
Panzer Corps 2 is the ultimate Second World War strategy game! Enjoy the time-proven gameplay formula which has been appreciated by millions of players over the years, brought to a whole new level of refinement up to the latest technical standards.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−60% | 3.5Kreviews | 85% | — | $1.1M |
| $39.99 | 214ratings | 54% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no idea on why i missed reviewing this one to be very honest, so late, but here i go,... it's panzer Corps, but with a 2 in it, say no more bigger, better more than just a sequel.
TL:DR - Shut up and buy this. Longer Version, but only slightly. If you see my other reviews, I can tend to ramble on. This game doesnt need it, this is the best turn based WWII Strategy game I've played so far. Feel free to take a look - I've played more than a few (Hell, I played through the entire strategic mind series) and most WWII/Cold War RTS's as well. HQ:WWII was my favorite before this, but Panzercorps 2 combines the intricate tactical considerations with a wider appreciation for scale of a full theatre-scale confict wile amazingly balancing customization of one's army to an appreciable/rewarding level WITHOUT overwhelming you with what feels like paperwork after awhile (COUGH COUGH Strat.Mind and their equipment slots). Just a fabulous piece of work - and best yet, I have an enormous number of expansions to enjoy as well. Hell, they're on sale - I'ma do that right now.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Russian, Simplified Chinese, French, Polish, Portuguese - Brazil*languages with full audio support
| $19.99−50% |
| 138ratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Schlechter geht es nicht. Alles was man falsch machen kann ist hier gemacht worden. Der ganze Style ist so abstoßend. Das Kern System macht überhaupt kein Spaß. Das UI ist Mega unzugänglich. Keine Atmosphäre Ingame (Maps und Einheiten sind so unnatürlich zu einander). Dann das Kampfsystem, man benötigt gerade am Anfang schon echt spezielle Attacken und einige Runden um eine Einheit kaputt zu bekommen. Das komplette Game macht einfach keinen Spaß und ich habe es wirklich als OG immer wieder versucht, es kommt keine Verbindung zustande. Am besten wieder deinstallieren. Der erste Teil Panzer Corps, insbesondere die Große Kampagne, ist immer noch um längen besser.
PC1 была прекрасна. Рецепт был прост - берем PG2, новый движок, немного косметики и готово. Компании из дополнений прекрасно расширяли сюжет, но новых механик в жанр привнести уже не могли. Немного свежего взгляда принесла Order of Battle, но к сожалению ее забросили хотя пространства для DLC было предостаточно. Да, там был другой разработчик, но следы OofB читаются в PC2 очень ярко, поэтому я неизбежно буду их сравнивать. PC2 видится мне игрой, в которой забили на доработку механики и вместо этого бросились пилить платные DLC. Money wins. В игре есть уникальные герои. Они были в PC1, они были в OofB, но их давали за конкретные достижения, за уникальные сражения и т.п. В PC2 их просто раздают на старте компании и далее в каждой новой миссии - прикрепляй куда хочешь. Такое себе. В игре есть поощрение юнитов (медали). Та же самая история - их просто раздают за количество фрагов. В PC1 их давали только за уникальные сражения и это было логичнее. Новая механика игры - отсечение от канала снабжения. В OofB это было выполнено понятно и прогнозируемо. В PC2 это крайне нечитаемая механика, работает очень долго (нужно несколько ходов, чтобы противник ослабел) и разрывается моментально. В условиях игры, когда количество ходов резко ограничено, а большАя часть противников без ослабления не убивается - это печаль. Не новая, но переосмысленная механика окружения. Да в теории она работает и даже неплохо считывается. На практике своих юнитов слишком мало для окружения, а делить их на дробные части для этих целей рискованно - противника всегда больше. Поэтому попытка уничтожить юнита врага превращается в бесконечную гонку за недобитками с растратой драгоценных ходов действий. Оставить недобитых в тылу глупо - через пару ходов это будет полностью укомплектованный юнит. Добавлена возможность покупки юнитов не входящих в ядро. В OofB это был отдельный бюджет, в PC2 это бюджет ядра компании. Тратить с трудом добытые ресурсы на сторонние юниты такое себе. Механика ПТ отсутствовала в PC1, нет ее и в PC2. Для чего нужна отдельная категория юнитов не понятно - за те же очки юнитов лучше взять что-то универсальное. В OofB механика ПТ сделана отлично, разработчику стоило поиграть с этим. ПВО теперь не сбивает самолеты, только ослабляет их. Серьезно? А чем тогда их сбивать, только истребителями? Сколько их нужно чтобы уничтожить 1 юнит 3-4-5? В итоге получается очередная гонка за недобитками, только в воздухе. Все не уничтоженное в конце хода вернется на базу и будет восстановлено в следующий ход. У ПВО появилась опция перехода в ПТ режим, но: цена х3, невнятная работа по воздуху, отсутствие механики ПТ сводит смысл ПВО к нулю. Увеличение размера юнита была в PC1, но это влияло только на цену. Теперь это также увеличивает вес юнита в очках размещения, которых всегда мало. То же касается механизации юнитов которую видимо подсмотрели в OofB. Цена юнита итак выросла, зачем увеличивать вес, ведь боевая эффективность не изменилась. Из хорошего можно отметить красивую графику, большое количество новых карт и DLC. Это хорошо и очень нужно если все остальное сделано на отлично. К сожалению кривая механика отбила у меня желание в это играть.
