
Pachinko meets horde survival in a tactile cardboard diorama. Drop balls into cascading peg boards to trigger runaway chain reactions before the climbing army breaches your wall. Draft game-breaking ball synergies, level up RPG stats, and survive the climb.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Sep 29, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $327.9K | 1.8K | 93% | $4.99 | |
| approximately $3.7K | 20 | 90% | $5.99 | |
| approximately $260 | 4 | 100% | $2.99 | |
| approximately $1.1K | 8 | 100% | $4.99 | |
| approximately $1.5K | 8 | 75% | $4.99 | |
| approximately $3K | 8 | 75% | $7.99 |