
A narrative horror game set in the daily lives of Indonesian society. Interact with various mystical objects as you explore haunted places, unravel their lingering mysteries, and experience how Indonesian myth, taboo and culture, combined with your choices, shape the course of your nights.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pamali: Indonesian Folklore Horror is a first-person psychological horror game that distinguishes itself by embracing the myths, customs, and supernatural beliefs of Indonesia instead of following the familiar formula of Western horror. Developed by Storytale and published by Storytale together with Maple Whispering Limited, the game places players in an unsettling environment where every decision has consequences rooted in local traditions. Rather than depending on constant jump scares, it creates fear through atmosphere, folklore, and the uncertainty of whether your actions are unknowingly breaking sacred taboos. This cultural foundation gives the game a unique identity and allows it to stand apart from many other indie horror experiences. The story follows Jaka, who returns to his old family home with the intention of preparing it for sale after a personal tragedy. What begins as a simple task of cleaning, organizing, and sorting through forgotten belongings slowly turns into a disturbing journey filled with paranormal encounters and long-buried family secrets. As players move from room to room, they uncover clues about the home's history while experiencing increasingly unsettling supernatural events. The narrative unfolds gradually through environmental storytelling, conversations, and exploration, rewarding players who take the time to investigate every corner of the house. Since player choices influence the direction of the story, each playthrough can reveal different events and endings, adding meaningful replay value. One of the game's most original mechanics revolves around respecting or violating Indonesian customs known as pamali, which refer to traditional prohibitions believed to invite misfortune or supernatural punishment. Nearly every interaction with the environment can affect the outcome of the story. Rearranging furniture, throwing away personal belongings, opening certain objects, or interacting with the house in seemingly harmless ways may trigger unexpected paranormal responses. This system transforms ordinary household activities into tense decision-making moments because players are never entirely certain whether they are acting appropriately. Instead of relying on combat or complicated survival mechanics, the game builds suspense through the fear of making the wrong choice. The atmosphere is where Pamali delivers some of its strongest moments. The old family house feels believable, detailed, and filled with memories that slowly become more unsettling as supernatural activity escalates. The sound design deserves particular praise, using subtle environmental noises, distant footsteps, unexplained whispers, and eerie silence to create a persistent feeling of unease. Rather than overwhelming players with nonstop scares, the game carefully builds tension over time, allowing anticipation to become just as frightening as the ghosts themselves. The supernatural entities are inspired by authentic Indonesian folklore, giving each encounter a distinctive identity that differs from the more commonly seen horror creatures in other games. Visually, the game presents realistic environments that emphasize immersion over graphical spectacle. While the visuals may not push modern hardware to its limits, the detailed interior spaces and effective lighting create an oppressive atmosphere that complements the psychological horror. Exploration is deliberately paced, encouraging players to pay attention to environmental details and hidden story elements rather than rushing toward objectives. Some players may find the slower progression less exciting than action-focused horror titles, but those who appreciate narrative-driven experiences will likely enjoy the careful pacing and gradual unraveling of the mystery. Pamali: Indonesian Folklore Horror succeeds because it combines authentic cultural storytelling with meaningful player choice and effective psychological horror. Its strongest achievement lies in transforming Indonesian folklore into an engaging gameplay system where traditions directly influence the experience instead of serving as simple background lore. Although its measured pace and emphasis on exploration may not appeal to everyone, the memorable atmosphere, branching narrative, immersive sound design, and culturally inspired supernatural themes make it a standout horror adventure. It offers both an entertaining ghost story and an insightful introduction to Indonesian folklore, making it an easy recommendation for players looking for something refreshingly different within the horror genre. Rating: 8/10
tolong ini gimana dah gambar in gamenya ngeblur parah, di baca aja gak bisa
horror game
Ini game bagus banget
i adore this game, even if it is buggy sometimes, there is something about the vibes that hits. it does not rely on jumpscares like most horror games to get the job done. the sounds alone are scary enough. i hope that they bring out more DLC in the future. highly recommend this game.
folklore
Mantap gamenya dev!
This is for the First Episode: The White Lady My other DLC reviews for this anthology will be on the specific DLCs steam page Spoopy: 2/10 Overall: 3/10 Good: * Ghost looked pretty good. * Atmosphere was okay. * Story was okay. * There are multiple endings. Bad: * No Audio Slider. * No changing keybinds for Controls. * Spent 75% of the Game cleaning. 24% of the game finding a specific item. 1% of the game with ghost interactions. * Game is way too expensive for what it is. * The ending summaries did not make a lot of sense. (ie: In my case I threw out one item, there was multiple of this item, yet in the ending summary it made it seem like I threw out every single one of this item and it was bad). * Multiple endings seem to be a core part of this game. However, the game doesn't feel rewarding enough to go through multiple playthroughs to complete each ending. Which makes the game fundamentally flawed. * Cleaning could of been faster. It made the game tedious. Game is too expensive. Buy on sale at 80% off or more where it is only 2-5 dollars.
Bon... Honnêtement le concept est bon, cependant, le jeu comporte des bugs assez pénibles comme des trous dans la map qui nous font tomber dans le vide, et surtout, 15 euros juste le chapitre 1 ? sérieusement ? Alors oui le jeu a une certaine rejouabilité mais payer autant pour ça ! Surtout que les différentes fins pour neuf dixième d'entre elles, c'est juste un écran noir avec une phrase, donc si vous voulez rentabiliser au maximum selon moi il faut prendre les 3 autres chapitres en dlc qui sont tout aussi long et qui pour le pack de 3 coûte 5 euros. Par ailleurs le jeu est assez vide en terme de frayeurs il y en a rarement et aléatoirement, ce qui fait que des fois vous lancez une partie et il se passe vraiment rien de chez rien. Sinon pour les points positifs il y a essentiellement l'ambiance et le fait qu'on en apprend plus sur la culture indonésienne ce qui je trouve est le plus gros point fort. Pour conclure, c'est un jeu plutôt moyen que je ne recommanderai pas forcément.
So far, what I really love about this game is the atmosphere. As a horror game enthusiast, i really enjoyed the ghost (the white lady) messing around with you. This game is one of the good ways if you want to learn about the Indonesian folklore, learning about the taboos, dos and don'ts, creates a good introduction towards the Indonesian culture. Now about the game, the game is enjoyable for the first few playthroughs but as you have done so enough times the game becomes repetitive and you might end up getting the same ending over and over again. plus the tasks in the game are the same all the time so you might find it tedious too, also due to the lack of clear instructions the game becomes frustrating at times and you have to search and roam around the same place for quite a while. After nearly about 4 hrs of gameplay, i began to find the game boring and repetitive. in the end the game is like telling you to get access to multiple endings if you do what the game doesn't want you to do. You just have to tease the ghost or break the taboos to move on which is kinda funny but in game scary at the same time. Despite all of this the game manages to respect the Indonesian culture and has no means to disrespects in anyways and can be taken as a scary educational series if you are interested in the Indonesian folklore. But after a while, you might want to pull away as there is nothing new to do and the game is tedious. Nevertheless it is a really nicely done indie title and it really scared me, i had to think before moving or even interacting with some objects. I personally found the lore and story telling of the game to be very interesting and the best part the ATMOSPHERE. So yeah, I recommend the game if you want to experience the Asian horror because the atmosphere of the game is worth it, but the game is repetitive and the mechanics of the game don't hold much scope for the constant replayability.
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