
Camp Sunshine is a 16-bit blood-soaked Horror RPG that pits you as Jez, who is dropped off at Summer Camp. He awakes in the middle of the night to discover blood everywhere, a rampaging killer on the loose dressed in a mascot costume and himself involved in a deadly game of cat and mouse!
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Languages: English
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After chewing it over, I think I can actually recommend this one despite its rough edges. Camp Sunshine places you in the shoes of Jez, a surly teenager who is sent to summer camp by his parents for initially unknown reasons. When he gets to the titular Camp Sunshine, he says farewell to his mother and meets his bunk mate, who says Buddy an uncomfortable amount of times. Then Jez goes to sleep and wakes up to find almost everyone in the camp murdered in bloody fashion. It's not long before he finds the freak in a mascot costume repsonsible for the murders, and he soon learns that in order to stop this supernatural being, which can teleport at random, he will have to find several diary pages and corresponding items and destroy them. The game, as you can tell, is a mixture of Slender: the Eight Pages, and top down pixel horrors such as Mad Father. You have to scour the open environment of Camp Sunshine in order to find all the items you need. Each note unviels the back story of what the hell is going on at the camp. It's a fun premise, but the game does have a lot of rough edges. For one, the dialogue feels really poorly written and rushed. Not only are commas misused all the time (either to combine two independent clauses, or they aren't used in spots where they should be) but the dalogue itself feels incredibly basic and on the nose. But that's okay, right? Plenty of horror games have great stories without great dialogue. Just look at Silent Hill 2. Sadly, the story proper is disappointing and predictable after a certain point, but there are also elements near the end that don't make a whole lot of sense (some more explanation would have helped greatly in this regard). There aren't really any interesting characters to latch on to, either, except maybe one of the ones from the flash backs that come with picking up diary pages. The reason for the main conflict is also never really explained in a satisfactory way, either (I'm being vague to prevent spoilers, just take my word on it). Characters also don't react to the situation at all half the time. You'll meet people in need throughout the game, and many won't even acknowledge that everyone's been slaughtered, and Jez will make no mention of this fact, either. It's jarring and bizarre. There are plenty of problems with the gameplay, too. For one, the mascot can appear anywhere. This means whenever you're outside or in a building, regardless of whether or not you have a place you could feasibly run to. IE, you'll be going down a one way hallway and hear the mascot spawn, and there's literally no way for you to get out of the situation without taking damage. The spawn algorithm could have used some work in this regard, because pretty much the only time you'll ever get hit is when the game spawns the monster at an inconvenient time rather than through any fault of your own. The second is that Jez movies really slowly, making walking across the camp a chore. I don't need it to be a super fast game, but after a certain point, the back tracking felt like a chore rather than enjoyable explanation. Lastly, I would have liked more hints as to where the items you need to find are. Some are located in logical places (like a emdical bracelet being in the nurse's office) but others you really have to stumble upon through blind luck, which can be annoying.One side note, you save by sleeping in beds. Which makes no sense. Why would you sleep when there's a killer that can teleport at will? And why would you sleep in a bed covered in blood, something you can do regularly as long as it's furnished? There's also a myriad of glitches, from audio skips that are fairly common, to hard crashes that require a restart of the game (I had to play the ending sequence twice because the final few scenes wouldn't trigger and instead the game froze). The game's not all bad. I really liked the open ended structure and exploration driven gameplay. The game also looks pretty nice for pixel art, with plenty of stomach churning gore and solid sound effects that sell the gruesome atmoshere (unfortunately, Jez's whiny and casual way of dealing with things often cuts the atmospheric effect off short; seriously, he goes to search a dead body and acts annoyed that he has to do it, rather than disgusted or horrified). I wouldn't mind seeing this structure and atmosphere improved upon in a sequel or follow up. One last thing, the soundtrack is kickin and feels like a classic 80's slasher movie. There's a lot to like about this game and its concept, just be aware that there are a LOT of rough parts that could be smoothed out. I'm curious about what the developers can cook up for a sequel (or even potential DLC) and see how they improve on their solid foundation.
[b]Playing status:[/b] finished the game [h1]Intro[/h1] [b]Camp Sunshine[/b] is a horror RPG Maker game about a camp with the same name. Play as [i]Jez[/i], a young teenager that is new to the camp, and figure out what happened to it on your first night while trying to avoid a killer bear on the loose. [b]Pros:[/b] - The sudden appearance of the bear can surprise you - Quest items are marked on the map for easier traveling [b]Cons:[/b] - Sometimes the bear will spawn to a spot where you couldn't run away from - Limited food, light source, and sprint meter restoratives [b]Specs[/b] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Should you buy this game?[/h1] [b]Yes.[/b] [i]If you are looking for a light horror game, buy this game.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] [b]Camp Sunshine[/b] is set on camping grounds at night setting. Buildings and lodgings are made of wood to give the camp-like feel with forests surrounding them. Despite the overuse of the same-looking sprites, building interiors still look different because of their design composition. Some rooms might look similar to each other, but there is usually a thing or two that differs to make it not repetitive. I am most impressed with the map though. It is so detailed to give accurate info of where you are located by placing your position on it. [h3]Story[/h3] The story is told through diaries that are scattered on the camp. A small part of the backstory of what was happening to it will be told after you collected each diary, letting you know of 10 stories in total. The transition between the story and gameplay is done well to make you not get bored with them. The story is bite-sized and interesting enough to follow, and although it is predictable, I still liked the ending. It is told beautifully to give that heartwarming feeling while still leaving enough mystery for a sequel. [h3]The Game[/h3] [b]Gameplay[/b] The game is mostly focused on fetch quests. The quests will be spread throughout the whole camping grounds that you need to explore with a limited light source while avoiding a killer bear that is looking for you with their lovely knife. There is also a map that can help you to traverse the vast map easily. What I liked about the exploration is how you can explore the areas and solve the quests in any order that you want. Although the main camp is quite easy to traverse because of the map, the game has three extra areas that can be confusing to traverse. People who tend to get lost in dungeons will have trouble exploring these areas and the limited light source might hinder them from seeing anything. However, you can always use a flashlight to expand your cone of vision. Personally, I didn't have trouble navigating through the areas, although I admit that I got lost a bit. https://steamcommunity.com/sharedfiles/filedetails/?id=1182424571 [b]"Lovely" Bear[/b] The bear will spawn everywhere, instantly teleporting near your location if you spend a long time in it. The sudden appearance of the bear might freak you out, especially since you won't know where they are coming from. This makes it hard to dodge, especially if you are outside. There were a lot of occasions when I was running away, only to be greeted with the bear in the direction I was running to. Moreover, it's hard to tell when the bear despawns. I ended up looking for a building to enter to despawn it whenever it comes out. The indoors aren't safe from the bear either. The bear will suddenly be teleported to a room, forcing you to exit the building to despawn it. However, sometimes they will spawn in a spot that blocks you from reaching the exit. Luckily, it takes two hits to kill you, and the bear will instantly disappear after the first hit. The bad thing is, your health-restoring item is limited. I only found ~10 in my playthrough, and I'm sure I already got most of them. https://steamcommunity.com/sharedfiles/filedetails/?id=1205265809 [b]Quests and Puzzles[/b] The maps make it easy to find where you are supposed to go. You'll be able to see where you can find most key items and quest givers after you talked to them for the first time, saving your time from remembering them. Several shortcuts are also available throughout the camp to make your traveling easier. The fetch quests are usually fairly simple where you have to bring a certain item from another place back to the quest giver, although there is a tricky one that requires you to think a bit. Two puzzle sections are also included in the game. They are not too hard, although you still need to think a bit to solve them. It's nice to see the variations besides the fetch quests in the game. [b]Length and Difficulty[/b] I finished the game in 2.8h in normal difficulty. There are 3 difficulties, although I'm not sure what the difference is. I didn't find any trouble in finishing the game except for one quest that is not related to the fetch quests. Since all quests aside from that one require you to fetch some objects, I thought that this particular quest requires you to do the same, which is not the case for this one. The limited light source might be problematic to some people, but I found that the light source is quite big. You can also expand it with a flashlight, although you have limited batteries to use it all the time. Personally, I played most of the game without a flashlight just fine. There might be some times when it's easier to have a flashlight on, but you can always save it for these occasions if needed. [h1]Conclusion[/h1] [b]Camp Sunshine[/b] makes me rethink my impression of bears, especially those that have creepy smiling faces. The appearance of the bears always surprises me, making me freak out for an exit. The story itself is decently made, and the game has a lot of effort put into it. The most obvious one can be seen through the animations on the cutscenes: they look smooth and well made for a sprite game. I enjoyed my time playing [b]Camp Sunshine[/b]. However, since the game is very short, you might want to buy it at a sale instead. You won't regret the purchase though if you like to play horror games and don't mind the numerous fetch quests. [quote]This game was reviewed with a key provided by the developer for free[/quote] [quote]Visit SaveOrQuit.com for detailed game reviews, posted daily![/quote]
While the pixel art is nice alongside the soundtrack, the game itself is just boring with of the gameplay just running around doing fetchquests while being chased by an easily avoidable killer mascot whose intimidation rating was murdered by his voiced one liners. As for the plot? It's not bad but not good, it's like some of Stephen King made for TV movies, good build up (but not great) ruined by bad pay off in the end minus the hillarity of how asanine that pay off was. I give this a 1/5, only for half the plot and visuals, but the pop culture reference diarrhea never helped the score. Maybe if it had more puzzles, no voice acting, and better work on the plot this might have been a 4/5.
[code]Curator page here-->[url=https://store.steampowered.com/curator/37670120/] DaRevieweD #160 [/url]<-- [i]New review every Weekend[/i][/code] [h1]"Take It All in… Sunshine!!"[/h1] https://youtu.be/gZswInkry8o [u] Here's The Thing:[/u] You are Jez, archetypal teen in the middle of his parent’s marriage strain. So, they thought it would do their wallets and him good to not see them quarrel by sending them to the titular Camp Sunshine. Little did they know there will be a different relationship killer on there, running amok that same night~ [h1][u][+] PROS;[/u][/h1] [h1]:) WATCH FOR THAT BEAR TRAP~[/h1] Just like any other camp experience, minus the kumbaya singing, pillow fighting and marshmallow roasting. Replaced by tons of compulsory outdoor activities like running for dear life, ambushed while inside and scouring for resources. Hey for all I know- that’s what it entails as I didn’t have the privilege, interest to go camping in person… The main agenda on the itinerary is hiding, evading a two-hit instant killer bear as you find 9 mementos and 10 diary pages much like what you had to do in [url=https://steamcommunity.com/id/DeadeGuard98/recommended/772290/]Misao![/url] How? They are the rewards of quests from NPCs whom range from trapped, indifferent, ignorant and or possessed to name a few. The order of which to stumble into first is up to you, your decrepit luck and where the bear winds up chasing you towards. To help you get through the night; food of questionable sanitation and expiration, a brightly colored-labelled live map and a trusty flashlight! Also, plenty of beds; some bloodstained and others just normal stained… for you to save your progress! But it’s not just all leg-pumping and vein popping, there’s something in it for the nerds too. PUZZLES! The trial-and-error kind. Sounds like a hell of a time, the full outdoorsy spirit all in one night or rather 4-5 hours max. Submit that camp application to die sooner or not only to croak later~ [b]TIPS:[/b] 1) Bear only appears [spoiler]indoors[/spoiler] after like [spoiler]30s[/spoiler]. So just exit and re-enter! [h1]:) OH STOP- YOU JEZ TOO MUCH![/h1] This is one those few games where the look itself isn’t overly graphically beautiful, although it’s not too shabby. Jez looks like a Pokemon trainer but instead of “catch them all”, he’s giving it his all. But I digress, it’s rather the style and period it is evocative of that gave me goosebumps, obviously! The layout of the camp is not only passable, it is also feasible with hilarious knockoff posters of legendary horror films and other popular culture in that celebrated decade! There are even iconic props reimagined in glorious pixel art thereby pulling the trigger on your fanboying. Like being on the set of a cheesier, shared universe of Sleepaway Camp or a darker and more foreboding version of Jason’s Crystal Lake… The sound design echoes that harrowing yet “giving you the geek trots” sentiment! With one mean electronica soundtrack that slays while the bear does his thing. Little sound effects like brandishing a machete off screen, stepping on a twig is enough to freeze you whole. That close-enough, shudder-sending and off-brand Freddy Kreuger deep voice. But in a cuddly, grizzly Totoro-like suit... It’s easy to feel like you’re rewatching those now-invaluable childhood memorabilia for the first time~ [h1]:) A CUB HALF FULL, KIND OF PERSON…[/h1] Its plot is some fine slicing-and-dicing of [b]Friday The 13th (1980)[/b] in terms of campy and ill-fated premise. [b]Hatchet (2006)[/b] with the undeserved tragic parent-child dynamics and finally jolts of righteous self-awareness as evident from [b]The Final Girls (2015)[/b]! But it isn’t merely an assemblage nor a homage of your rad and meta slashers… It cut ties there with a demented backstory that makes you choke a bit. Like downing a spiked beverage- one that you already love but it is especially refreshing and the mystery of what’s in it only adds to the tingle of excitement~ [h1]:) BEAR FALSE WITNESS?[/h1] Remember the good ol’ days where horror could be both scary and amateurish but still full of pure adrenaline!? That’s what Camp Sunshine captured so stoically and unapologetically. True to its gory, slasher roots, it sometimes “breaks the rules” or rather it just masks them until you saw for yourself how screwed you are! They could strike from anywhere and anytime… Taking out those around you and eventually you!! But it also goes meta and pokes fun at itself as well as at the horny teen, don’t do drugs mischievousness embedded in the genre. I’ve said it minutes in, I will say it again; it’s like being behind the scenes or even to the point of starring in your very own slasher! It’s surges of adrenaline, panic and knee-jerk sad reactions. Of course, the suited & masked killer trope returns too- actually it never left! Half the fun of these sort of films was to suss out who is behind the party pooping. And what better simile is there for not knowing someone when they don such apparel~ https://youtu.be/LqLVrKyTszw [h1][u][-] CONS;[/u][/h1] [h1]:( A TAD UNBEARABLE…![/h1] The stamina bar was quite hassling, which I suppose was the point. But sometimes it felt flat out broken- with irregular rates of self-replenishing. Regardless of whether you stood still or brisk walked… Which begs the question why some items such as the energy drink or batteries even existed, because not once did they add to the challenge. And I don’t even mean that as a brag~ [h1]:( YOU’VE BEEN. BEARY. BEARY. BAD.[/h1] The story started out on the right foot, if not hurried that there wasn’t enough time to wear socks let alone shoes. But then grew incorrigible with what can only be seen as a strategically peculiar move towards establishing an in-game universe. With motivations that were never explained and it got too mumbo jumbo for me in all honesty… Puzzles were tolerable and made sense-ish but evolved more into rubbish hindrances that slacked the pacing. Implemented at critically wrong moments that frustrated and removed me from what was going on. All to pad that runtime by just a smidge or add spice to an already seasoned stew~ [h1]BUGS:[/h1] x Audience chattering sound persists to the whole campground. x Mascot’s “discovery” lines repeat twice. x Mascot found me and went all in my face just as the cutscene plays. x Arcade game enemy AI glitched out. [h1]NITPICKS:[/h1] ~ Save points aren’t marked on map upon discovering them. ~ Map can’t be opened when indoors. ~ Some spacing mistakes and no capitalization of “I” in “I’m”. ~ A few janky sentences that seem directly translated from a foreign language. [h1]"- Everyone’s Gonna be So Camp-FIRED!"[/h1] https://youtu.be/l143gz4O_Vc [u]Last Words?[/u] Horror RPG Maker that makes a killin’ with an intimidating, sentimental and iconic threat. Though story does lose its ways and puzzles feel boxed in… It is bloody exquisite and that BEARS repeating~ If you like to take a stab at undervalued and more original horror RPG Makers such as [url=https://steamcommunity.com/id/DeadeGuard98/recommended/483980/] Mad Father[/url] while stepping into a time machine back to the 80s- the haven of slashers! If you love the whole scary treatment of helpless, ridiculous, furious and humorous all underneath one menacingly skulking bear suit! Then consider Camp Sunshine your prime getaway from death~ [h1]8.6 / 10[/h1] [code]Entering into my diary that [url=https://twitter.com/IGCollective/]The Indie Game Collective[/url] is the best mascot for indie gems and I’m grateful to them for the key![/code] [code]Don't forget to follow my curator [url=https://store.steampowered.com/curator/37670120/] DaRevieweD[/url] for more games!![/code]
I had very low expectations coming into this game but it blew those very low expectations out of the water! This is a little 2D game that has a similar premise to an 80's horror movie (and there are various homages to many different classic films in the game as well). Basically, a teen goes to camp for the summer and gets much more than he bargained for when the campers start ending up dead. He goes on an adventure to discover what has happened and try to survive in order to leave this place. A creepy bear stalks you throughout the game and he can appear at any time. This can be inconvenient at times (especially indoors) but there were several times he hadn't appeared for a while and then jump-scared me by appearing right next to me suddenly. Don't ask me how a little 2D game made me jump out of my chair at one point - it just happened. The story was pretty well done - plenty of bad jokes, plenty of cheese, plenty of horror. I enjoyed it very much! If you like games like Lone Survivor, Claire, Lakeview Cabin, or The Count Lucanor - I highly recommend this game!
