
No remarkable journey is achieved without great effort. In Outward, the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai solo or in Co-op. The Definitive Edition features both DLCs and quality of life improvements.
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About
The Definitive Edition delivers the ultimate experience for Outward players.
Experience the overhauled and complete Outward experience in the Definitive Edition, which natively includes the content of The Soroboreans and The Three Brothers. Beside the new weapons, dungeons and unique mechanics, you can also expect quality of life improvements. Adventurers, now is your best chance to explore the world of Aurai!

Outward delivers an immersive RPG experience coupled with survival gameplay, offering a deeply-rewarding challenge for the most avid gamers.
As an ordinary adventurer, you’ll not only have to hide or defend yourself against threatening creatures, but also brave the hazardous environmental conditions, protect yourself against infectious diseases, make sure you get enough sleep, and stay hydrated. Embark on perilous expeditions across untamed lands to reach new cities, undertake varied missions and discover hidden dungeons crawling with formidable enemies.
In order to survive in the dazzling yet deadly world of Aurai, you’ll have to be cunning, clever and prepared. Devise diverse strategies to defeat your foes and don’t neglect your basic needs, sharing your journey with a friend, locally or online.
Create your own landmark in Aurai by helping the population to survive in this ruthless world! With the new City Building mechanic, you are part of rebuilding the Refugee Camp into New Sirocco.
Armor up and get stronger as you can enhance your weapons, trinkets and armors through the enchanting system! From increasing damage, weather resistance, elemental damage, personalization and even more, you will find your perfect enchantment among over 85 recipes.
Survive in the wilds as you explore the land
Play solo or cooperatively, split screen locally or online
Ritualistic, step-by-step approach to spellcasting
Constant auto-saving means you must live with your decisions
Encounter dynamic defeat scenarios
A unique experience with every playthrough
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Durchgespielt damals auf der PS4. Ich bin nach vielen Stunden in der rauen Welt von "Outward" wirklich ziemlich hin- und hergerissen, denn das Spiel ist ein zweischneidiges Schwert, das mich oft fasziniert, aber genauso oft frustriert hat. Einerseits liebe ich diesen absolut kompromisslosen Survival-Ansatz, bei dem ich wirklich auf alles achten muss – vom Durst über die Körpertemperatur bis hin zur rechtzeitigen Vorbereitung auf den nächsten Kampf, vor dem ich sogar meinen schweren Rucksack ablegen muss, um vernünftig ausweichen zu können. Es gibt mir ein unfassbar befriedigendes Gefühl von echten Abenteuern, wenn ich mich völlig ohne Schnellreise und nur mit einer groben Karte durch die Wildnis schlage, besonders weil das Ganze im Koop-Modus zusammen mit einem Begleiter einfach riesigen Spaß macht und sich die geteilte Last sofort viel erträglicher anfühlt. Das Magiesystem, das echte Rituale und Vorbereitungen erfordert, finde ich ebenfalls wunderbar erfrischend im Vergleich zu vielen typischen Rollenspielen. Andererseits kann ich aber auch absolut nicht leugnen, wie sperrig und extrem unpoliert sich das Ganze durchweg anfühlt. Die Kämpfe spielen sich wahnsinnig klobig und hakelig, die Grafik wirkt stellenweise, als stamme sie aus einer längst vergangenen Konsolengeneration, und die riesigen Landschaften fühlen sich auf meinen endlosen Fußmärschen oft erschreckend leer und leblos an. Man muss definitiv eine extrem hohe Frustrationstoleranz und viel Liebe für ungeschliffene Rohdiamanten mitbringen, um über die viele Laufarbeit und die altbackene Technik hinwegzusehen, weshalb es für mich am Ende ein unheimlich charmantes, aber eben auch sehr anstrengendes und fehlerbehaftetes Erlebnis bleibt. ⭐⭐⭐❌❌
this game is just terrible. the enemies are just annoying, overpowered, and unfair, while you are slow and weak asf. the gameplay and combat in this game is unfun and clunky.
Nice game concept, but the combat is way too crude and recovery is horrible[list] [*]If you are reasonably equipped, going 1v1 against an enemy is a 50% win chance [*] Enemies almost always come in pairs, making it tricky to peel them apart [*]Combat doesn't work very well unless you lock onto your target, which prevents you from using side steps, evasion, and strafing tactics. [*]Enemies have precision targeting, range, and timing meaning the player needs to develop a high level of proficiency with a very clunky combat system [*]Enemies respawn daily/nightly, so it is difficult to keep an area cleared and make progress [*]Not enough resources to make adventure worthwhile, since loot does not respawn, and overworld resources do not respawn as fast as enemies. This means you are always in shortage of bandages and arrows. [*]Using a healing bandage barely restores any health, if you get hit ONCE by an enemy it tanks down 25% of your health (or more). When you bandage, you restore about 7% health.. so you would need 3-4 bandages PER HIT just to heal on the go. However, you are lucky to be able to craft more than a few bandages. [*]Your character gets fatigued too quickly, reducing your maximum stamina. The day length is generous, but if you leave town at dawn, your character will be 50% exhausted before mid-day requiring you to sleep for 4-8 hours TWICE A DAY. [*]Resting on a bed is how you heal and restore fatigue.. so if you get into a fight, you have to sleep AGAIN since there are not enough linen and bandages to stay engaged. [*]When you rest in the overworld you have a chance to be ambushed, so instead of sleep, you have to post guard duty on watch to prevent the ambush, which cuts into your recovery time. [*]Your items durability decays quickly with use, and you have to repair when you rest on a bed, which ALSO cuts into your recovery time. [*]When you die, you respawn with 25% health in an enemy camp usually, with all your gear conveniently left nearby on the ground and in storage chests with only 1 enemy guarding you. So you have to get your gear back, re-equip, heal (yea right, like you have any bandages left), and either evade or defeat the guard to escape. If you manage to escape, you still have to deal with the 2 or 4 enemies that are conveniently waiting outside, and you are a long way from town. P.S. You can run, but the enemy just follows you forever.. so it's a bad gameplay loop.[/list] Outward seems to me like a game designed for 2 player Co-op, and requires you to rest in order to heal, rest in order to repair, rest in order to recover from fatigue, and rest in order to prevent an ambush.. while resting. That is why I do not recommend this game. The combat is terrible, and the rest-for-every action is a stupid design. As if this wasn't bad enough, your character has a VERY low carrying capacity. You start only able to carry 10lbs of gear, which is basically the worn clothing, a weapon, a couple tools, and maybe a few scraps of crafting mats. You can get a small pack at the start, which allows you to carry another 25lbs, so you can now carry food, water, bedroll, campfire, and some additional tools. If you literally loot anything, you become encumbered again, and your movement speed is reduced proportionately to how over-burdened you are, until you just stop moving entirely. You can get some items to upgrade, like a trader's coat that adds some carrying capacity, or a bigger backpack that gives you more capacity.. so that isn't a terrible thing. What is bad is the number of resources you will need to go on an adventure, and how much those things fill up your inventory and max out your capacity. Does this resemble real-life camping and adventure? Sure. However, when adventuring outdoors in real life, one does not frequently encounter dangerous beasts and violent criminals in pairs conveniently appearing every 12 hours or so. The game map is static, quests are linear, so once you learn the map, there is no new discovery, There are a couple of quest lines to follow, which offer some alternative experiences with playthrough. The loot is RNG, so you will have a slightly different kit for each character. Character creation is essentially "Potato" with some of that weird 'patchy' 2D kind of hair graphic. Voice acting is solid, and the towns and NPCs are somewhat immersive (they do not follow any life routines like eating or sleeping, shops are always open, most NPCs are not interactive) Game has decent settings and options allowing for custom key binds and sliders for graphics and audio quality. All said and done, the game was dirt cheap so I checked it out. I don't regret the purchase, since I got to enjoy the good parts of the game and I might pick it up sometime in the future just for lack of anything else to do. The combat and recovery is just so awful though. I really hope that Outward 2 addresses some of that clunky and crude design.
It's amazing by the time I figured out all of outwards systems and how to get strong I have no desire to play bottom line like if you know how to get strong there is no joy in playing it because your already as strong as you can get but all you do is buff yourself up and put on half way good armor and weapons and you have beat the game without doing the story at all. at that point your just killing time witch means after 38 hours of play time I'm Board of the game because with the right knowledge base you could probably become overpowered in 10 hours or less. also the harder enemy's just are not worth beating let me explain to be over powered I crafted 2 different foods for buffs and 3 different elixirs for buffs and I put on a weapon enchant and a rune enchant on my character that all stacked and to top it off for the boss I crafted and armed 6 different traps with his health at 10% of max if not killing the boss out right and by the time I do all of that I get a 2 silver reward if not in the red and losing lots of in game money or time just to beat the boss or bosses. if you like losing in game money on bosses or time to every boss the endgame is for you but for me the middle game was peak when the rewards made sense because I got money but it feels like I'm beating the bosses for charity it does not feel good at all at late game to me to play. the game has good design but make the quests to beat the bosses pay lots of silver at least. to make the prep work feel worth it.
Walking sim with some of the worst combat in a game that I have ever played with load times longer than Skyrim and somehow buggier too. It has cool ideas and maybe in co op you could manage some of the more unbearable mechanics a bit more but I've given this game far more time than it deserves and my sanity has reached its limit.
