
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 19 → 4.4/day in the week after.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 984 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真的是做得很不错的游戏; 虽然总体来说是靠对话,查询来收集信息,根据收集的信息做出抉择; 但很多互动都设计得很有意思,第一次玩真的很惊艳到我;每个角色的性格都很有意思,画风也不错;难度对我来说刚刚好,有些地方像脑筋急转弯似的,还挺有意思;虽然对我来说属于细思极恐的恐怖,但整体来说比较偏温情,围绕珍惜和放下。 还好还好,我喜欢的角色都还好好活着
wenoweno
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 985 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩之前看到有人拿这一部和ai系列比较。 完全是两个流派的作品。 这部试水meta玩法的做法算有些意思,但主要的叙事重心还是放在了几个主要角色(咒主)的关系上,想看到的小彩蛋都没有出现。用民俗研究的题材把杀人案和绑架案串起来的做法很好,但情节复杂度、人物塑造深度和角色动机的选择上都不够优秀,对话信息量也稍欠,好在提供了快进的方便按钮。对于民俗传说的改编也是受限于叙事所需,把不同的传说勉强地缝合在了一起,并且为了剧情发展给咒珠的“数据”和“背景故事”做了分离,这点不是很好。 另,原本以为会是一部时代特色鲜明的现实主义作品,可惜最终只是选择了一个轻轻放下的做法。 7.5/10. 做得不错的短篇故事。
现代版圣杯战争,还有好结局,十分喜欢
虎头蛇尾
Great story!
顶级,感觉被咒珠催眠的是我,狠狠咒了一圈心满意足。 剧情无敌,看完感觉开智了。 画风也无敌。
I didn’t fall in love with the presented story as I wasn’t able to connect with its style of writing. From my perspective, it’s a) melodramatic, b) heavy with the lengthy scenes of exposition, either oriented on summarizing the legendary events from the past, or making many of the characters catch up with the storyline you’ve already got to see from different perspectives, c) sometimes fails to use its many characters, with one of the protagonists in particular usually being pushed to the sides, waiting for others to act as she continually expresses her bewilderment, and d) some of the heavy themes, like suicide and sexual abuse, are only touched on, without receiving what I would personally see as depth they deserve. Aside from my personal preferences and grievances, I feel like Paranormasight manages to very successfully play with teasing plot holes that end up making sense, earning fair justification that gets unwrapped slowly and satisfyingly. The story has layers to it, and while I’m not happy with some of them, there’s an unquestionable complexity to them, additionally enriched by the fact that the storyline is actually inspired by real folklore, and by the rather harsh reality of living in Sumida, Tokyo, giving the game a feeling of space, of being larger than it is. It’s not pleasant to imagine the toxic, dirty rivers, see the slums, or just notice how much litter there is on all the streets and alleys - but this makes the game feel real and honest, tied to reality. Also, it was fun to engage with the game’s puzzles - beneath the core of the Visual Novel, there’s definitely a real adventure game to be experienced - and to play around its meta elements. A cautious recommendation.
非常好的悬疑推理作品,意想不到的故事也好,meta元素也罢,时刻让我鸡皮疙瘩,人物立绘非常好看。风格化ui非常棒。 啊,逆崎约子你真是个好女孩儿。好游戏!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 6.8K | 81% | $24.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 6.2K | 91% | $7.49 | |
| $3.3M | 3.8K | 33% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 6.3K | 88% | $17.99 | |
| $343.8K | 1.3K | 94% | $17.99 | |
| $220.8K | 987 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |