
Experience the beginning of the end of Cypress Ridge in this '90s survival horror nightmare at the dawn of the zombie outbreak.
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Media
About
Go back to the beginning of the end in the prologue to Dead Drops’ Studios upcoming Outbreak: Shades of Horror. Experience the undead outbreak as you fight for survival to shine light on the terrible events about to befall Cypress Ridge.
As Lydia, a veteran police officer, race against time through the Cypress Ridge sewers to spread the truth of the Outbreak before it’s too late but beware there is more than sludge and rats waiting for her.
Features
A deep and layered story mode featuring rich exploration and terrifying twists and turns
Narrative driven next generation survival horror influenced by 90s classics with a focus on balancing thrilling action with deep and terrifying environments
Visceral combat using an assortment of firearms, explosives, and melee weapons.
Solve challenging puzzles, including optional side quests to unlock critical supplies
Battle hordes of the undead and gigantic horrific monsters as you fight to survive.
Focus on resource management through a limited inventory where scrounging for supplies
Six brutal difficulty modes designed to challenge players of any skill level is essential to survival
An assortment of action-packed extras and minigames await once the campaign is over.
Play the entire game either in the over-the-shoulder third person mode, or an immersive first-person mode which can be switched at any time during gameplay.
Experience a challenging New Game Plus after you clear the campaign with new threats and dangers as you try to survive with your equipment from your last playthrough!
Bleeding edge graphics powered by Unreal Engine 5.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Don't be dumb like me and not get the irony of the other reviews. This game is like Resi but if you gave it 30 FPS and every time your player jumped, it screams. Not to mention the "monster screaming" which will shake your entire screen to the point of motion sickness every 5 steps. Maybe buy it for like a 95% sale. but still probably not worth.
I'm a big big fan of classic survival horror games, and unfortunately this isn't worth the time or money. I've given it a fair chance but it's just so rushed, cheap and sloppily put together. Core game play is breaking open boxes, finding numbers to open doors and hitting zombies with a tiny metal bar that breaks your characters arm each swing. Stamina drains from every single action, the biggest drain being...picking up items... Infection rate is constant and goes up way too fast to the point you need to plan your route almost perfectly. Only way to lower it is a rare blue herb. Zombies are everywhere and running past them is difficult due to their hitboxes taking up whole doorways, stairs and corridors, so you need to fight them, wasting time, ammo and infection. You can't take bites to push them off either, so you need to fight them or die to the immovable zombie wall. Enemy placements are not well thought out at all. You can't force players to fight so many enemies when the infection rate goes up so incredibly fast. Environments are ugly. All underground and industrial. Long stun boxes when knocked down, or when falling from forced falls, resulting in enemies getting free hits. I'm all for a game being difficult if it's fair, but janky controls, bad combat, and limited save spots just make it brutally unfair and just the to pad the game out. It's a 2 hour game forced to be probably 4 hours or so due to overly bland big areas to slog through, repetitive 'hidden code' puzzles, and an unfairly hard difficulty. There are so so many small and single indie devs releasing incredible survival horror games that this dev's constant defence of 'two dev team' doesn't work when people call it out for the rushed slop that it is. All of this doesn't take into account the price! if you must try it, wait for it to be at least 85% off. Probably more like 95% though. Avoid, and play something else.
We have Resident Evil at Home! I am amazed at how much improvement this developer has made since ditching Unity and moving to Unreal Engine. It is a night and day difference. Hank's side of the campaign isn't available yet but will be a free update in the near future. You will be exploring and backtracking a lot. Also, you get rewards by backtracking especially when you have certain weapons on hand. This game is Crate Breaking Simulator 2000 (seriously, you will break crates). Pros: Great atmosphere/ Love letter to RE and Silent Hill Nice graphics ala UE5.4 (Huge jump over devs prior Unity games) FPS/TPS-Over The Shoulder views Decent controls (much better mouse/keyboard controls compared to prior titles in Unity) Nice music (inspired by Silent Hill 3) Decent Voice acting Nice Dismemberment (can use to your advantage to kite zombies) Like FMV sequences (Want more of them) Lots of Unlockable Bonus Content/Modes with a great variety Multiple difficulty levels with New Game Plus (locked to difficulty though) Nice replay-ability Unlockable Cheat codes FOV Slider The developer is open to constructive criticism and feedback, and they are very quick to make patches Cons: Performance Heavy (Use DLSS/FSR and Screen Percentage together) Some Shader compilation stuttering (Dev is aware and will patch) Map is terrible Some janky animations especially with Boss type characters (can be almost comical at times) Wish there were some motion comic/in-game cinematic instead of Text for certain events in the game Some items required closer inspection to see that they needed to be interacted with such as the electric box Limited puzzle variety Jumping Puzzles (I hate jumping, lol) Way Too many crates to break Recommend: Subtitles/UI for multiple languages More polish on animations especially for bosses Appreciate more sign posting\highlighting on electric boxes and panels that can be interacted with Prefer more variety in puzzle design Fewer Crates in level design. Way Too Many
https://www.youtube.com/watch?v=6GO_O4c9P7Q I did repurchase it for a more fair review after things were fixed... a bit Updated Review: I actually love the game, but everything in this game falls just short of the mark, it's a little too hard, there's not enough carrying room, there's not enough items to find. the optimization is poor making it hard to get 60fps with a 4090 in 4K. I didn't like it at all when i first played it because it's easy to get lost, the map is not very intuitive, some levels are hard to know what to do. also you can't shoot when crouched and having to hold right mouse to shoot is annoying when right mouse should be just for more accurate aiming. But there is a lot of content and it is finish-able. the Dev has been fixing some of these issues. If you're having trouble I have some tips and cheat codes to help you out. I am on the fence about recommending it in this state and at this price, but I am giving it a hesitant thumbs up in hopes they keep updating these issues.
WOW....this game is terrible and overpriced! Played for almost an hour but cannot play it anymore; keeps crashing and locking up my controls. I plan on refunding? The game is unbalanced; player is always infected, hurt or lost. And as i stated above the game also suffers from poor performance and needs a lot of optimization. The map is useless and you will die a lot. The save feature is horrible, no auto save so you have to find one of the very few save places. Once you die then you go back to the beginning because you don't have a save. A very frustrating game!
Been following this dev's games for awhile. And they keep getting better. I really enjoyed the simple arcadey shooter Railbreak they released last year. If you like games like RE2 remake, you'll probably enjoy this, but don't expect that level of polish and tightness, it is an indie game with some small awkward animations and tiny bits of jankiness. But it's otherwise pretty good, and has a nice mix of kind of old school style RE survival horror with controls and combat more like RE2 remake. My only major complaint is that $25 is probably a bit much, but catch it on a sale and it's worth it.
Only 20fps, rubbish game, please give me a refund, rubbish
This is the best effort yet from Dead Drop Studios. Great graphics, smooth controls, very responsive to the community when issues arise. Definitely a great addition to the survival horror genre and I recommend it to anyone that loves the genre.
スタミナゲージ制があるバイオハザードっぽいTPS/FPSです。 難易度は結構難しく、サクサク進める感じではないです。行ったり来たりすることが多い。 足場から落ちないよう慎重に移動するアスレチック要素があります(落ちたら大ダメージか落下死)。 セーブはバイオハザードのようにインクを使い、タイプライターで行います(セーブ回数は有限っぽい)。 まだ序盤でハンドガンすらありませんが、ゲーム内の説明によると多数の近接武器もあるようです。 最初のボスとは鉄パイプで戦わなければならないようですが、難しい。 Good ・FPS視点/TPS視点がワンボタンで切り替えられる(方向キー上) ・序盤の下水道の雰囲気が良い Bad ・スタミナゲージ制で、スタミナ管理がかなり厳しい ・左スティックを押し込んでないと走らない(スタミナ消費が激しいので短距離しか走れない) ・大体の設定項目を低にしてもフレームレートが30以下しか出ない(2060 super) ・セリフの英語字幕が表示できないので聞き取りが苦手だと厳しい ・インタラクト可能な金網などに対してマークが出ないのでやや分かりにくい ・アイテムを拾っただけでスタミナを大量に消費するので、連続でアイテムを取得できない ・ダメージを受けながらも飛び降りないといけない場面があり、体力が低い場合はすぐ落下死する(回復アイテムがないと容易に詰むのでは?) ・モーション(走る・ジャンプなど)がぎこちない ・常に感染度みたいなのが上昇していく(バイオハザードアウトブレイクみたいな感じ)。感染度が高くなると被ダメージが大きくなるなどペナルティがあるようです。 総評 おそらく、何度も死んでやり直すことが前提のゲームデザインなのだと思います。 その点を許容できるかどうかが、ポジティブ評価/ネガティブ評価の分かれ道になるかと思います。 現段階では、総合的にはやや「おすすめしない」寄りの「おすすめ」です。 製品のイメージ画面ではヒスパニック系?女性と忍者?が主人公ですが、ゲーム内ではアジア人女性になっています。開発途中でキャラ変更があったのかもしれない。
I backed this game a year or so ago on Kickstarter, and it's cool to finally see it come out. If you've played their previous title, Contagious Memories, this is a pretty big step-up in terms of graphical fidelity and game play. If you've played games like Resident Evil or Silent Hill, I'd encourage you to give this game a try. I'll say to anyone having any issues, hop in the Discord. The developer is super responsive there. There have been a few bugs reported by people that were found on day one (the Steam version has been out for about five hours as I write this review), and he's already publishing a patch to fix them.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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