
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 7.3Kreviews | 95% | — | $3.3M |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
恐怖懸疑燒腦遊戲,好玩 另外...,春惠夫人你好美
绝对的神作,细腻的人物刻画,波澜起伏,一波未平一波又起的反转剧情,恰到好处的情感升华,令人震撼的meta,以足够优秀的的文本为基础,带给玩家耳目一新的体验,时至今日,这款游戏在剧情向游戏中仍然属于顶尖一类的存在。ps:希望灵视异闻系列能够带来更多优秀续作lol
Paranormasight is a short little horror visual novel that is more spooky than scary, but the vibes and presentation carry it a long way. You as a player also fulfill a role of an observer that can influence the story at times, though these segments are quite limited. The prologue gave off a horror battle royale mixed with spooky JoJo stands, but that quickly ended once the real story began. The actual meat of the game is a supernatural thriller consisting of multiple perspectives that intertwine every now and then, eventually coming together into a finale that wraps everything up. A gorgeous artstyle and lovely soundtrack elevate the entire experience. There is an attempt to sell the player as a part of the story, but the game plays out linearly and the few moments you can affect things feel more like gimmicks. The interactivity mostly comes down to advancing multiple perspectives in order to progress the story or tinkering with the game’s settings to influence the world. Overall, the game is short and pretty decent, but nothing extraordinary. I would recommend picking it up while on a discount.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
劇情非常的精彩!
好玩!!!十分推荐,这个meta游戏的设计很喜欢,还有每次死亡这个引路人都会让我重头再来吧,有种人狼村绵羊的既视感,每个人的心理描写的都很不错。每次这几个角色开始产生联系,剧情往下推进都会让我感慨原来他们还有这层关系,总体来说还是很不错的游戏!!
What started as an enthralling story that hooks you early on, gradually devolves in to repeatedly skipping through the same text boxes over and over in the vain hope you find something you haven't before. A modern VN with the QOL standards of a free browser one from 2006
好游戏,各线交织,每个角色都有自己的目的,前期氛围渲染的也很好,不过中后期略显仓促[spoiler] 真结局给人的感觉好像差了什么[/spoiler],有些可惜,但好在故事完整,[spoiler] meta元素设计也不错 [/spoiler],推荐
对这种日式灵异不怎么感冒,很多鬼怪名字读起来很拗口,剧情分支很碎要推进剧情很麻烦。适合看实况视频而非自己动手玩
流程太短 故事像没写完 结束的太潦草
The highlight is the gameplay elements which break up the novel. Unique and I especially liked the use of meta elements to solve them. Worth picking up on sale. But I do have a couple of complaints: The biggest one is that it's short. There is a lot of information and plot reveals given to you through Extra Files that could have been included in the main narrative. As it stands, to get the full context you have to read the extra files which is disappointing. I feel that the game would have been a lot better if these had been included in the main story. To figure out the last few puzzles, you are going to need to read the files in depth. The second one is somewhat related: the curses are an important plot element but you don't get as much narrative freedom to use them as the prologue would imply. They would have been a good tool to create some more branching paths and help remedy the above problem of the game just being short.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.7K | 95% | $17.49 | |
| $1.7M | 6.3K | 88% | $12.59 | |
| $343.6K | 1.1K | 95% | $17.99 | |
| $220.8K | 988 | 93% | $19.99 | |
| $38.1K | 82 | 87% | $39.99 | |
| $19.8K | 109 | 73% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 6.8K | 80% | $24.99 | |
| $3.3M | 9.3K | 79% | $14.99 |