
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1450 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
暖雪全成就老玩家,demo就玩了好久,游戏是可以的,优化需要加强,或者出帧率上限的设置吧,这种画面不该机箱狂叫
笔记本4080 打到后面卡爆了 ·····
感觉还不错,构筑至少还是可以让人爽起来的,成型起来经常会出现左脚踩右脚,伤害突然指数提升的情况。虽然不是我喜欢的美术风格,不过我对肉鸽的美术要求也比较低,能用就行。不过感觉和暖雪的问题类似,越难越简单,很奇妙吧。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
雖然我玩挺久的(老人懶的思考),但整體而言不推薦這款遊戲。 幾個問題: 1.角色特性不明確 目前只有占卜師跟其他兩種,占卜師的額外塔羅牌強到流湯幾乎沒有輸的可能 角色跟流派毫無連動,不管你是玩異常流、蓄力流、必殺流跟角色都沒關係,而占卜師完全是要數值有數值要機制有數值。 2.祕寶差距過大(這邊只講禁緞版本) 藍色滿蓄+4彈道可以理解,因為她有蓄力的前題。 但多頭蛇護符跟多重彈道護符都是+4 一樣是紫色,那請問多頭蛇有什麼優勢?可以拆成16成長嗎?? 還有其他很多亂七八糟的祕寶其效果跟稀有度不成正比,有用的就那幾個。 另外成長系列秘寶也是,強的跟爛的差距過大導致看似很多選擇其實沒得選擇。 而這遊戲因為有霰彈效應的關係,彈道幾乎是破格的強大導致其他東西看起來超級可笑。 3.流派差距過大 目前的流派大概就是物理跟其他,然後戰技去死一死的狀況。 物理系受益於低中高稀有度都有成長系秘寶,加上大量的傷害類型秘寶傷害毀天滅地,一槍下去王還欠我好幾條命。 其他流派靠占卜師的OP還算能玩。 而戰技流派...我昨天0CD拿戀人用A帶B的方式無限尻冰神話戰技,傷害超級可悲。 我不確定是不是我玩的方向錯誤,但目前戰技加成祕寶十分稀少,我前期待了4個終點+10%戰技傷害的成長秘寶跟一堆戰技加成 連戰法都抽到了傷害還是超級可悲,倒在史萊姆王那邊,但如果我要拿冰霜傷害,我為什麼還要分格子去拿戰技加成? 我直接拿冰霜加成尻普攻就好了,蓄力也是類似的意思,他需要多格子去拿功能性秘寶,但當我克服這些問題流派成形之後發現 並沒有比較強,其他流派還能靠占卜師硬A,全拿戰技是連占卜師都救不了。 4.祝福強度落差巨大 祝福跟詛咒的效果也是用腳填的吧 那個所有道具禁緞是3級,買東西給兩個也是3級,問題是禁緞是所有道具=兩個還不用花錢敲,到底在幹嘛? 詛咒也是同理,什麼怪物增強多詞墜根本可以當作沒辭墜,但什麼多動症、範圍內沒怪沉默還有初彈炸膛這種東西是能玩喔? 絕大部分時間都在刷開場,浪費生命
fantastic
好玩
傻逼玩意,垃圾服务器卡的一逼,还一堆bug
平衡性烂到难以描述
game is good but so easy. unsure if im missing something. completed one run and only took 4 damage. not worth the current price. but happy to support the team behind it.
Gun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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