
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid, quite nicely presented mystery ADV that I had a pretty damn good time with! Admittedly went in expecting something a little more on the horror end, and while it does a decent enough job of that initially, it drops it pretty quick to focus on the main mystery with some lingering spooky flavour. Fine by me since what it is is quite enjoyable, and a very easy play. This is helped by its structure, which has you swapping between character duos in different scenes. Not getting stuck in one tone or situation for too long keeps things progressing in a way that's hard to put down, it definitely factored into me actually finishing it with a few days of starting, something that's getting rarer as of late... ;-; Anyway, story fun, characters fun, art good, music good, presentation good, I'm off to grab the next one in the series, see ya and have a good one.
非常好的作品,有许多有趣的诡计,故事完成度也很高。推荐。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Денег отданных за игру вообще не жалко. Сюжет с поворотами нормального уровня непредсказуемости, обалденная рисовка и подходящая музыка, есть и юмор, и вполне себе печальные/серьёзные моменты, мне понравились решения в плане "включения/внедрения" игрока в игру и историю, куча текста с лором, объяснениями и подробностями к которым можно (и нужно) возвращаться, главная концовка одна, но есть дэд энды, а под конец и пара ответвлений для "а что если...", но самое важное! - угарные коллекционные птицы разбросанные по локациям. По времени на часов 18, но может это я всё читаю и думаю местами долго. Не знаю есть ли переводы, но если с английским - средненького уровня и может переводчика для некоторых ключевых слов, думаю, должно хватить. Некоторые пишут про "неудовлетворительную" концовку (и я отчасти могу их понять), но я считаю, что она всё же гармонично вписывается в историю. В общем, может и не 20 собранных mocking birds из 20, если уж придираться, но правда очень достойно.
强烈推荐
Se você curte histórias sombrias, narrativas inteligentes e aquele clima de tensão psicológica que vai crescendo aos poucos, Paranormasight: The Seven Mysteries of Honjo é uma experiência que merece sua atenção. O jogo se passa no Japão dos anos 80, em Tóquio, e gira em torno de sete lendas urbanas amaldiçoadas. A trama acompanha diferentes personagens conectados por esses mistérios — cada um com seus próprios motivos, segredos e obsessões. A premissa parece simples: você começa como Shogo, um cara comum que sai para investigar lendas urbanas com uma amiga obcecada pelo oculto. Mas esse ponto de partida é só a isca. A partir de um evento crucial, o jogo abre de verdade — você passa a alternar entre outros personagens, cada um carregando uma dor pessoal e a possibilidade tentadora de trazer alguém de volta à vida. O início pode parecer um pouco arrastado por ser mais linear, mas vale a paciência. Quando as rotas se abrem e você ganha liberdade para escolher quem controlar e que caminho seguir, o ritmo muda completamente. As reviravoltas pegam de surpresa de verdade, e os sustos funcionam porque a atmosfera já te deixou tenso. A narrativa é o grande destaque aqui: cheia de reviravoltas, escolhas importantes e momentos em que você literalmente precisa pensar fora da caixa para avançar. Não é só ler — é investigar, conectar pistas e, às vezes, até “enganar” o próprio jogo. A jogabilidade tem um charme próprio com bastante informação para absorver, mas o jogo recompensa quem tem calma para ler com atenção. Apesar de ser essencialmente uma visual novel, o jogo traz mecânicas interessantes: Decisões que impactam diretamente o rumo da história Quebra da quarta parede em momentos criativos Uso inteligente de menus e perspectiva para resolver situações Isso evita que a experiência fique passiva — você está sempre envolvido. Visualmente, o estilo artístico é lindo. O traço que lembra quadrinhos desenhados à mão, combinado com a ambientação noturna na Tokyo dos anos 80, cria uma imersão — você sente que está lá. No fim das contas: uma pérola que merece muito mais atenção do que recebeu. Se você curte mistério ou folclore japonês, é praticamente obrigatório.
有点高开低走,后面有点无聊但是是能接受的程度,我真的好喜欢夫人啊啊啊啊夫人我是你的狗,这五星是打给夫人的😋😋
This game reminds me a lot of Danganronpa or Ace Attorney in the design department. It's got great artwork and very memorable characters. The story bits are delivered in small packages or segments that you can click and manipulate until you get events to happen the way you want them to. It's also just a lot of FUN to play through, and its running time seems right for what it wants to do (I imagine it'll only take you 11-12 hours to beat this). It also uses its supernatural murder mystery plot fairly effectively to keep things rolling along nicely -- that is, it's just enough to give the story a logical basis to follow. All the fourth wall breaking player bits were a bit superficial but appreciated nonetheless. Ironically, those strengths are, in part, its biggest weakness as well. Even though the story flows along nicely, there just isn't much there to latch on to either (at least for me). It uses some cliched tropes like the bad dad scenario to go for emotional storytelling points with the main detective and Ayame, we don't get enough background info about the relationship between Yakku and Michiru to make that stick, and a lot of the complicated background information about the past is delivered through long explanation sequences throughout the story as you discover more. Some sacrifices had to be made to keep the game short. So, is this a deep game with a life-changing story? Nah, not at all. Is it a cleverly structured, fun gaming experience with a bit of mystery/supernatural spook value? Sure, I'd go with that. For what it's worth, I like it enough to want to buy and play the new one they released a couple of months ago. At the very least, it's nice to see that Square Enix can publish a fun visual novel that still gets people to buy and read one in the 2020s.
