
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
引人入胜的日本民间神话文化故事,优秀的画风,meta元素也很有意思。在一步一步的接触真相后,故事的结尾给人一股豁然开朗的感受。但是有些角色的故事塑造上不令人讨喜,以及真结局感觉有点仓促令人遗憾😢
A game that I personally feel respects your time. Got a good story, great cast, and has some interesting gameplay/puzzles for a Visual Novel.
有meta元素,不错的作品吧。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 5.3K | 90% | $14.99 | |
| $3.3M | 3.5K | 83% | $24.99 | |
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 7.5K | 88% | $19.99 | |
| $3.3M | 6.1K | 81% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 6.3K | 88% | $12.59 | |
| $343.1K | 1.3K | 94% | $17.99 | |
| $220.8K | 988 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
不赖
非常好
能让人发自内心感叹“游戏是第九艺术”的佳作。 本所几乎最大化地利用了自己作为“游戏”的舞台,将meta元素和玩法紧密融合在一起;另外一个令人惊叹的地方便是游戏的叙事,通过剧情路线图和多线叙事,玩家能够在不同的路线中逐渐获取情报,同时不同路线的剧情还会彼此影响,以推动故事发展。 [spoiler]跟随故事发展,最后见证了一切的“我”会在指引人的引导下想起自己正是晴曼,而最初失去记忆的晴曼在视角上则与玩家是重合的,这点造就了很独特的沉浸体验!而身为晴曼却无法控制的那些部分也作为侧面补充了角色的设定和性格,[strike] 说的就是你,咒杀战神兴家彰吾 [/strike]当然还有亲爱的津诘警部www[/spoiler] [spoiler]另外,本所的角色都十分有个性,原画小林元老师画出的角色表情也在极大程度上构成了一大特色x或许正是因为这些有血有肉的角色和各种前后呼应的包袱,让这些算不上多么新奇的人物故事读起来不落俗套。而且故事当中的信息密集,虽然这只是一个十几个小时体量的游戏,但玩下来的剧情体验并不比那些大几十个小时的游戏要单薄。[/spoiler] [spoiler]另外一个我非常喜欢的地方是逐渐揭露的本所事变的真相,在我看来这也是这个故事最根源的底层框架……从最开始所了解到的作为怪谈的故事,非常有追溯民俗源流的层次感……在历史真相逐步揭露的过程中我数次想起人狼村探寻村子历史和传说的起源的部分,这样抽丝剥茧的内容无论在哪里看到多少次都会让人心潮澎湃![/spoiler] 虽然对于恐怖不耐受的我来说,开场兴家线的部分和约子逃离学校的部分都需要鼓足勇气才能挑战,但故事整体还是一个有笑有泪,充满了昭和风情的温情故事……总之,推荐一玩!
Очень классная новелла с разнообразными механиками и интересным сюжетом. Местами задушился, но ничего, бывает
这里也有圣杯战争可以看的哦。恐怖要素的演出很沉浸,喜欢这种需要自己转视角找鬼的感觉(也是真的吓得不轻),多线并行的形式很有意思,串起来交换线索时有种螺旋式上升波浪式前进的爽感。怪谈味很正宗,翻看资料词条补充的dlc剧情时屡屡感到惊喜。meta水平belike二周目恶意超游知识攻击 漫才警察组和鬼母夫人的设定都很喜欢,可惜收尾多少草率了点,对埋线到最后的两位角色都没有产生多余的感情,xjzw躺赢狗。尤其是真结局的神秘夏梧时刻,到底是怎么一回事。。反而不如一些支线,菖蒲大开杀戒的END就很值得藤本树单开两张扉页啊 最遗憾的是咒珠这么好玩的东西没有充分发挥作用,后期存在感略低,执着于人性光辉社会派的日本人你们赢了。虽说能自洽,但期待落差还是太大了,感到淡淡的忧郁。
昭和レトロな日本の空気感に、作り込まれたオカルト要素がとても魅力的な作品でした。 キャラクターたちも個性豊かで魅力的で、誰を追っていても楽しく、物語にどんどん引き込まれました。 謎解きや仕掛けも自分にとっては初めて体験するものが多く、何度も驚かされました。 ネタバレなしで遊ぶほど面白い作品だと思います。 続編もぜひプレイしたいです!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.