
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ta bueno
本所牛逼。满分一百分我打一万分。美工牛逼音效牛逼人物塑造牛逼剧情牛逼。最喜欢另一个结局喜欢吉见和和蝶泽还有警察组也喜欢还有侦探。人物塑造的真的好好呀!本所现在是我最爱的游戏我希望之后的作品也能让我震撼这么多次!越玩越震惊呀太牛了我愿意原价购入!非常沉浸,不是那种代入,每个角色都是很丰满的个体,呃好难不剧透的写评论但我真的觉得不要去看剧透搜攻略,自己打完整的一遍真的超级精彩,玩的最用心的一个游戏!29h全收集太有成就感了啊啊啊本所牛逼。全世界的人都应该去玩本所。
结局饺子包的并不尽人意,满分十分给到8.8分。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神
画风 音乐 流畅性极其亮眼 要是剧情能在优化下就好了
Such a good game. No words can describe it. Addicting and fun, a lot of endings and amazing characters. One of a kind.
시점을 활용한 독특한 연출은 이쪽 계열의 새로운 진화점을 본 거 같아 매우 좋았고, 인물 설정이나 배경 설정이 꽤 치밀하게 짜여져 있어서, 가상의 괴이 사건이란 생각이 들지 않고 세계관에 충분히 몰입할 수 있게 되었다는 점과 게임의 시스템을 활용한 농담같은 진행방식은 참신했다. 다만 납득이 안가는 결말이나, 모든 도전과제를 달성했음에도 아직도 이해가 안가는 부분(...)은 내 멍청함을 감안하더라도 아쉬운 부분이다.
This game is a delight the whole way through, a gripping story with a sprinkle of meta elements that really keeps you hooked. Unfortunately it kinda falls on it's face in the ending. Without giving it away it forgoes a more traditional wrapping up of the story in an attempt to do something cool, and for me at least it doesn't land. That being said, every other element of the game is so incredibly strong it still remains worth your time and is absolutely an ideal VN for people just getting into the genre with it's relatively short runtime. It's spooky, it's tense it's a fun ride.
It's really, really muddled. Confusing. Inaccessible. Maddening. Only really solvable by either using a guide for some parts, or by having a photographic memory. Or by... sheer random chance, in parts. It's very, very stylish, and there are definitely good ideas mixed in with the nonsense. But too often, plot points are set up, then either dropped or instantly resolved out of nowhere. It just doesn't work at all as a coherent whole.
也许是我这类游戏玩的少,打到真结局真是被这故事设计震惊到了!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 6.3K | 88% | $12.59 | |
| $343.1K | 1.3K | 94% | $17.99 | |
| $220.8K | 988 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.9K | 99 | 72% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 9.3K | 79% | $14.99 | |
| $3.3M | 6.8K | 80% | $24.99 |