比稍显不足
挺好玩的,就是线程太单一了,希望后续能够加入不同的boss和地图。另外,感觉每一关出口的选择两个是不是太少了,后续能不能加几个新类型的房间或者部分房间三个或者四个出口。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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