
Will you survive the curse together this summer? A new supernatural mystery adventure begins, telling a bittersweet story of the passions of youth featuring new locations, new legends and a new cast of characters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 2.7Kreviews | 95% | — | $1.7M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 295 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cannot stop thinking about everything about this game
シナリオ、音楽、キャラクターすべて高水準なのは当たり前で、ゲームへの感情移入とギミックをクリアした際の高揚感は本当に神レベルでした。 色々な手法が取れる現代のゲームでどちらかといえばアナログに該当すると思われる仕様の中でここまで最高のゲーム体験を得られたのは驚愕でした。 誰かの配信などを見て体験しても感動するとは思いますが、可能なら自分の手でこのゲームをプレイして亀島の物語を完結に導く事をお勧めします。
This game is SO GOOD. After the first entry into the series, I've been hooked on the paranormasight series and this one did not disappoint! The art style continued to be so detailed and unique, the glossary was filled with so much information on mythology and history, there was even a whole relationship chart for the birds, which should be mandatory for all future entries. And the plot twists in this one were chef's kiss; getting the true ending involved mechanics I literally could not have predicted and left me wondering what would have happened if I attempted it from the start. It's a game I wish I could play blind again just to re-experience all the twists. Highly recommend.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 5 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 296 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
对于我来说我说实话这一部不如上一部,我个人是侧重故事性和悬疑性,虽然民俗方面的文化输出做的确实非常好但是在剧情合理性和长度上是没有上一部做的好的,就拿阿布来说居然有这么巧的事情刚刚好家里有美人鱼模型刚刚好是雾生家传宝物,刚刚好勇佐解开了封印,刚刚好在狂涛诅咒前几天刚刚好回到伊势,还有就是感情戏,我觉得感情戏方面太过于突兀了,玩到真结局才告诉我这主角四人团居然是两两配?开玩笑呢老弟一会儿说没这个想法叫我们不要这么想一到结局开始拉郎配?最后就是游戏时常我当时是100多买的这故事长度就多就算一个小短篇卖148何意味,如果伊势卖60我觉得这款游戏真的值得推荐如果你没玩过灵视异闻的游戏,但是148你买这款游戏就不太值
文句なし傑作でした 最後の謎解きはさすがに難しすぎでしたが... 続編でもうやれるギミックないのでは?
,
雰囲気がとてもいい
開幕既におもしろい。
goated game. highly recommended. wish there will be part 3
这个游戏的基本设定让我想起了初中很喜欢的一部电视剧《我和僵尸有个约会》 僵尸不老不死,但这是诅咒,因为你会看着你爱的人一个一个离你而去,你为了不必向人群解释为什么从来不见老,于是每隔一段时间就要换地方从头开始…… 但游戏的真结局非要搞个感情线,这让我很烦。 我反而最喜欢阿布的好结局——真是个浪漫的人,浪漫的故事。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 7.3K | 95% | $9.99 | |
| $608.4K | 1.5K | 91% | $19.99 | |
| $1.7M | 5.9K | 88% | $12.59 | |
| $123.7K | 521 | 85% | $14.99 | |
| $44.9K | 489 | 76% | $4.99 | |
| $38.1K | 82 | 87% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 1K | 90% | $59.99 | |
| $1.7M | 3.3K | 83% | $13.99 | |
| $1.7M | 2.2K | 89% | $19.99 | |
| $1.7M | 2.8K | 68% | $19.99 | |
| $1.7M | 3.5K | 94% | $19.99 | |
| $1.7M | 2.8K | 71% | $19.99 |