
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 19 → 4.4/day in the week after.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 984 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wouldn't strictly call it a visual novel, but wouldn't strictly call it a point and click adventure game nor a puzzle game. Paranormasight manages to exist in the middle of all three, mixing good story progression of the game's supernatural mystery narrative with a handful of memorably devious puzzles. Thought the ending came quicker than I would've expected given the build-up, but that's a minor complaint on an otherwise great experience.
前期还比较吸引人,到后期就能感觉到制作组的力不从心,故事流程太短了,很多角色都没有发挥出应有的效用。把平稳落地优先于故事的精彩程度,不能说错,我打完结局后不像打完人狼村那样破口大骂,但同样我认为人狼村比这个游戏精彩很多
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 985 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好!
好玩
给电视机ui好评,切线就像换台一样; meta游戏,美智代那的存档让人印象深刻,剧情有点虎头,在这种背景下“我”的杀心很重(什么《不可思议日记》),但能让“我”大开杀戒的只有第一男主,别的角色要么有人拦着,要么就是自我道德水平过高,还有就是这系列的画风挺好冲的(
好玩,诡计可能弱了点,但好在故事、恐怖氛围和解谜结合得很好,时长也合适,整体体验OK。
文句なし神ゲー!
好玩
Let's start with what this game IS: Gorgeous, an expertly written mystery, spooky & upsetting, charming as hell, and deeply fascinating. Let's continue with what this game presents itself as: A horror "death game" where you have to outsmart your opponents to survive. This is true! But the game does take a hard pivot halfway through into another genre entirely and still frickin' nails it! I can't recommend this game enough.
good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 6.8K | 81% | $24.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 6.2K | 91% | $7.49 | |
| $3.3M | 3.8K | 33% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 6.3K | 88% | $17.99 | |
| $343.8K | 1.3K | 94% | $17.99 | |
| $220.8K | 987 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |