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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's got beautiful aesthetics, intuitive mechanics that feel really satisfying, and some good puzzle design; unfortunately, there's one major thing that makes the game as a whole really unfun to play. In each world, you have to complete *every* level in order to progress - there's no optional content whatsoever. And the puzzles can be incredibly difficult, so sometimes you'll have to spend hours stuck on a single puzzle, otherwise you can't move on. This sucks. It feels awful when you really want to see what's next but can't because of one stupid puzzle. I'm currently stuck in world 3 with one level left to solve, Cold Frustration. This level is so hard that whenever I open the game now, I end up just spending an hour randomly moving sausages, unable to find a solution. And it's not that I don't like hard puzzles - I've 100%ed Baba Is You for example - it's just that I prefer to save them for later, after progressing through the game first. In games like Baba Is You and I Wanna Lockpick, worlds have a clear requirement that's less than the total number of levels in the world, so you can choose which levels you complete. If SSR was designed like this, then Cold Frustration would be an optional bonus level, allowing you to skip it. I'd enjoy the game a lot more if that was the case. As a bonus, here's some very minor things about the game that I also find annoying. This part of the review is not mandatory to read, so you can skip it if you like. [list] [*] You can't go back to a level you've already solved in the hub. Luckily, the game automatically makes a backup of your save file every time you solve a level, so you can reload a previous save file to redo a level. It's very cumbersome but it works. [*] The options menu is very basic. For example, you can't rebind your controls, or turn off the day/night cycle which is distracting sometimes. [*] The camera angle often obscures important puzzle elements. [*] For some reason, the game hides your mouse cursor, which makes it difficult to point to things to help organize your thoughts. [/list]
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stephen sent me a cool little coin so after 10 years I'm finally writing a positive review. Thanks Stephen!
I'm not cranial enough for this game :/
just fell asleep playing this game. I will complete it and i WONT look up how!!!
not for the faint of heart. If you like a big challenge stick up the ass you'll love it, its a puzzle classic no doubt. if you have a weak ego like me its going to make you feel really stupid. be very careful.
It's mind-blowing how well designed the levels are and how many variations you get out of a few simple mechanics. It's also mind-blowing. The levels are generally "simple" enough that solving them is not about trying random permutation of moves until you somehow get to the end. There are typically one or two tricks you'll have to figure out, and after that it's smooth sailing. But wow figuring out the tricks can take a lot of effort.
It's the Getting Over It of puzzle games.
初见看似普通,实际惊喜不断,玩到最后就算能翘起地球我都信。谜题设计的非常出彩,没有生硬费脑的解法,会不断地学习新的技巧,解决新的难题,成就感满满,思考的时候经常会顿悟。
好玩,很难,但是没有难到那种完全玩不了的程度,绝大多都是好好思考就可以做出来,并不是一个只会堆难度的游戏
when i die i'm going to leave an obscure hint for my loved ones so they can solve a massive elaborate sokoban puzzle to find my real final words
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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