
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good vn
Finished on switch. Good game.
(⭐Steam Deck通关) 12.2h全成就,成就没有难度,流程图也很人性化,只要注意不要存档点成读档了就行。 总体来说画风非常惊艳,虽然全程没有语音略有点遗憾,但有时候没有语音反而很有氛围感,比较应和整体的游戏风格,剧情方面开头杀穿的一条线真的很带感,一下子就整出了各种冲突+顺次引入世界观和主要角色,玩起来很上瘾~不过到了中后期调查的时候略有点乏力,走到后面故事情节反倒是其次,主要是塑造角色形象了,真结局更是有点微妙,,虽然是“好结局”但某种程度上还不如一些“坏结局”体验好呢()不过角色塑造是真不错!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 9.3K | 79% | $14.99 | |
| $3.3M | 6.1K | 81% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 6.3K | 88% | $12.59 | |
| $343.1K | 1.3K | 94% | $17.99 | |
| $220.8K | 988 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无论在什么时代,在什么地域,都不存在所谓的复活秘术。
そうきたか、というようなギミックがあるのが新しい。 ストーリーは言わずもがな。
不知为啥我第一次玩很流畅,但是第二次开始游戏就会流畅一会卡帧一会。 好玩是真好玩,就是我卡顿既影响画面流畅度,也影响我手柄操作
对一个推理游戏新手,玩这款游戏可以说刚刚好,剧情很不错,前期精彩,后期就没有那没惊艳了,还有作为一个推理游戏最终还是要靠灵异的方式才能解决问题,我觉得是一个败笔,虽然这游戏本来就是灵异故事。瑕不掩瑜吧。推荐!
全部支线任务做完整个流程大概在八个小时左右,没有什么推理难点故事也挺流畅的,meta部分确实会让人惊诧一下,不过true end也确实略显潦草。有关传说部分很有意思,很喜欢这种带民俗成分的作品,各个事件也能串起来,值得一玩但个人觉得也并没有特别好玩()尤其于我一个比较爱好全成就的而言,阅读速度快的代价就是要额外挂两个小时,这一点比较难绷,,,到底是谁安排的这个成就我讨厌你。
多线群像,蝴蝶效应类的灵异推理游戏,瑕不掩瑜7.5/10。如果是本来喜欢这类游戏的玩家,建议购入。 缺点:1. 少数剧情牵强且情感上喂屎。 [spoiler] 通缉逃犯用20年前的照片没现在的照片?被警察大队堵在桥上拿枪堵着然后跑了?警部有什么必要牺牲自己吗?监禁喂吐真剂完了屁事没有?可能我就是对犯罪相关剧情很泛恶心,和制作组三观不合。 [/spoiler] 2. 线路不够自由,软限制“这个暂时没有必要调查”“不用去这个地方”让人出戏。可以有限制,但是限制应该自然合理。 3. 角色有皮有肉没有魂,比标签稍微复杂一些。我最后甚至对角色的命运有点无所谓了,情感联结不多。 优点: 1.meta元素比较惊艳 2. 伏笔回收的不错,暂时不能解释的有些是作为后续的线索。 3. 设定非常棒,优化一下完全可以做成诅咒能力者圣杯战争,(放开手脚战斗剧情可能会更好玩)。 4. 民俗灵异feel不赖。
好玩喵
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.