
You are here to listen to The Voice. Do what he says. But don't listen to other voices... Obey the Voice is a pressure-driven psychological horror experience built on constant threats and rule-based challenges, where survival depends on attention, timing, and decision-making under extreme stress.
Modeled estimate, not a reported figure. How we estimate →
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About
After an accident, you're uploaded into a consciousness backup. The Voice guides you, trying to uncover who you truly are. But there’s a catch. You have dissociative identity disorder.
Obey the Voice is a pressure-driven psychological horror experience built on constant threats and rule-based challenges, where survival depends on attention, timing, and decision-making under extreme stress.
Rules You Must Always Follow:
1. If you hear a voice other than The Voice, ignore it.
2. If you encounter a being you're certain is not human, do not look at it. It may try to get your attention or simply ignore you. No matter what, do not look.
3. If you detect any sign of life having moved or moving, turn back immediately and press the red button. We will eliminate the threat and transfer you to a new section.
4. As soon as you complete the task you were given, turn back and press the blue button. Do not linger.
Note: These rules apply to all sections unless stated otherwise by The Voice.
Designed to be played in one sitting (~90 minutes), with relentless tension and escalating pressure.
In this game, you will carry out high-pressure tasks given to you by The Voice, paying attention both to the section rules and to the rules that must always be followed.
High-fidelity, photorealistic environments.
No randomized events. Every challenge is deliberate.
Mistakes are punished immediately. There is no safe space.
This is not an easy game. The Voice is designed to overwhelm you by demanding focus on multiple challenges at the same time. You often need to wait for the right moment to do the right thing. Getting trapped in tight corners, doing the right thing at the wrong time, and dying over and over again is exactly what The Voice wants you to go through.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I think the game was very good for a solo developper. The story was kinda weird I don't really understand it. There were only 2 things I disliked about this game. 1. No random puzzles, Everything has the same pattern items spawn in the same places the code to the melodies is the same. 2. the melody puzzle and the guy that chases you while doing it. Otherwise I think the game is good I am waiting for a part 2
scawy :(
Не страшно, а душно. Для соло разраба это круто, но вызывает совсем не те эмоции, которые ожидаешь от хоррора. Да, согласен, игра рассчитана на то, чтобы пугать не атмосферой и не скримерами, а чувством погони, но эта погоня становится душной, когда тебе нужно нажимать ровно на пиксели условного ключа или фонарика. Такая проблема возникает и в случае с "Voice says". Вроде поставил всё на место, но игра не засчитала, потому что не протыкал АБСОЛЮТНО КАЖДЫЙ ПИКСЕЛЬ (за мной в это время бежала мамаша с выжившим выкидышем на минуточку). Даётся задание найти отличия в двух одинаковых комнатах. Окей. Только сначала надо их найти. Надо понять какие комнаты тут одинаковые. Пока ты это делаешь уже закончатся первые батарейки. Вопрос есть и к батарейкам. Где? Понятно, что в этом и задумка. Прикол, в том, что сложно их найти. Но по ощущениям, их нет вообще. Я с трудом смог найти 1 батарейку за всё время поиска. Концовка не понятна. Она создаёт почву для размышления, но сажать в неё нечего. Попросту нет итоговой картины "А что же случилось?" После прохождения возникает вопрос: "А какую цель преследовали голоса, которые мы слушали всю игру?" Итог: перед прохождением ознакомьтесь с геймплеем хотя бы первых двух-трёх заданий из игры. Сделайте для себя вывод, хотите ли вы пройти это или нет. Плюс по гайдам вы сможете пройти игру быстрее, чем истечёт таймер возврата денег. Оверал: не страшно, но душно. 5/10. Бал накинул за старания разработчика.
♥♥♥♥ my pants/10 V SCARY!!!!!!!!!!!!!!!!!!!!!!!!