Word of warning to everyone: This game is short and fairly easy. That being said, it is also quite fun. The story is well put together and full of great horror tropes. The story is where this game shines. It is well paced and slowly reveals itself through a good narrative. It keeps the player interested and engaged. The music and sound effects are top notch. The sunshine bear's voice is great. The pixel graphics are outstanding. You should be able to complete this game in about 2.5 hours at most. Recommended if you like fun horror and exploration.
Yes, I'm part of the special thanks. And I'm the guy who's glasses you get in the game. But I'm first and foremost a gamer and here is my honest review, after all, I chucked more than an average amount of money at this game hoping it would be worth it, and it is. The gameplay is somewhat primitive, in that all you do is move around an RPG maker world and interact by pressing A. The game 'essentially' is nothing more than a Slender type as you go around collecting pages with a threat always watching you. And initially I thought, is this really it? Except it's far far better than that because of the love, care and attention to detail shown by these devs. There are some well executed scares. The voice acting is brilliant, the soundtrack even more so (performed by the devs themselves, I mean who does that these days?) but above all else it is FUN and ORIGINAL. There is nothing quite like this available right now, for whatever reason you like, be it the homages to horror films of yester-year, the setting/environment/era of the game design or even the quality of the execution. RPG Maker has seldom looked better. Lighting assets for example have been tweaked and improved upon to the maximum potential, casting a necessary but eerie glow as you go around camp. Furthermore, it doesn't outstay it's welcome. You fully explore the map in every sense before the game reaches a natural conclusion. Is it perfect? No. I would liked to have used the movement sticks instead of the D-Pad on the Xbox controller. I would liked the bear to have perhaps been a little bit quicker heightening the need to run away more often instead of just walking in an opposite direction. But am I glad I supported them? Absolutely. If Steam and in particular Greenlight offered me experiences like this more often I would be a much much happier PC gamer. People like this need supporting and games, likewise. Quality stuff.
Camp Sunshine was a great game! I didn't know about this game until the Developer came to me and gave me a copy to try on stream (plus a copy of Sunshine Manor). My stream had SO much fun watching through the play through and many of them subsequently went to purchase the game on Steam. I LOVED all the other horror references and 70s/80s references in the game. It felt like a fun Friday the 13th-like game. Pros: *Story - finding all the memos really gave you an amazing in-depth story. *Items - Lots of items to find and use *Map was easy to use and know where to go when you found a "quest" character *Multiple difficulty settings *Multiple locations to save (any bed that had linen on it) Cons: *Music - Needed more background music *No controller support *Couldn't go into windowed mode to move game to a different screen https://www.seravium.com https://twitch.tv/seravium
13일의 금요일에서 쭉쭉빵빵 미녀 요소가 빠진 게임. 사실 별 기대도 안했는데 스토리도 있고 중간중간 깜놀 요소에 음산한 분위기, 시도 때도 없이 튀어나오는 곰돌이 등 클락타워와는 좀 다르지만 잘 만들어진 공포게임. 곰돌이가 나타날 때 특유의 효과음이나 보이스도 게임과 상당히 잘 어우러진다. 참고사항 - 마지막 결전의 장소는 자살일기를 손에 넣은 장소(맵 맨 아래 왼쪽) - 난이도 공원 산책 수준(이지)을 선택했는데 겜이 상당히 쉬워서 좀 더 높은 난이도를 고르지 않은 것을 후회함. 어려운 거 싫어하면 맨 위에거 하면 될 듯. - 영어가 좀 나오긴 하는데 어려운 수준은 아님. 스토리가 정직하게 흘러가기 때문에 혹시 영어가 딸려도 상황 보면 대충 이해 될 수준 - 성적 요소는 없지만 잔인한 요소는 좀 나옴(엄청 잔인한 건 아니고 2d 수준)
Surprisingly decent, though a tad overpriced. I'd describe Camp Sunshine as a modern horror game made in a JRPG engine. You search for the 8 pages of a diary to learn about and to defeat a masked serial killer. Along the way you encounter NPCs who need you to fetch stuff, corpses and drawers to loot for items, and evade the Killer by running and hiding in bushes. Obviously, the gameplay isn't deep but the developers put a ton of work into the theme. The atmosphere is top notch and the developers played to their strengths. While the story is stereotypical and shallow, they literally hang their green and red sweaters of inspiration on the walls. It's full of references without compromising the tension they've created. At the end of the day, this feels like a passion project. Just like the movies it's tries to emulate, it has more heart than it does budget but this helps it shine. The devs didn't set out to win GOTY, but to create a fun horror experience and they succeeded. It's not deep, it's not long lasting, but it's well-made. If you love horror games and movies this is well-worth a sale purchase.
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