Pues siento decirlo pero un bug arruinó mi experiencia en este juego. Me negué a volver a Cierzo a pata después de morir por un bug. Me suicidé hasta aparecer allí y, tras aparecer por segunda vez en la prisión del fuerte, el siguiente reset me llevó al pueblo de inicio con mi mochila pero no sin mi equipamiento (arma y todo el kit de armadura blue sand). Ya estaba siendo injusto el juego, me estaba adaptando ya que es la gracia con Outward. Esto que les comento es una broma de mal gusto, 13 horas perdidas. Muy decepcionado. Volví a jugar coop, la experiencia increíble. Un nuevo bug, la mochila desaparece y no puedo recuperar con todo dentro. Arreglen este juego, no puede estar tan mal desarrollado.
A super-fun non-handholding co-op friendly RPG. There's a lot of diversity in builds that you can do and I'd say there's no bad skill-trees or build, just some that are easier than others and even so, everything has it's downsides. This is a game where planning and prep time matter a lot. If you run into combat half-♥♥♥♥♥♥ you're likely to lose, but if you actually eat the right foods and drink those potions you've been holding onto for hours then you've got a shot! Outward is an open world RPG that supports both online and local co-op. I've never played it local, but my bestie and I have been having a marvelous time with online co-op. There's a host of different outfits, skills, items, and areas to explore and experiment with. Your choices do matter and theirs no scum saving, so once you make a decision you're locked in. Initially, it annoyed me that the game pushes you to make some decisions (like joining factions) without fully understanding what you're getting into, but while the choice leads to one of three very different storylines, you're likely gonna want to play the game again just to try out new characters, abilities, and builds, so don't fret about it too much. I've seen a lot of folks complain about story progression not being shared between host and visitor and that's true, but at this point, its 2026 and we've all played enough Dark Souls and similar games that I don't see how this is still a completely unfamiliar concept. Additionally, for my friend and I, we just decided to do two separate storylines so we could experience two paths at once, essentially. So depending on what kind of experience you want, this can be a positive or a negative (or just play locally or parsec if you really want shared progression). The music is great and atmospheric. There were times that I caught myself humming along to the music and really admiring some of the artistic choices that were fusions of multiple types of cultural music to effectively create something unique. I'm having a great time with the game, both solo and co-op, and I'd definitely recommend this to anyone looking for a fun diverse experience that doesn't hold your hand the whole time and let's you be an explorer. Make your decisions, make your own mistakes, find your footing, and fight for victory.
This game is my escape world. After hours of work, I just enjoy a supposedly an hour play looting every ornate chest in Chersonese before I go to Emmerkar Forest and do the same. Until I realized 4 hours already past meddling to random encounters, going back and forth to sell loot, picking up Gaberries and making Tartines, mining ores until my pickaxe broke, fishing until my harpoon broke, picking up Blue sand at midnight, enjoy strolling in Conflux mountain with purple grass, swinging my Manticore Greatmace and see Bandits fly after hit by Juggernaut, making Horror Weapons and selling them to Levant merchants, listening to relaxing background music, then I go to Harmattan to farm some elemental particles..There goes my supposedly 1-hr play, finished about 6 hrs.. until I feel sleepy. :-D This game is my total immersion for me.
Excelente juego, muy entretenido, buena historia, jugabilidad super buena 100%
10/10 | A Brutal, Beautiful Adventure That Refuses to Hold Your Hand Outward is one of the few RPGs that made me feel like a real adventurer instead of a chosen one wrapped in plot armor. Most games tell you you're a hero. Outward hands you a backpack, points vaguely toward the horizon, and says, "Good luck. Try not to freeze to death." Every journey feels earned. Every victory feels personal. You don't win because you're the Dragonborn, the Savior, or some ancient prophecy. You win because you prepared. You packed enough food. You remembered your bandages. You paid attention to the weather. And when you finally survive a fight that nearly killed you three times, it feels incredible. The world is unforgiving, but that's exactly what makes it memorable. Getting lost in the wilderness, stumbling into enemies far stronger than you, desperately trying to make it back to town with barely any health left... those moments create stories that scripted quests never could. The co-op experience is also something special. Few games capture the feeling of two exhausted adventurers limping back to camp after a disaster, laughing at how badly everything went wrong. Some of my favorite gaming memories came from Outward's chaos. What makes the game truly stand out is that it respects the player. It doesn't flood your map with markers or constantly tell you where to go. Exploration feels genuine. Discovery feels rewarding. Success feels deserved. It's rough around the edges sometimes, but those rough edges are part of its identity. Beneath them is one of the most unique RPG experiences ever made. 10/10. Not because it's perfect, but because no other game delivers the same feeling of adventure. And now, I'm counting the days until Outward 2 arrives. Everything I've seen suggests it's keeping the soul of the original while improving combat, immersion, world design, and character progression and I genuinely haven't been this excited for an RPG in years. If Outward was a weathered adventurer's journal filled with scars, bad decisions, and unforgettable stories, Outward 2 looks ready to become the next chapter. Backpack packed. Waterskin filled. I'm ready to get absolutely destroyed by Aurai all over again. ⚔️🔥🌲
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, German*, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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