
You have the briefcase. Now it's after you. It's not going to stop. Be careful—it may take the form of someone else. A short horror game by NIGHT DIAL.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Irish
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
路地で倒れている男から謎のブリーフケースを受け取ったら、これまた謎の巨女に追われることになる短編ホラーゲーム。映画『It Follows』を彷彿とさせる雰囲気で、サクッとホラーを味わいたい人におすすめ。 クリアまでの所要時間は初見でも1時間かからない程度で、全実績解除も2~3時間で終わるボリューム。 [hr][/hr] [h1]良い点[/h1] 👍️ 怪物の不気味なビジュアル 👍️ 怪物が迫ってきた時の演出 👍️ 焦燥感を生む吸入器システム 👍️ 小気味良いBGM 👍️ お手頃価格 [h1]悪い点[/h1] 👎️ 高難易度はやや運ゲー [hr][/hr] 主人公が喘息持ちで、逃げる中で定期的に吸入器を使わないといけないというスタミナシステムが中々いい塩梅に緊張感を生んでおり、単調になりがちな鬼ごっこにうまくリソース管理としての面白さをプラスしている。 吸入器は使用前にシャカシャカと複数回振る必要があり、振っている間は足が止まってしまう。そのため、残りのスタミナが少ない状態で怪物の足音が後ろから迫ってくると、かなりの焦燥感を覚えることになる。 演出面も優れていて、怪物が近づいてきた時の不穏な音、雑踏の中から現れる際の変貌、目があってしまった時のカットイン、スタミナが切れてきた時の息遣い等々、細かいところで製作者の手腕が光っている。安易にジャンプスケアに頼らない点も好感触。 唯一悪い、というか面倒くさかったのは、最高難易度が割と運ゲーだった点。最高難易度ではスタミナ管理が結構シビアになるのだが、目標物の配置や通れるルートがランダムに変化するので、運が悪いと走り回ることになってスタミナの回復が追いつかなくなる。特に最後のマップで顕著で、ゲームオーバーになると始めからやり直しなので疲労感が強かった。 [hr][/hr] 日本語に対応していないのが残念だが、ストーリーの内容は簡単でテキストも平易なので、ある程度単語を拾えるレベルで英語が読めれば問題ないと思われる。目的地にランプが点いていたり、目標物が光っていたりとユーザビリティもしっかりしているので、よっぽど英語に忌避感がなければぜひ手にとってみて欲しい。
I'm Catholic with a chest infection. This is the scariest game I've ever played.
Northern Ireland Mentioned
绝无仅有的惊吓体验,靠创意制胜之典范。玩家将扮演一名破产乞丐,在拾取濒死陌生人诡异的箱子后,遭到一个女鬼锲而不舍的追击。女鬼具有一定超自然能力:靠近时会闪现Jump Scare露出真身,远离时能变成他人模样难以辨认(Shapeshifter),且无法被旁人察觉。患有哮喘的主角有明确体力条限制,只有定期使用吸入器才能补充体力,而奔跑和推开人群都会消耗体力。于是生存恐怖的玩法就很清晰了:需要管理的资源是体力条,女鬼扮演的则是“暴君”角色,玩家要在颇富探索难度的地图里寻找关键道具求生。 人群提供了三点恐惧,这与在一般恐怖作品里已经根深蒂固的观念“不要落单”相比非常反直觉。第一点是女鬼的变形能力很适合潜入,人群提供了有效掩护,无法和它真正拉开距离。(但不同于《怪形》,它似乎欠缺伪装成正常人的智能,只会死缠烂打)第二点是实际操作层面,人群会造成拥堵,需要消耗体力推开。对于患病主角而言,体力条基本就等于血条,这无疑增加了逃跑时的紧张情绪。第三点在心理层面,众人的快乐与我无关,这世上再也没有一个人能感同身受,越是身处人群越是孤立无援。虽然这点子是从《它在身后》学来的,但本作执行得太漂亮。如果说原电影反映的是性安全、爱缺失、青少年的成长迷茫,那这部作品可能就是对乞丐和病人等弱势群体的忽视、人群之间的冷漠疏离了。上次让我有反直觉之感的,可能还是凶宅惊魂里光敏怪物和黑暗环境的搭配。 如果玩惯了Emika的全JS、甜蜜之家/寂静之地的全潜行,那这款全追逐必然是不容错过的新奇体验。
A short game of "spooky" tag, I probably would've been interested if it was more than just constantly get the things to progress and use those things to unlock doors while being chased. If that sounds appealing to you, go for it. As usual, please keep in mind this is not posted to spread any negativity or disparage anyone involved. I'm just an idiot on steam posting an opinion that you can take or leave.
A short snacky horror game that uses its low fi graphics very well to create a real sense of unease. Your being chased by a relentless shape changing monster that can take the form of different people. Its always hunting you and the sound effects and heartbeat when its near really help to crank up the tension. Gameplay wise your trying to complete scavanger hunts in crowded locations like a subway while the entity relentlessly pursues you. The main mechanic of the game is that your stamina drains the more you run and you have to use your inhaler to restore stamina. But to use the inhaler you have to shake it for a few seconds which slows your movement. This means your trying to run away, keep an eye out for the monster, find items under pressure while managing your stamina and inhaler. It doesnt sound like much but the relentless pace of the game really helps crank up the tension. I thought this seemed like an interesting and unique little horror game and while it is very short I found it engaging, fun and very stressfull.
Pisstake of a game that isn't set in Belfast, should be a free game. Story doesn't even make sense and its boring lol. Jennenebee btw ur not slick we know its the developer on an alt account the game fking sucks.
A brief but tense and anxiety inducing experience inspired by the film It Follows. Scared me into jerking convulsions a few times. Worth the few bucks.
i hope the demon says FTPSNI
Jogo incrível!!! Recomendo muito, o que será que tem dentro da mala????
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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