
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buena historia, ambientación y apartado artístico.
剧情很精彩,就是流程太短了。
特别喜欢,深深地带入进了故事之中,不过还没玩完!是先看了散人的人鱼才来买的,无敌无敌!!!!!!!!!!!!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 5.3K | 90% | $14.99 | |
| $3.3M | 3.5K | 83% | $24.99 | |
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 7.5K | 88% | $19.99 | |
| $3.3M | 6.1K | 81% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 6.3K | 88% | $12.59 | |
| $343.1K | 1.3K | 94% | $17.99 | |
| $220.8K | 988 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
人魚のほうを知ってからのプレイなのもあり、難易度は低いほうかなと感じた ADV慣れしてればそうそう危うい選択肢取らないだろうし 内容は9割方満足いくストーリーだし、オススメ出来る作品 質が下がる事なく続編を期待したい [spoiler] 不満点としては呪詛バトルじゃなく呪殺されないようにするのが本筋なところと、トゥルーの結末が一部これでいいの? と感じるところ [/spoiler]
Fun and engaging story! I Do agree with the other reviews I saw pre play about things could have "marinated longer" For say the clues for the player to soak in/figure out what actually ended up happening with the mystery and how it's reveled at about the mid way point of the story. That said The second half of the story still held my interest and picked my opinion back up too. Theres also more mystery after that- that i also think was handled much better. Overall a good play. A ten hour play and one I would recommend :)
淡化了推理层次但强化了叙事和演出的民俗推理作品,在氛围感塑造上确实比较出众,虽然理解能力稍微强的玩家在剧情一般就能够通过各种巧合推理出结果,但顺着人物对话推进走完全部流程仍然有一种畅快感,演出的效果功不可没。 玩法层面,类似428的剧情分支图给多结局和多线路提供了便捷,增加了多线并行的整体性,同时由于采用类鱼眼视角,整体视觉上的广阔,恰到好处的配乐和精心雕琢的场景美术会给代入感加分。人物对话不枯燥,有逻辑,偶尔会插进两个小笑点,台词功力非常到位,虽然仍然是点击推进的玩法,但是和场景人物的互动其实比正常类似作品要多样许多。 8.5/10,故事存在一点点小毛病,包括真假结局之间的转变有些奇怪的部分,同时推理部分的弱化其实还是对游玩层面有一些影响,我毕竟不喜欢玩游戏的时候还是在纯粹的看文本故事,增加推理元素的情况下能有效增多与玩家的互动感,同时也有增加meta效果的功用,希望下一部作品还能进步,在保留演出的情况下进一步加强推理
A good, occult themed visual novel. Recommended.
Great concept and pretty good execution. Very fun VN. Can recommend
还以为是灵异恐怖原来是圣杯战争啊( 故事随着不同视角一点一点地抽丝剥茧,精彩之余也不过于复杂晦涩 有点可惜就是咒杀很有意思,用得不够过瘾啊
剧情相当赞,玩起来很舒服。强烈推荐!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.