非常长的兵器推演策略游戏,本体实时线(走苏德战场),战役一周目通关估计需要100小时,有些关卡如果没有事先调查的话,会非常耗时间+容易翻车 本体战役分叉非常多,欧洲所有战场都能选择体验,而且还有if线(不过我没打) 前期一定要学会包围分割敌人赚钱,否则后期打苏军每一关都非常痛苦,面对t34海+is海+kv海+su海+isu海+喀秋莎海,就等着被淹没吧 从巴巴罗萨之后,可以明显感觉到德军后期的绝望,不够钱,装备不一定有对面好,对面还爆兵,每一步都很有可能翻车 (玩家的角色十分类似莫德尔,到处救火) 体验历史的话非常推荐,9/10
I cannot recommend this game more if you are a WWII game fan. The DLC for the main game (Axis Operations) adds a huge value to the playing experience. The game has enough challenge to keep you coming back for more. If you put enough randomization into the campaign, no two play throughs will be the same. Get the base game and AO and you have hundreds or more hours of playing time available to you.
I've been playing these kind of games going back to the original 'Panzer General' series from the mid-90's and I'm in the middle as far as recommending it or not. - As technology advances so do the graphics. Outstanding in this case, but... it's far over done for what's necessary. To really appreciate the quality you have to zoom in so far that it makes the game incredibly difficult to play, in a practice sense. -At times the Axis operations campaigns, battles are exactly that. I don't know many battles that you go from being the primary force, then cutting it to a fraction to support allies forces. it doesn't sound like an issue until you have to completely reorganize your units as well as all the heroes' to fit the changing mission. If you don't know what you'er doing this can take a significant amount of time that could be used for actually play. In addition to that, you sit there watching the computer fight itself and some of the battles are big, with two or there friendly forces plus the enemy. Sure, you can set the AI turn to fast, but still... The way I see it, is that it's just robbing your core forces of experience. - Now to the biggest issues with any of these games. The AI programming itself. There are numerous ways to make the game more difficult for the player; give you less core slots, making the enemy stronger among other ways to hinder the player, ect. No matter how difficult you make the game it still doesn't fix the root problem- the AI has the tactical/ operational sense of a tree stump. Imagine kicking over a nest of fire ants. It swarms and attacks everything in range until they are all dead. Except when the programming tells them to stay in place and do nothing. (even when they should) It doesn't matter what the mission is, just assume that you start in a defense mindset or cautious movement to contact. Let the enemy come to you when you're in a favorable position and destroy themselves. Bound forward a little more and let them do it again. Rinse and repeat. That programming doesn't take things into consideration that the player does, like economy of force or force preservation, because they start out fresh and strong at the beginning of every battle. - As the game progresses beware of the sucker punch. Just when you think the enemy is on the ropes, you've fought your way through several waves of what you 'thought' was the bulk of the enemy, then the enemy 'cheat' units attack. Or they are sitting on some Elite objective. They will be stupid powerful, most times beyond what you could ever have, with the equivalent of 4 or 5 hero perks. It's all about having bigger and tailored units instead of having an AI that 'thinks' smarter in a tactical sense. Find these guys and tear them up before they do the same to you. -There are steam cheat codes and I use them in moderation; nothing more than evening the odds, as I see it. Especially when you keep getting worthless heroes after a battle, over and over again. - Despite all that, I've played this game a lot and it is fun. It could just be so much better is all.
Worst game ever The original panzer corps 1 was great it was using 2D and an isometric view Then flashback the designer decided to use a :@@ 3D engine without them having any knowledge on how to do it properly. The outcome? A bugged game during the first year after its release the game was unplayable. Afterwards? Bc the new rule system is different to the original and now it doesn't make any sense Even if the game will launch (players need a quantum or a nasa computer to make it happen...) the game can't be played at all GUI feels unresponsive rules r a :@ graphics r the worst even compared to panzer 3D the original from SSI. I won't recommend this game at all. I felt deceived by both the designer and the publisher I will only recommend it if someone gives it for free is a massive :# The worst is the game engine and graphics engine The designer needs to learn the hard way if something work do not change it! There was no need to move to 3d especially when u dont have either the capabilities or the team able to design such a feat
Ganz allgemein eines der besten rundenbasierten WK2 Strategiespiele, das man auch mehrmals durchspielen kann. Eine Unzahl an Einheiten und Kampagnen. Einfach ein Zeitfresser, der meistens auch Spaß macht. Für Leute mit Interesse an Militärtechnik und Zeitgeschichte genau das Passende. Die Grafik ist gut, Abstürze sehr selten. Leider ist die niedrigste Schwierigkeitsstufe zu einfach und mag man es etwas schwerer, dann wird es frustrierend. Da sollte dringend nachgebessert werden. Wenn schon zu Kriegsbeginn die eigene Infanterie und Panzer von Kavallerie überrannt werden und der Gegner unendlich Prestige hat, man selber nicht mal die eigenen Verluste auffrischen kann, da kommt der Blutdruck richtig in Wallung. Da scheitert man schon im Polenfeldzug. Auch nimmt man es mit der Historie nicht so genau, da haben die Spanier und Polen Unmassen an Panzern und später tauchen bei den Sowjets die historisch korrekten Unmassen ja auf, aber immer nur die neusten Modelle. Ich weis, es soll was für die breite Masse sein. Aber bei allem Gemecker eine klare Empfehlung. Wenn man beim Schwierigkeitsgrad die Kindergartenversion auswählt, kann man dem Gröfaz mal zeigen, wie man die USA erobert. Und das ist schon was Wert.
装2的精髓在DLC,如果说玩本体战役感觉是德军国防军PK打人工智障的苏军,DLC里就是精锐党卫军vs近卫钢铁洪流,这下又是一款德棍不得不品尝的游戏。这个工作室的游戏都有点精德,不过游戏是足够好玩
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