게임 굉장히 무섭고 재밌긴한데 가라사대 난이도가 너무 말도안되게 높아요 이거때문에 시간을 가라사대에만 3시간을 썻어요 이건좀 아닌거같아요 가라사대 난이도를좀 조정해주셔야될듯? ㅋ
Really scary
[PT-BR] Mais uma análise após pegar todas as conquistas para te ajudar a decidir se vale a pena comprar. Jogo muito bom! Tem uma pegada meio Round 6, só que single player. É um jogo de seguir regras e qualquer desobediência gera uma punição, seja falhar na missão ou mais velocidade à entidade que esteja te caçando. [b]Gameplay:[/b] Atenção: Resumi a experiência completa neste tópico. Portanto, é certo de ter vários spoilers. [spoiler]Você vai brincar de esconde-esconde, vai contar quantas silhuetas vê na casa, vai ser caçado por uma entidade que corre até você enquanto não está no seu campo de visão, vai brincar de encontrar as diferenças enquanto tem um manequim que se move pela casa e odeia ser visto (você vai estar no escuro e a lanterna dura 4 minutos, deixar a lanterna descarregar também é uma falha), você vai brincar de "A voz mandou" (O mestre mandou), depois virá batatinha frita 1, 2, 3 (Red light, Green light), depois vai ter um quiz e enquanto você resolve ele, precisa andar pela casa tirando fotos para ver o valor acima de cada botão ao mesmo tempo que tem uma entidade que você só enxerga no flash da câmera, por fim, um desafio final, com uma entidade que também odeia ser vista vai vagar pela casa enquanto você precisa destrancar cada porta ouvindo um código morse para descobrir a senha (tem o gabarito em cima de cada tranca para ouvir e ver qual o número correspondente), não bastando isso, terá que encontrar os registros de cada sala na ordem das experiências que você jogou (a voz dirá onde você deve ir) e sua lanterna expira em 4 minutos, terá algumas baterias em certos locais para você.[/spoiler] [b]Resumo:[/b] Enfim, a história é boa e as mecânicas são divertidas. Caso precise interromper, cada missão é salva automaticamente quando você a inicia. A gameplay é bem curta; se você conseguir seguir as regras sem falhar em nenhum momento, terá em torno de 35 minutos de jogo. As conquistas são obtidas ao conseguir fazer os desafios sem falhar (basta seguir as regras). Definitivamente vale a pena se você gosta desse estilo de jogo! [EN] One more review after getting all the achievements to help you decide if it’s worth buying. This game is really good! It has a Squid Game vibe to it, but it's single-player. It’s a game about following rules, and any disobedience leads to punishment, whether it's failing the mission or giving more speed to the entity that's hunting you. Gameplay: Attention: I have summarized the complete experience in this section, so it definitely contains several spoilers. [spoiler]You are going to play hide-and-seek, count how many silhouettes you see in the house, and be hunted by an entity that runs toward you while it’s not in your field of view. You’ll play "find the differences" while there’s a mannequin that moves around the house and hates being seen (you’ll be in the dark and the flashlight lasts 4 minutes; letting the flashlight die is also a failure). You will play "Simon Says," then comes "Red Light, Green Light," then there will be a quiz and while you solve it, you need to walk around the house taking pictures to see the value above each button at the same time that there is an entity that you can only see in the camera flash. Finally, there’s a final challenge, with an entity that also hates being seen roaming the house while you need to unlock each door by listening to Morse code to figure out the password (there is a reference guide above each lock to listen and see which number corresponds to it). As if that wasn't enough, you’ll have to find the logs for each room in the order of the experiences you played (the voice will tell you where you should go) and your flashlight expires in 4 minutes, but there will be some batteries in certain locations for you.[/spoiler] Summary: Anyway, the story is good and the mechanics are fun. If you need to take a break, each mission is saved automatically when you start it. The gameplay is quite short; if you manage to follow the rules without failing at any point, you'll likely have around 35 minutes of playtime. The achievements are obtained by managing to do the challenges without failing (you just have to follow the rules). It is definitely worth it if you like this style of game!
DOG WATER
The environment itself was scarier than the jumpey scaries. I really enjoyed my playthrough :3
Испугался? Об0срался игра в 30 фпс в маленьком окне для потато енжоеров
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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