可以的 避免被剧透打完了 [spoiler] meta要素超级棒 所有的不理解的前期的不合理 全部都圆上了 打完了让我想去本所旅游 打卡了XD [/spoiler]
不可多得的好游戏,有一定剧透,慎看 从美术风格:优越、灵动的美术风格简直是四星里面占了三颗,谁能懂一下这个游戏的美术老师甚至还画了口腔,能透过牙床看后牙槽,甚至还能看见什么嘟嘟嘴。美术真是太厉害了,大部分人物剧情的塑造来自于初次立绘的印象,恰好这个立绘不拉胯,做的恰好特别棒。 ——————(以下有剧透)———————— 从恐怖程度来看:开头的突脸和后期找谁是鬼上身这段给有一定接受能力但没太多的人充足的适应空间,甚至真正感觉有点恐怖的部分是每次要转身看看背后有什么的时候(说的就是那两个警察,我都以为不会被发现吓人一跳). 从故事来看:大笔特笔的一部分,总体瑕不掩瑜。 如果你喜欢日式/中式民俗故事和恐怖故事结合,贴合日常故事满足个人的超能力幻想,那你算是来对了。先说开头充满诡谲的人恭敬的给你打招呼,此时对于这个人,游玩的时候我是百般不信任(此人把游戏记混了,以为是那个人偶馆的管家一样会最后下场和玩家互捅) 但是随着剧情的一步步展开,这个人就淡出了视线。 开头兴家线结束后不免开始对自己身份起疑(这个太爽了,谁不想见谁就咒杀,你说的我不爽就拉个瞬爆)逐渐人物冲突高潮,从几个人拥有咒珠相互提防谨慎交谈,到有人有能力能让大家凑一桌交谈,故事最清晰的主线就摆在了明面上————“阻止杀人犯”。 正面剧情大家一起手拉手happy end,反面剧情在小手点点的资料中可以拼凑出一个由芦乃和晴曼构成的悲剧:一家子线性叙事的相继死在了各个地方,在时代变迁人云亦云下扭曲成为了地方缚灵,千年已逝,这俩神人也终于把自己的烂摊子给了后人来解决。 故事最早的管家实际上守护着他的使命,也就是你,神人本人。 除此之外,故事需要抨击的点太多了,就比如那个肥皂公司,大反派的b格结果love and peace也没搞好,还有这个反派,他的出现就像是在告诉我们日本法律监管制度有着大量的漏洞,但凡通缉图片能实时更新他早落网了。以及把父女矛盾放在了前缀最长的反派,当时还以为实际上是他女儿指使去杀的人,老大我们这个游戏节奏真的不会把游客赶跑吗? 还有学校里的那部分,每个人的节奏点像是没点对,虽然单马尾女孩的行动逻辑有解释,但不妨碍好长一段时间确实挺心疼000的。 以上玩游戏会感觉膈应,会感觉抓不住重点,玩完会有点疲惫,但总体加上,很克扣的情况下也只能在称上减一分。 从玩法来看:👍除了莱拉之外,这个是我觉得第四面墙做的特别好的一个,逼格刚刚好,懵逼不伤脑。 记不太清话了,但是白石让好友把她记下来,用一种深刻的方式时,她作为逝者的生命也随着存档定格了,她永远的活在了那个冲动、正直以及善良女孩的心里。好友本身就是不同身体里的同一个灵魂,她们万幸,不同的灵魂在同一个身体里感受着同一个心跳。 这一段做的太好了,以至于不忍心去怪罪另一个女孩的冲动,只会去埋怨分明有更好的游戏节奏去表现,为什么要用这样的方式去展现。 还有不能说话的洗脚哥、夫人和女孩的绝望12问,隔着时间线的救命传真机,再到一切结束时回到最初做出不一样的选择。 总体来说,这是一个玩了不会感觉亏的游戏,各个地方探索比自己亲自去一场还细致,每一个地区背后的冤魂、每个人物的羁绊,每个人想要守护的东西都深刻的藏在了故事线里。 除了那两个神人
has inherited a little bit of point and click adventure brain, where some of the puzzles/actions required to advance to the next segment are utterly incoherent, but the writing is excellent. don't know if I'd call this one a VN per se but it's damn good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 6.3K | 88% | $12.59 | |
| $343.1K | 1.3K | 94% | $17.99 | |
| $220.8K | 988 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.9K | 99 | 72% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 9.3K | 79% | $14.99 | |
| $3.3M | 6.8K | 80% | $24.99 |