
Panzer Corps 2 is the ultimate Second World War strategy game! Enjoy the time-proven gameplay formula which has been appreciated by millions of players over the years, brought to a whole new level of refinement up to the latest technical standards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−60% | 3.5Kreviews | 85% | — | $1.1M |
| $39.99 | 214ratings | 54% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Przepraszam wszystkich mających inne zdanie - być może większość się ze mną nie zgodzi. Na wstępie należy zaznaczyć, że jestem graczem 40+ dość wymagającym jeśli chodzi o poziom gry. Z tym, że nie jestem maniakiem skomplikowanych gier strategicznych, gdzie przez kilka dni planujemy i rozmyślamy nad jedną turą. Gra ogólnie przyjemna dla oka i w zarysie ok. Właściwie jest to delikatnie uproszczona w myśleniu i w przekazie odpowiedniczka części pierwszej. Fajny jest motyw kupowania sprzętu za punkty, itp.. Jednakże gra dla mnie bardzo spłyca wiele aspektów od strategicznego planowania choć w zarysie, poprzez charakterystyki jednostek, przebieg samej rozgrywki po niektóre funkcjonalności. Mam nieodparte wrażenie, że gra została tak zrobiona, by sprzedać ją maksymalnej liczbie ludzi tj. aby nie zrażać potencjalnych kupców potrzebą nadmiernego myślenia. Tym samym traci sporo z atmosfery. Mija 10 godzin i zaczynam się zastanawiać, czy nie będzie to pierwsza z gier tego typu, której nie zostawie nie dokończonej. Jako osoba mocno zajęta w życiu mam ograniczony czas na tytuły nie wnoszące niczego poza samym radosnym przesuwaniem jednostek. Jak się znam pewnie jednak ją skończe a do tego przetestuje w kilku wariantach. Jednak spektakularnej zmiany oceny nie będzie. Całe szczęście, że kupiona za jakieś 30 zeta na Allegro - wówczas można się pobawić. Za normalną cenę lub dla wymagających weteranów nie specjalnie polecam. Chyba, że dla odmóżdzenia ;)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Russian, Simplified Chinese, French, Polish, Portuguese - Brazil*languages with full audio support
| $19.99−50% |
| 138ratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Какое-то говно а не стратегия. Зачем делать интересные миссии? Бесконечный спам юнитов от противника, "знаменитые" японские танки вам покажут как надо воевать, окружение посреди ♥♥♥♥♥( не работающее против ии). Нет ударов с фланга и тыла, непонятный расчет урона и тд. Не рекомендую, говно.
[b]我的指挥部里,那枚象征至高荣誉的橡叶骑士十字勋章,绝非凭空而来。它始于西班牙灼热的荒漠中,[/b]面对远胜于一号坦克的苏式T26,初出茅庐的士兵们巧设反坦克火力以弱胜强,88炮直射的经验自此而始;[b]它镌刻在波兰平原的秋风里,[/b]快速机动的III号坦克群已能打出娴熟的钳形攻势,与呼啸而来的斯图卡达成无可阻挡的空地协同。[b]它在法兰西的闪电奔袭中淬火,[/b]不顾一切的前进,因为速度就是装甲兵的侧翼;[b]它闪耀在挪威、巴尔干、克里特岛一次次新式的战争形态中,[/b]证明着德意志猎兵不惧任何挑战。 [b]最终,历战精锐开赴东线[/b],展现的已是一支浑然一体的战争机器:厚重的老虎和他最为灵巧的车组成员作为矛头,在炮兵弹幕的徐进掩护下稳步推进;坦克歼击车依托侧翼,冷静地点杀任何试图反击的T-34;头顶是已取得战区制空权的BF-109机群和如约到来的俯冲轰炸机,而经验丰富的战斗工兵总能在最需要时于沼泽或河川上开辟出通途。然而无穷无尽的敌人从苍茫一片的白雪地尽头走来,俄罗斯的庞大耗干了我们,面对同样在鲜血中淬炼成钢的敌人,剩下的唯有履行军人最后的职责。 [b] 屏幕上,这些单位的徽章旁缀满了银色橡叶与战伤条纹;屏幕外,我心中涌起的是指挥官目睹麾下劲旅最终成型时,那种无可替代的骄傲与信赖。游戏最杰出的成就,便是将这场跨越整个欧洲战火的、血肉与钢铁交织的成长传奇,完美凝结在每一次深思熟虑的决策与势不可挡的推进之中。 [/b] 太 好 玩 啦
Hate it. Why did they change the UI so badly from the original? There's a ton of wasted space on the screen. I hate the graphics. The older game made it clearer what was on the map. This is a mess.
lack of a re playable dynamic campaign and not just scenario's is a blatant oversight in this game. not re-playable game outside of just individual missions. there's better out there!
I held off buying this game because it was listed as incompatible on the Steam deck which is a deal breaker for me. I saw a video of someone playing it on the deck though, so I decided to give it a try. It actually works perfectly and flawlessly on the Steam deck straight away with zero adjustments whatsoever, so this game should absolutely be listed as playable now. The game doesn’t show controller icons like A or B button, but it took all of two minutes if that to figure out which steam deck button did what I needed, super simple really. With that out of the way, I absolutely love everything about this game! I played the original Panzer Corps and this game so far has been everything I had hoped for in a sequel and more. Panzer Corps 2 is bigger, better, and more immersive for me in every way than the original Panzer Corps, and I’m sure I will sink many more hours into it before moving on to the DLC. The strategic depth of the gameplay, and variety of options available in setting up each campaign exactly how you like are phenomenal. If, like me, you held off on Panzer Corps 2 because of the supposed deck incompatibility, it runs flawlessly and looks amazing on the deck! What a treat to be able to play this strategy gem on the couch or on the go. I would whole heartedly recommend this game to any and every strategy gaming fan.
游戏整体氛围不错,基本的兵种克制机制、嫡系军队机制该有的也都有。 但是,作为一款战棋游戏,数值设置与崩坏的太离谱了; 前期都是雅利安超人,后期直接变成下水道的老鼠,对方全是数值,我方机制全是刮痧。 离谱,不推荐。
For me the best WW2 turnbased game out there. Going from the Spanish civil war all the way to 1945 is just epic. You see your units grow experienced the entire way. The hero system makes every game different.
Schlechter geht es nicht. Alles was man falsch machen kann ist hier gemacht worden. Der ganze Style ist so abstoßend. Das Kern System macht überhaupt kein Spaß. Das UI ist Mega unzugänglich. Keine Atmosphäre Ingame (Maps und Einheiten sind so unnatürlich zu einander). Dann das Kampfsystem, man benötigt gerade am Anfang schon echt spezielle Attacken und einige Runden um eine Einheit kaputt zu bekommen. Das komplette Game macht einfach keinen Spaß und ich habe es wirklich als OG immer wieder versucht, es kommt keine Verbindung zustande. Am besten wieder deinstallieren. Der erste Teil Panzer Corps, insbesondere die Große Kampagne, ist immer noch um längen besser.
no idea on why i missed reviewing this one to be very honest, so late, but here i go,... it's panzer Corps, but with a 2 in it, say no more bigger, better more than just a sequel.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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