
Return to the world of TRON with TRON RUN/r, a new lightning fast, action-adventure runner with a twist! Hone your DISC and CYCLE skills, then challenge the grueling STREAM program that throws endless combinations of modes and levels at you until you crash – how long can you survive?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Experienced on the Meta Quest 3[/h1] You can view my VR mod gameplay here: https://youtu.be/RwdFFRoNsr4 Yes, you can play TRON RUN/r in VR using the completely FREE UEVR mod by Praydog. You can also play it in 1st person in VR if you use the Flatscreen to VR Modding community profile for the game (I made the 1st person profile). You can use motion controllers as a gamepad as well. Game is an absolute blast to play in VR, especially in 1st person. However, the "load out" screen menu does have one of the UIs that do not render correctly. They render basically behind you. I'm sure someone more experienced in modding UEVR than me could easily fix that though. Game actually has VR files in it that Sanzuru Games left behind. I'm not sure why they gave up on the VR idea. This game is perfect for VR ... if you have the VR legs for it. Game ran steady 90 fps on my RTX 5090 with everything on high. [b]VR Rating 8/10. Just needs some fixes to UI and it would be perfect. Adding motion controlled gestures to replace the button pushes would make it a 10/10.[/b] [quote]I bought this game! If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
TRON RUN/r is a fast, demanding, and stylish arcade experience developed by Sanzaru Games Inc. and published by Disney that reinterprets the TRON universe through the lens of high-speed reflex gameplay. Rather than focusing on exploration or narrative-driven progression, the game is built entirely around momentum, precision, and mastery, positioning itself as a skill-based runner that values repetition and improvement. From the moment it begins, TRON RUN/r establishes an uncompromising tone: success is earned through muscle memory, sharp reactions, and an understanding of its layered movement systems, not through casual experimentation. At its core, the game revolves around sprinting through neon-soaked circuits while avoiding hazards, defeating enemies, and maintaining speed. The primary on-foot mode emphasizes parkour-like traversal, combining jumps, slides, wall runs, rail grinding, and disc combat into a single flowing system. Levels are carefully designed obstacle courses rather than randomly generated tracks, which gives each run a sense of structure and intentional challenge. Mastery comes from learning layouts, anticipating hazards, and chaining movements together efficiently, creating a rhythm that feels closer to a precision platformer than a traditional endless runner. Combat is integrated seamlessly into movement rather than existing as a separate system. Enemies and destructible barriers are placed directly along traversal paths, requiring players to attack without breaking momentum. The identity disc functions as both a weapon and a tool for clearing paths, adding an extra layer of decision-making at high speed. Poor timing can easily lead to collisions or lost flow, reinforcing the idea that combat in TRON RUN/r is about precision and timing rather than brute force. The game expands beyond its core running mode with several distinct gameplay variations. Light cycle levels introduce a different tempo, focusing on drifting, cornering, and threading through narrow gaps at extreme speeds. These sections test spatial awareness and reaction time in a different way, offering variety while maintaining the game’s emphasis on mechanical skill. The inclusion of an endless-style mode further extends replayability, combining elements from multiple modes into a constantly escalating challenge that pushes endurance and consistency to their limits. Progression is handled through a system of unlocks and upgrades that reward repeated play rather than narrative advancement. Completing challenges earns currency that can be spent on new characters, visual variations, companions, and gameplay modifiers. While these upgrades provide subtle advantages or cosmetic variety, they never override the importance of skill. The game remains fundamentally demanding regardless of unlocks, ensuring that progression feels like a supplement to mastery rather than a shortcut around difficulty. Visually, TRON RUN/r fully embraces the aesthetic introduced in TRON: Legacy, filling the screen with glowing lines, sharp geometry, and stark contrasts between light and darkness. The environments are abstract yet readable, designed to ensure clarity even at extreme speeds. This visual clarity is crucial, as the game frequently demands split-second decisions that would be impossible in cluttered environments. The presentation is clean, consistent, and unmistakably TRON, reinforcing immersion through style rather than realism. The soundtrack plays a major role in shaping the experience. Electronic music drives the pace of each run, reinforcing momentum and