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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
tl;dr PARANOIHELL is a very fun, brief survival horror game with a sl ow start. Had this game in my peripheral for a while during production and I'm glad I liked it. Here are my thoughts put more indepth - ISSUES I HAVE: The beginning is kind of a slog, and I don't mean the very, very beginning. Once the monsters get introduced, I felt like I was being chased around in circles and clubbed to death too many times for it to be more scary than agitating. This is mostly because the combat is clunky and odd - as a tip so this particular issue doesn't even bother you, just exclusively do heavy attacks. If you're good at placing yourself then you'll never need to do anything else. ISSUES I HAD BEFORE I BEAT IT: The big thing here is that I expected the game to be a bit longer on a "Don't know where anything is, just trying to progress" first-time playthrough, and with that in mind I felt like the weird imagery comes in a bit too early. This criticism is now moot considering the fact it only took me about 2 hours to get through it on my first, Standard-difficulty playthrough, and also that I realized that my favorite horror game Lost in Vivo does the exact same ♥♥♥♥ so I'm just an idiot. That being said... THINGS I LIKED: I really, really like the surreal imagery. Even if when I started out I felt like it came in too early, the weirdly realistic stuff bleeding into this pixelated world was really compelling, and early on was the main thing keeping me going through the game. This is also a game that "clicks", and when it clicked it clicked hard. Once the fights get more fair, the game actually keeps a really good sense of fear going, to the point where I was actually jumping at the sight of enemies I had killed ages ago. I'm interested in seeing how to get the other endings. I swear to God, though, if I have to play on the hardest difficulty to get an ending I'll cry. If you made it this far into the review instead of just scrolling past after reading the tldr, here's a tip: The cleaver and the shovel carried me through my entire 2 hour Standard mode playthrough. Just be careful early on, before you can get those.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
É curto, mas surpreendentemente divertido. Comprei sem nem saber do que se tratava, e gostei bastante. É algo pra você zerar numa tarde quando estiver entediado de tudo.
Great pixel horror game! Has many rewarding endings and an excellent story to piece together!
Alright, here we go. [h1] The Good: [/h1] Paranoihell carries its atmosphere very well, with a number of scares and imagery to convey the whole city falling apart in a state of madness. I'm unsure of the lore, but there does seem to be a connection to other games by Lum, notably Search Party. Though I can't say for certain of the other. Sound direction is good, keeping a tense atmosphere the whole while, shifting whenever you're spotted by a zombie / corrupt person, or worse. Healing can be sparse, but that only lends to both ones ability to dodge, and the sense of danger that the game carries, with only a few select items such as HP upgrades which will max out your HP. Also, as described, there are a number of changes once you play the game on its hardest setting. Though there may not be anything that changes in regards to the ending[s], it's still a fun challenge to go through. [h1] The Bad: [/h1] There are a number of issues I've got with the game, but I'll leave the personal ones for last. Combat can be simplistic, and in some cases it's easy to get overwhelmed. Especially [spoiler] much later on in the park. [/spoiler] There's also another thing that I'm unsure of is a feature, or not. Whenever I died, a number of things reset in the game. For instance: [list] [*]Cleaning up the trash in the bar. [*] [spoiler] Needing to give Blair the healing gauze again before he's able to talk if you die before getting him the cocoon. [/spoiler] [*]A box that prevents entry into a store [spoiler] on the Madness Difficulty. [/spoiler] [*] [spoiler] There also may be a bug in regards to the Survival ending, where in you're able to place down a bear trap before opening the door - thus having the Stalker run in and die the moment he does so. [/spoiler] Though I'm uncertain if I've encountered anything more. For personal complaints, I'll start off with one that seems to be common in that the game is rather short, but here's hoping that there will be more released as time goes on. Another thing that disappointed me was [spoiler] switching to a certain costume and expecting a different sort of ending in regards to a certain key. [/spoiler]
Great game! Plot may be cryptic and mostly up for interpretation, but honestly I find that a great positive when it comes to going back to it an thinking about what not only the text itself says but how the interweaving game design can tell us about the story. The gameplay is a basic but well executed enough loop for it to allow a good degree of depth, and while the mechanics may be average, they do their job very well on bringing some assuredness to the gameplay loop, balancing the despair of the playthrough with the wish to come back and finish the game. For what is shown, I also find the lenght of the game ideal, specially considering multiple playthroughs.
eu tinha visto esse jogo em alguma propaganda e tirado print por ter gostado muito do estilo dele mas somente alguns meses depois vim aqui comprar ele. Valeu bastante a pena. O jogo conta com uma boa atmosfera, aparencia dos inimigos e cenarios com alguns elementos surreais e sons estranhos que dão toda a parte bizarra do jogo, o combate é meio "duro", mas acredito que tenha sido colocado para dificultar a gameplay, esteja preparado para correr, morrer e algumas surpresas pelo mapa (mesmo quando você já tinha salvo o jogo se você morrer e for em lugares já visitados podem ter coisas diferentes) a história tinha potencial mas acabou ficando muito confusa por não ter informações suficientes tornando tudo muito subjetivo o que não teria problema se tivesse como pelo menos criar uma teoria solida com os finais. O jogo pelo preço vale a pena (numa promoção melhor ainda) você vai se ocupar por umas 4 horas e se quiser todas as conquistas provavelmente o dobro disso, o jogo deixa a desejar pela falta de mais puzzles além de que poderia ser um jogo maior, tirando isso é muito bom.
this game is the sh*t out my *ss
It is definatly an underratted masterpeice
ლუმის "ტრილოგიის" ბოლო ნაწილი, წინა თამაშებში რაც იყო, ყველაფერი გაერთიანებულია აქ, მოვლენები, თამაშის მსვლელობა, ღია სამყარო და ა.შ. მსვლელობის მხრივ ყველაფერი მსგავსია როგორც წინა თამაშებში, თუმცა ამჯერად რუქას მეტი განშტოება აქვს, მაგამ მეტწილად სწორხაზოვნად მიდიხარ, მოგვიანებით კი ძველი ადგილები ახლებთან იკვეთება. მუსიკალურად ისევ დამთრგუნველი ხმების დიდი არჩევანი გვაქვს, მაგრამ არა მუსიკა. ბოლოსთვის კი მოვლენები, რომლებიც კვლავ გარუკვეველია მეტწილად. არის გარკვეული კვეთა წინა თამაშთან და სავარაუდოდ პრიველთანაც კი. სხვა და სხვა დასასრული, რომლებიც სავარაუდოდ არანაირ კავშირში არ არის ერთმანეთთან. 8/10 ამ თამაშს ჩემგან, თავისი ფასის შესაფერისია და საკამოდ კარგი გასართობი.
The graphics ain't that much to look at but the game-play and atmosphere is just really really solid and despite the simple look (which is done on purpose to create a contrast between the less detailed stuff and the hyper detailed uncanny stuff) There is some surprisingly competent survival horror game design on display here which kind of defies its indie status in how well it is done. Just everything, the disposable weapon system, the trap system, the shop and perks system, the level design of the whole city, its all so ♥♥♥♥♥♥♥ tight and well done it's super impressive. It has all the bells and whistles you would expect from a more traditional survival horror experience like a bunch of alternate endings, a harder difficulty that changes the map design and unlockables and secrets. This may look indie but it plays like a real deal AAA survival horror game from the PS2 era during the golden age of those kinds of games. It is a little bit short but basically demands multiple playthrough's and is specifically designed with that in mind since even down to the way the city is designed is specifically made in that multiple runthroughs so you can optimize your run while looking for secrets and alternate routes to different endings kind of way, its the kind of horror game where you really can practice and get better at it and I like that.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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