
Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.
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Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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[h1] 绝对不建议入手,如果实在想体验火力网的感觉建议直接学习版+风灵月影 [/h1] [b] 现在原制作组跑路做同题材重火力堡垒的独立游戏去了,愿意等的可以搜《Caliber Citadel》,相信是不要理由的.jpg [/b] 当初我对这游戏的期待比黑猴还高 后来你1代搞不下去了,重置2代,没事我可以等。 [strike] 现在你连2代都不搞了,连个公告都不发直接跑路一时间我都懒得骂你了,国g的刻板印象又双+1 [/strike] 重装前哨这游戏已经死透了。
트레일러에 나오는 화려한 화망 구경하려면 60시간을 박아야 하는 거짓말은 안헀다 급 사기치는 게임 플탐의 80%가 초딩용 타르코프 하고있다면 이해가 됨? 비추 주는 가장 큰 이유는 엔딩이 ㅅㅂ 똥을 싸다 말았음 이거 회사가 만들다가 스토리 포기하고 걍 낸거임 미션 선택할때 비행기 하나 남는게 그런 이유 추천 사유 --------------------- 1. 뇌 비우고 자동자동자동자동 이후 디펜스 멍때리기 를 좋아한다? 2. 초딩난이도 타르코프를 반복해도 멘탈이 버틴다 OR 무의미한 개노가다 100시간 해도 화력쇼 1시간 볼수 있다면 좋다 이하 비추 사유 ---------------- 1. 조진 최적화. 7800x3d+4070super 로 qhd 돌리는데 dlss 안키면 50프레임 방어 안됨. dlss 성능으로 키면 프레임은 되는데 글카 사용률이 항상 97퍼. 항상. 기지안에 있어도. 2. 만들다 만 미션. 미션 선택하는 비행기 하나 남는거 보임? 왜 엔딩을 똥을 싸다 마냐?? 거기에 왜 엔딩에 지들 개발진척영상을 올림?? 왜 트레일러로 엔딩 퉁침? 뒤질래?? 3. 게임과 조화되지 못하는 타르코프 파트 개발영상 보면 원래는 타르코프 없이 그냥 물량 디펜스+1인칭 fps 였었음. 근데 억지로 스토리 넣으려니깐 인물들 얼굴 랜더링 대충하고(기계적 디테일과 너무 차이남), 최적화 망하고, 스토리는 너무 쉬워서 하품나고 ㅅㅂ 제대로 준비를 못했으니 초딩요 타르코프라 지루하기만 하는데 소재를 위해서 강제로 해야됨 이게 플탐의 80% 4. 개멋진 화망으로 적 조지는거 구경하려면 고오급자동급탄기 만들어야되는데 대충 60시간 이상 듬. 트레일러 뽕? 응 아직 멀었어~ 이하의 사유로 전 비추합니다. 이 게임 덕분에 아무리 할인을 하더라도 유튭에 게임 검색해보고 사기로 결정했습니다 참 고오맙다 10새들아 타르코프 분량을 좀 압축하고 엔딩만 유기 안했어도 지루하고 노가다가 심했지만 화력쇼는 볼만 했으니 추천은 했을텐데 도저히 용서가 안된다!!!!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, French, German, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我觉得 游戏可玩性还是有的 宣发有问题 有人以为是直接战斗爽 其是 捡垃圾 养成玩法 我个人可以接受 制作组的态度还算可以 虽然 首发时有恶性bug 但是制作组 在出现问题后没有装死 出来直播道歉并承诺了 后续的 三个大版本更新 并且全部做到了 这点我还是比较认可 至少态度给了 剧情方面 不算好 算是买玩法送的剧情 重装前哨的玩法我认为目前是独一份 玩家可以通过捡垃圾 一步步养成自己的哨站 逐渐变大变强 从机枪炮塔 一步步升级为 巨型列车炮 (多就是好 大就是美!)窜出巨型的战争堡垒 规划哨站布局 布局弹药供给 炮台 捡垃圾方面 虽然地图的物品爆率(红色物品爆率稍微加了一点 还是很低) 比较低 以及游戏商人售卖商品 一次性可购买的数量少(后续更新以修改) 这个游戏从发售日开始我就一直在玩 很上头 虽然 游戏内的 有很多不合理的设计 但是这个游戏 算是我很喜欢的类型 不然我也不会游玩300小时 题外话 作为小工作室 他们做的确实不够好 但是我愿意给他们机会 目前游戏也是停更了 游戏底层玩法有较多的问题 在黎明基地 版本更新之后 制作组切割 去开发新的游戏 去制作重装前哨2 我个人表示理解 愿意给他们这次机会 制作组在公布的重装前哨2 概念pv中 展示了 哨站能够移动 无人机自动收集养成材料 我个人还是比较期待的 希望能早日玩上 而且如果是5折 购入游戏 那我还算比较推荐 喜欢塔防 与捡垃圾 的玩家去体验 这个赛道 重装前哨是独一份的体验
哥们到底还活着没,1不更新了,2的制作进度也一点消息没有,人间蒸发了吗
я Русский и хочу читать Русские буквы, тут такого нет, возврат
躲得过烂尾房,躲不过烂尾游戏。宣传的时候标榜什么国产游戏之光给自己贴了一吨金,开发了一半直接跑路。想想这也算咱的特色之一也是给人无奈笑了。这个B工作室以这种态度开发游戏还指望下一代有人会买? 顺便说一下,这B游戏的优点是玩法比较新颖,但除了玩法新颖剩下的基本上就是一坨。本质上来说这B游戏的质量和国内的射击类网游没两样,作为一个单机游戏他甚至搞了个疲劳度设定。主线剧情尬的让人抠脚,进游戏看一堆克隆人带个头盔宣誓,尴尬程度堪称开幕雷击。这B剧本的作者是二十年前穿越来的吗?再说主人公:你要扮演一个身在末日且动不动战场抗命、没什么经验但就是莫名其妙被委以重任的爱豆指挥官,好家伙你说这主人公纯纯就是个混资历的二代我看才贴切些。主线都没有开发完,过来过去就那几个地图。最终BOSS的击杀效果竟然还是个平面贴画。。在说人物吧,就没买几个模型,除了那几个主线任务的人物有脸剩下的所有人都带个头盔,进了基地还以为自己家才是机械人大本营呢。本来想着背靠着这个玩法,慢慢更新慢慢改,早晚也能成个大作,谁知道直接就烂尾了! 服!
