
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1450 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
到后面才能解锁新职业前面就只能依靠基础角色慢慢推关,区别就只是开头的基础技能好像,游戏内的武器和配件都可以自由组装。根据难度不同获得的品质也不同,越到后面越好玩。
好玩
困难的负面词条过于为难玩家了,很多词条会导致游玩的体验断崖式的下滑,以及过了一晚上就Fatal error再也打不开了。希望制作组审视一下自己的负面词条,玩一玩自己的游戏。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра очень скучная собираешься через билд на хп и яд и ты просто бог убиваешь финального боса на самой высокой сложности за 30 секунд все остальные сборки будут давать очень мало урона и хп поэтому скучно
爽
好玩 :D
挺好玩的 有爽感 缺点是 多人不怎么好交流 给正魔鬼加个限制 一个图最多触发多少次什么 不然太卡了容易被人炸房 然后给个快速分解或者一键分解地上所有什么的
挺看运气的,开局能抽到好枪就通关了一半,脸黑就只能慢慢积累,厚积薄发。
怎么没有详细的伤害拆分,我都不知道我打的什么伤害。 谁发明的合成台随机出现啊,一整张图没遇到合成台,本来五彩+真伤六附伤的,道中因为一直没合成台把电爪卖了,结果关底来了个龙蛋,何意味啊??
太公式化了,肉鸽要素过低,还不如前作暖雪呢
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.1M | 2.6K | 83% | $14.99 | |
| $10.1K | 59 | 75% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $9.9M | 119K | 96% | $4.99 | |
| $509K | 3.3K | 92% | $4.99 |
Related
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|---|---|---|---|---|
| $2.8M | 6.7K | 95% | $24.99 | |
| $2.8M | 2.7K | 87% | $24.99 | |
| $2.8M | 2.9K | 58% | $20.99 | |
| $2.8M | 13.8K | 94% | $7.69 | |
| $2.8M | 6K | 86% | $15.99 | |
| $2.8M | 3.8K | 95% | $24.99 |