
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1450 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
暖雪全成就老玩家,demo就玩了好久,游戏是可以的,优化需要加强,或者出帧率上限的设置吧,这种画面不该机箱狂叫
目前这游戏最大的败笔就是“启程”和“终点”这俩属性,刚开始用它俩猴戏挺有意思的,但玩的多了就感觉这俩把其余的游戏内容都挤到无足轻重的位置上去了,而要是不猴戏往往又很难应付高难度局面,建议制作组好好考虑考虑这俩属性到底该怎么用
感觉还不错,构筑至少还是可以让人爽起来的,成型起来经常会出现左脚踩右脚,伤害突然指数提升的情况。虽然不是我喜欢的美术风格,不过我对肉鸽的美术要求也比较低,能用就行。不过感觉和暖雪的问题类似,越难越简单,很奇妙吧。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game is good but so easy. unsure if im missing something. completed one run and only took 4 damage. not worth the current price. but happy to support the team behind it.
Gun
其实想给中评 但是个人比较吃画面 玩起来起码是不坐牢的 一些问题制作组给反馈比较积极 遂好评 优点在确实能爽 缺点是只有一种途径爽 角色只有一个能玩的塔罗女 构筑也只有一种联动启程终点必杀技刷数值 只选塔罗女是因为只有她是唯一一个能联动游戏内资源的 最好别学隔壁选谁砍谁那真改差评了 其他角色给的太寒碜了 塔罗女能靠多两张塔罗牌随便刷几K出来 刷金币角色就应该能刷上万块 偏向武器类的角色就应该比其他角色更能洗出来红武甚至彩武 塔罗牌不够就用武器词条补 既然联动不了塔罗就想办法联动游戏里的其他资源 boss既然都做机制了可以大胆点 可以做一些更有趣的锁血必走机制(没有说玩家吃弹幕给boss回血是很有趣的机制的意思) 当然这些改动很大只是我在许愿 只是希望能有更多有趣的东西吧 毕竟游戏定价偏贵 我想多玩几块钱的
Sehr schönes roguelike im topdown Borderlands/dont starve Comic Stile. Hat glaube ich nicht eine wahnsinnige tiefe wie andere Roguelikes, aber läuft perfekt auf dem Steam Deck und macht mega Laune.
so fun
好玩爱玩
游戏本身还算好玩的,给个好评。但是定价高了,build固定搭配,联机体验差,经常100+ms延迟没法玩,联机队友金币零件不能借用差点意思。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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