
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 19 → 4.4/day in the week after.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 984 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
给到夯!超喜欢jk组。。
打完除了时长要求的成就以外的全部内容和收集只花了八个小时,体量算是相当小的一部作品了。但是这并非是缺点,反而显得短小精悍,再长一点的话就会繁琐了。整体故事氛围很好,偏向群像作品,男主女主反而更像是工具人或者摄像头。有不少打破第四面墙的操作算是本作的亮点,而且故事的主角团们都是非常带脑子玩的角色。一口气通关打得挺爽。
令人意想不到的mete元素 第一视角可以360度转动的设定很新奇 氛围营造的也很到位,整体故事优秀 PS:就是刚开始几章的跳脸太过恶意
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 985 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神作,兴家彰吾很嫩 侦探夫人99
This dudes life is terrible
♥♥♥♥♥♥♥♥♥
面白かった、間を空けると内容忘れそうだから一気にクリアした 音楽は聞き覚えのない曲が多く新鮮かついい曲が多かった ボリュームには問題あり、7時間ほどでクリアしたから値段を考えると若干不満
底冷えするような怖さと、複雑に絡み合うストーリー 「このゲームはただでは終わらない…」そんな予感に引っ張られて物語を進める手が止まらない 第四の壁を越えてくる仕掛けの数々は好みはあれど楽しめた
W
Game's pretty good - story is engaging enough, presentation style was cool, and I found the characters' expressions to be above average, too. No major downsides here; here are the minor ones just for completion's sake (and, again, game is still good despite these): * none of the character lines are voiced, in any language * sometimes a cool mechanic is used, which was very neat - but then it only happened once or twice throughout the entire game ** [spoiler]changing "voice audio" to evade a specific curse[/spoiler] is only used exactly twice, and you see it coming a mile away the second time [spoiler](plus there's zero downside to leaving it at 0 after the first occurrence, since there are NO actual spoken lines in the game besides that specific curse anyway!)[/spoiler] ** [spoiler]actual choice to use or not use a curse on someone[/spoiler] only happens twice in the story ** having branching storylines where a choice in one of them affects the other is cool, but it's only seen twice (and one of these occurrences can be missed entirely) - if you want a game that has a lot of that, try 428 Shibuya Scramble So, no regrets playing this one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 6.3K | 88% | $17.99 | |
| $343.8K | 1.3K | 94% | $17.99 | |
| $220.8K | 987 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 6.8K | 81% | $24.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 6.2K | 91% | $7.49 | |
| $3.3M | 3.8K | 33% | $34.99 |