heightening intensity as difficulty ramps up. The audio design complements the visuals perfectly, creating a sensory loop where sound, motion, and rhythm align. While individual tracks may not stand out in isolation, their integration into gameplay enhances focus and flow, helping players fall into the game’s demanding cadence. Difficulty is one of the game’s defining traits and also its most divisive aspect. TRON RUN/r is not forgiving, especially for newcomers. Mistakes are punished quickly, and progress often requires repeated failure and memorization. However, the challenge is largely fair, rooted in consistent rules and readable hazards rather than randomness. For players who enjoy incremental improvement and chasing perfect runs, this difficulty becomes addictive. For others, particularly those seeking a more relaxed arcade experience, it may feel overly punishing. Overall, TRON RUN/r is a focused and confident arcade title that prioritizes skill, repetition, and style over accessibility or narrative depth. It succeeds by understanding exactly what it wants to be: a high-speed test of reflexes set within one of science fiction’s most visually distinctive worlds. While it may not appeal to casual players or those unfamiliar with demanding action games, it offers a deeply satisfying experience for players willing to commit to mastery. As a TRON game, it captures the essence of speed, precision, and digital danger remarkably well, delivering a neon-lit challenge that rewards dedication and persistence. Rating: 7/10
It works on the Steam Deck fine as long as you have internet connection, otherwise it crashes into some black screen/sleep mode, kind of. But it doesn't work on my desktop, at least, not on Windows 11. It's pretty much abandoned by Disney and the developers, which is a shame, it's a really fun game that is just as entertaining nowadays as it was years ago. Hopefully some modders will tag along so we can keep this game alive, maybe also solve the issue with the in-game currency, you need to purchase bits in order to have your skill/companion, yet, microtransactions were stopped, so, if you get the ultimate edition you're stuck with the base 11k currency, which eventually you run out of. Shame on Disney/Sanzaru for abandoning such a cool game, and abandoning it in a very janky half broken state, they could've at least made sure it still functions even if they decided updating it constantly isn't worth their time anymore.
ONLY BUY ON SALE Its basically a mobile game that they are charging 20$ for or 40$ for if you want skins. This game can't be 100% for achievements because of the online service that they've now taken down. (online achievements) If you can pick it up for 5$ then its well worth it. Anything more is a waste.
Although I play it on playstation, I thought I'd leave a recommendation on steam.
The best TRON game.
online only on steam deck for some reason
This is an electrifying, high-speed celebration of the Grid that remains the definitive way to experience the neon-soaked world of TRON in a fast-paced format. Even now the game continues to stand out for its incredible sense of momentum, flawlessly blending "Runner" and "Cycle" modes with a fluid movement system that makes every wall-run and light-cycle turn feel exhilarating. The visual fidelity is stunning, glowing aesthetic of TRON: Legacy, while the pulsing electronic soundtrack—featuring contributions from EDM legend Giorgio Moroder—drives the action forward with infectious energy. Beyond its core levels, the "STREAM" mode offers a challenging, procedurally generated gauntlet that provides endless replayability for those looking to dominate the global leaderboards. Although this game is indeed not TRON 2.0, by all means, TRON 2.0 is another level game. However! The game captures the spirit of the franchise perfectly, offering a wide array of character and cycle customizations that allow you to truly inhabit the role of a Program. Whether you are expertly throwing your identity disc to shatter enemies or weaving through data-walls at top speed, TRON RUN/r is a polished, stylish, and incredibly addictive arcade experience that no fan of the series should miss. Also, I think the devs never really thought through or about this, but in many other languages "RUN/r" part of the title sounds like [runner] (in English it would sound like [runnar]) which actually suits the game so well, like "TRON RUNNER", that I have my suspicions that it was done on purpose.
It's a TRON-themed infinite runner. The stages are fun and varied, the challenge curve is pretty smooth, the visuals are top-notch, and the music - a heavy electronica score by Giorgio Moroder and Raney Shockne - is pitch perfect. It's no award-winner. It's an infinite runner based on a movie that was already six years post-release when the game launched. But if you enjoy infinite runners, TRON, and/or electronic music, you'll find something to enjoy here.
Tron.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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