
Set sail in Overfall, a whimsical roguelike turn-based RPG of diplomacy and danger. Recruit unlikely heroes, forge alliances or crush your foes across ever-shifting seas to find a lost king. Every run is fresh with procedural worlds, permanent death, branching story encounters, and hand-drawn art.
Modeled estimate, not a reported figure. How we estimate →
About
Set sail on a high-stakes quest in Overfall, a roguelike turn-based RPG filled with whimsy, danger, and unforgettable characters. Lead two unlikely heroes to find your lost king, forging alliances - or leaving a trail of ruin - among warring factions. Every journey unfolds differently thanks to procedural world generation, branching story encounters, and permanent hero death. As you fight for survival in strategic grid-based combat, you’ll unlock new classes, weapons, and skills to wield on your next voyage. Will you unite the races under your banner or watch the seas burn?
Roguelike Replayability: Permanent hero death, procedural worlds, and dynamic story encounters mean no two runs unfold the same way.
Tactical Turn-Based Combat: Outsmart challenging foes with careful positioning, cunning combos, and class synergy.
Rough Diplomacy or Ruthless Action: Negotiate peace or plunder friend and foe alike—your reputation changes how races respond.
Unlockable Progression: Discover new hero classes, weapons, trinkets, and skills on each adventure, carrying them over for future quests.
Expansive Hand-Drawn World: Encounter 9 playable characters, 36 combat companions, 80+ enemies, and 100+ locations, all bursting with vibrant art.
Endless Story Potential: Shape your own tales with the Story Builder, creating fresh quests to share with the community.
Set forth on the shifting seas and chart your own legend in Overfall - a journey of comic absurdities, tragic twists, and heroic possibilities awaits!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
this is an old hidden gem that is quite a surprise. the game is shockingly well made and loop well crafted.
very fine game !
nice roguelike made right, unlike most other.
VERY mid
Great!
Overfall, developed and published by Pera Games, is a genre-blending RPG that mixes roguelike progression, turn-based tactics, and choice-driven storytelling into a single, cohesive experience that often feels as unpredictable as it is ambitious. It presents a vibrant, stylized fantasy world that initially appears lighthearted, but quickly reveals a more complex structure built around consequence, strategy, and constant adaptation. Rather than guiding players through a fixed narrative path, the game encourages exploration and decision-making, allowing each playthrough to evolve in its own distinct way. The premise begins with two heroes returning to a world that has drastically changed in their absence, setting the stage for a journey centered on uncovering the fate of a missing ruler and navigating a politically fractured landscape. Storytelling unfolds through a series of encounters scattered across a procedurally generated overworld, where dialogue choices and faction interactions shape the direction of your adventure. Each decision can alter relationships with different races, opening some paths while closing others, and creating a subtle but persistent sense of consequence. The narrative doesn’t follow a strict linear arc, but instead emerges organically through the situations you encounter, giving the game a dynamic, player-driven feel. Exploration is handled through a world map composed of shifting islands and roaming entities, reinforcing the idea that the world is constantly in motion. Traveling between locations becomes a strategic exercise, as enemies and events move independently, often forcing players to weigh risk against potential reward. This system keeps the pacing lively and ensures that no journey feels entirely predictable. Combined with the roguelike structure, it creates a loop where failure is part of the experience, and each new run offers fresh opportunities shaped by previous decisions and unlocked content. Combat is where Overfall demands the most attention from the player. Battles take place on a grid-based field, requiring careful positioning and thoughtful use of abilities. Each character class has a defined role, and success depends on how well you manage movement, timing, and synergy between skills. Encounters can quickly become punishing if approached carelessly, as enemy behaviors and abilities require close observation and adaptation. While the system offers meaningful tactical depth, it can occasionally feel uneven, particularly when certain mechanics are not clearly communicated or when encounters become repetitive over time. One of the more intriguing aspects of the game is its emphasis on replayability through both procedural generation and user-created content. The inclusion of a scenario editor allows players to design and share their own encounters, expanding the game beyond its base content and giving it a degree of longevity that many roguelikes strive for. This feature complements the core design philosophy, reinforcing the idea that Overfall is not just a single journey, but a framework for many different stories shaped by player choice. Visually, the game distinguishes itself with a colorful, hand-drawn art style that gives its characters and environments a unique personality. The exaggerated proportions and expressive designs lend a certain charm to the world, helping it stand out even when the gameplay becomes intense. The audio design supports this presentation with a fitting, if somewhat understated, soundtrack and sound effects that enhance the atmosphere without dominating it. Together, these elements create a cohesive aesthetic that balances whimsy with underlying tension. Despite its strengths, Overfall is not without flaws. Its ambitious design occasionally outpaces its execution, leading to moments where systems feel underdeveloped or lacking in clarity. Progression can feel inconsistent, and the repetition inherent in its roguelike structure may become more noticeable during extended sessions. However, these shortcomings do not overshadow the game’s core appeal. At its best, it offers a compelling blend of strategy, exploration, and narrative choice that rewards experimentation and persistence. Ultimately, Overfall succeeds as a bold and creative take on the RPG formula, combining multiple genres into a single experience that values player agency above all else. It may not fully realize every idea it introduces, but it provides enough depth and variety to keep players engaged across multiple playthroughs. For those who enjoy strategic combat, evolving narratives, and the unpredictability of roguelike design, it stands as a worthwhile and distinctive entry in the genre. Rating: 7/10
当时看逆风笑玩这个游戏所以买了,真的很好玩啊,剧情很有趣,战旗+各种随机的剧情。不要被古早的画风欺骗了,实则内容非常丰富很有意思。
boring
唯一的缺点就是没中文,好游戏。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Kimi no Hitomi ni Hit Me | $116.7K | 194 | 92% | $29.99 |
| Delivery INC | $116.6K | 266 | 70% | $14.99 |
| Out of Sight | $116.8K | 942 | 95% | $6.99 |
| Midnight Ramen | $116.5K | 399 | 96% | $11.99 |
| GT Legends | $116.8K | 347 | 89% | $7.99 |
| Gods vs Horrors | $116.5K | 254 | 76% | $14.99 |