
Will you survive the curse together this summer? A new supernatural mystery adventure begins, telling a bittersweet story of the passions of youth featuring new locations, new legends and a new cast of characters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 2.7Kreviews | 95% | — | $1.7M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 295 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
比前作剧情好了不少,可不是因为前作剧情没看懂啊*,咒珠玩法保留了下来但是不是类圣杯了(bushi
Despite the low playtime, I ended up playing the mobile version of this game because, unlike the previous game, this one did not run on my PC as it crashed on boot for me lmao (it's a really, REALLY bad PC). I chose to not refund it, however. Anyway, with that in mind, I have beaten the game through the mobile port. I think this one is as good as the first Paranormasight, if not better. Hell, it even includes a diving minigame! hell yeah! Having enjoying the first one, I was more mixed regarding its ending. I think Paranormasight 2/Mermaid has a better ending, all things considered, but I still prefer the setting in Seven Mysteries. I think both games have excellent characters, however. Art direction-wise, both Seven Mysteries and Mermaid are amazing. I love how the world is in 360º angle and the camera angles used coupled with how the sprites are give the illusion that the characters are 3D, even though they aren't. sato shiranami My only gripe with both games is that [spoiler] I feel like the curse stones were heavily underused in both. Maybe I'm too used to VNs having many endings, and I feel like it could've been explored more. In Paranormasight 2, they're mostly used to move the plot forward while giving the player more lore info and you didn't have as much player agency regarding them. Maybe if the series gets a third game, we could get a morally dubious character that could use their curse stone at will, which would lead to more endings. But again, i'm no writer. [/spoiler] As for the main game, [spoiler] I did find the ending to be kinda bittersweet, but again, such is the concept of immortality throughout many media. It's usually never portrayed as something good, and if we go by the game's themes, immortality [i] is [/i] a curse. The meta aspect and the lead-up to the true ending was really awesome. [/spoiler] This was a nice surprise at the Direct it was announced. I wasn't expecting it to get a sequel so soon, and it was announced before I even got to play the first one. I think Square has hit gold with Paranormasight, and I hope we'll get a third game. No need for proper sequels, make it an anthology franchise centered around Japanese folklore/curses.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 5 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 296 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
引人入胜的故事和略显单薄的体量。小而美怎么成了日系标配
不如前作,但总体也算良作,有下一部应该还会买的
攻略サイトを見ずにトゥルーエンドにたどりつきましたが うろうろしまくって30時間くらいかかりました。 謎が解けたときも達成感よりイライラが勝ってたので 詰まったら攻略サイトを見た方が楽しめると思います。 ストーリーは読みごたえがあるものの 前作よりジュブナイル色が強くなったのはおじさんにはつらかったです。
The scenery is beautiful. There is a lot of movement to the characters. The true ending was not possible without a guide.
ミステリノベルADV。全実績解除済み。前作プレイ済み。 パラノマサイトシリーズ第二弾だけど前作を知らなくても全く問題ない。一応前作の後の時系列なので作中で「なんか東京で事件があったんだよね」という話題が出るくらい。 相変わらずテキストのノリが少し独特で、人によって合わないかも知れない。特に最初の主人公と親友ポジのアザミの会話は味付けが濃い部類。ひとまず30分は我慢して読めると良い。 全体的に脱線はほどほどでテンポよく話が進むのでダレにくく、ダレてきそうなところで新事実発覚イベントが挟まるように設計されていて上手い。とにかく超能力のルールや登場人物の持っている情報とそのリアクションについては破綻が無いよう丁寧に描写されているので、ちゃんと理屈で話を追いやすくなっている。 また本作の独特な要素である視点移動も謎解きに積極的に使われていたり、新しいものにしていこうというする意欲が見られていて。シリーズモノとしてまだまだ続けていく予定のようなので、これからも楽しみ。
square sigue con esto q esta to guapo
本作恐怖要素减少至完全不可见的程度,恐怖氛围和本所七大相比基本上是无了,但个人感觉作为离岛风味餐来看是ok的。相较于前作还增加了潜水小游戏和不良鸟剧场。 优点是 叙事完整程度上相较于本所七大完整很多,和本所七大令人迷惑的结局相比结构上蛮完整的。Meta要素和大家喜闻乐见的不良鸟依旧发力。角色魅力十足,个人感觉作为怪味角色享受者能够get到作家对角色的“中心”发挥出的萌属性 [spoiler]和歌村卤蛋能感受到对龟岛和村民们的的重视(虽然也可能利益相关)以及平知重非常无能狂怒的地方(笑)[/spoiler] 缺点是 作为恐怖游戏来看的话完全不恐怖,但鉴于官网宣传就是青春群像伝奇ミステリー(青春群像传奇悬疑),并不能算为一个正式的减分点。 个人来说减分点基本上就在于真结局的cp配平,以下是充满个人怨气的感想。有剧透 [spoiler]利益相关个人应该是腐蟑螂,但最不能接受的是白浪和水口,我觉得如果是同人很美但是作为官方突然盖章(即使前面一直在似有似无的卖互为半身的感觉)实在是,太难吃了。真结局沫绪和云居这个配平生子有种让人想到xxxHOLiC百目鬼和小葵的痛苦回忆。水口白浪如有似有的暗示和卖很大的女生组之间的友情相比义无反顾的选择了捡百合,在最后的突然说水口白浪我喜欢你喜欢我你简直是受到了陨石级打击。。。。[/spoiler] [spoiler] 其实戏和似的百合卖的也很突然……戏的个人资料完全一股我爱的女孩是直女但我一开始不懂爱的诡异爱人错过感,无法理解石山贵也你怎敢的呀(面目狰狞)[/spoiler] 站在买股了真结局cp的人的角度来说可能会很幸福。
不会抓鱼
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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