Abandoned game. Story was alright, gameplay was fun and interesting. Was really looking forward to what it could've been but sadly nothing happened. Heard they're already working on a sequel so don't have much hope rn.
A lot of people gave this game a negative review, causing me to hesitate before buying this. Am I glad I did buy the game though. TL;DR This is a niche game and not for everyone. Be ready for a few minor bug, your standard unreal engine CTD, the grind for resources and building an epic base to slaughter waves of enemies. If you are on the fence, watch some videos, wait for a discount. However there is absolutely fun to be had int his game, I never expected to come up to 100 hours into the game, I still need to finish the story so I will be getting more hours in. For me personally, it is worth full price. More in depth: The criticism I mentioned at the beginning is valid, glitches like loot being stuck inside scenery happens frequent enough. It is by no means game breaking however. I have had a few CTD happen, but not so many that I stopped playing. In terms of customization, some weapons are very much better then others, some turrets are useless compared to others. The same is true for the classes of your operatives. The RNG element to recruiting means you pretty much always have ♥♥♥♥♥♥ operatives anyway, and no way to fix or upgrade them. Moreover, when you do find a good operative, you better be ready to lose the operative permanently if you ever die or don't make it out of the battlefield. Voice acting: Some people called it trash, or the worst ever. I think this is a little unfair, the voice acting itself is so so, not really good, but I have certainly heard worse. I think what bothers people is that the lip-sync is off, and many voice lines simply repeat during missions, the most common line will be 'The enemy has spotted you; hostiles incoming' followed by 'Phew, that was close, better take a breather' after you decimated these hunter dogs with ease (Note: these dogs can be dangerous, especially early game!). It doesn't bother me too much. This next part can be a negative or a positive, it concerns the grind. You will be busy gathering loot a lot. This can be considered boring, if you dislike this grind there is the option to auto loot, making you gain less loot but saving hours of your time. Personally I usually manually loot, because I am OK with the grind up to this point. The looking for resources makes the positives more worth it for me, so I accepted the grind as part of the process to a better base. So after all that, why do I recommend the game? I really like the progression style, you get to design your own base, you could download those that others made too, your choice, I personally started building my own, and for me this is the best part of the game, watching your own base, for which you grinded the resources too, stand against waves of enemies. Progress is balanced between slapping more turrets on your base and doing the many story line to get better turrets. This means that you can overpower the early levels, or parts where you are stuck but simply bringing more. Having done this early in the game and taking my time to progress through the story I found the game relaxing with the exceptions of 2 points in the main story where enemies scale significantly in strength. In both cases I needed 1 retry to get through due to upgrading my base. This often means setting up the ROE for your turrets and/or adding an extra turret or 2, but never underestimate the ROE.
Is it the cleanest TD Game ever? No. Are the enemys actualy smart... well no. Does it run smooth... well it depends if ur fine with like 10 frames on moving enemys. BUT Its a hell of a lot fun to gather ressources , planing and upgrading your outpost and see it in action, decimating the bots. The rush seeing a new part for the first time or getting a new blueprint or just getting a ressource u need desperately for the next big step at your base. tldr: its not the best TD game out there. But it has a very unique concept that can hook you for hours on end and be very fun to play. Its chill enough that you can just mindlessly play it after work and its not that expensive so check it out if ur interested.
Gutes Spiel leider schon gefüllt ausgestorben. Nicht zu 100% fertig aber trozdem ein gut funktionierendes Spiel Konzept ist mega, Gameplay ist interessant. Während der Tour Modus sehr grindig ist und meist gleich wirkt, lohnt es sich im endlos Modus so lang wie es nur geht zu Überleben, und die macht hinter den Geschützen auf sich einwirken zulassen 90% aller negativen Reviews sind von Leuten die das spiel nicht mal 5 Std. gespielt haben, weil ja, man wird ein wenig ins kalte Wasser geworfen aber Google gibt’s ja auch und es gibt trotzdem viele Pop-Up Tutorials also bitte Kommt alles mit der Zeit Nur wichtig die richtigen Grafik Einstellungen zu wählen
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