
Experience an immersive and horrifying episodic single-player survival horror nightmare. Trapped alone in a desolate manor and hunted by monstrous foes, you will need to scrounge for supplies, manage your resources, solve puzzles and battle the undead to survive.
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Outbreak: The Nightmare Chronicles risulta essere un clone di base dei primi Resident Evil a cui si ispira in tutto: atmosfera, gameplay, telecamera, inventario, salvataggi. Molto breve ed incompleto (non ha tutti i capitoli rilasciati) segue un suo lineare e stucchevole percorso narrativo. Il personaggio, Lydia, si troverà a lottare per la sua sopravvivenza in una magione oscura e misteriosa infestata da non morti ed altre mostruosità di dubbia identità, seguendo il solito canovaccio del cercare armi, munizioni e medikit, risolvendo enigmi, aprendo porte e ripulendo ambienti dai loro "ospiti" indesiderati. Il tutto, da gestire tatticamente in un inventario poco capiente in cui si dovranno fare delle scelte su cosa tenere e cosa lasciare nelle "solite" stanze Safe Zone munite di casse ripostiglio. Di conseguenza, il backtracking onnipresente anche in questo titolo, vi costringerà in un avanti e indietro continuo e avvilente da un ambiente alla stanza con ripostiglio o con salvataggio. Le safe zone, sono distribuite in maniera sequenziale e proporzionate all'avanzamento del personaggio nei vari ambienti di gioco sino alla conclusione del capitolo, rendendo questo via vai un pò più sopportabile. La telecamera disorienta il giocatore, in quanto, essendo fissa, non sempre lascia intendere la giusta direzione verso la quale si sta procedendo. I punti morti della visuale, costituiscono un problema perchè a volte, proseguendo nel movimento, potreste trovarvi improvvisamente faccia a faccia con uno zombie che vi attaccherà rapidamente privandovi di preziosa energia vitale. Per superare queste difficoltà di gestione della telecamera, consiglio un approccio più cauto soprattutto nelle immediate vicinanze di una svolta ad angolo in un corridoio o di un cambio di ambiente. Fermatevi un attimo ed ascoltate. Se nelle immediate vicinanze c'è un mostro, si sentirà il suo lamento. Vi ricordate cosa succedeva al buon vecchio Carnby in Alone In The Dark The New Nightmare? Per cui, solito clichè, dei vecchi Survival Horror di vecchia scuola, vi armate e...vi preparate allo scontro. Punto. Di una semplicità imbarazzante. Aprire una porta ed accedere in una stanza appena sbloccata, comporta quasi sempre la scoperta che non si è soli e che non fate una visita guidata sgranocchiando popcorn con le cuffiette e la musica a palla nelle orecchie. Aiutate Lydia a sopravvivere ed avete finito questo breve capitolo. Il gioco presenta due modalità di sfida: Modalità Storia: Survival con risoluzione di enigmi e un numero di nemici di default, Modalità Battaglia: per gli amanti degli shooter, uccidere molti nemici e guadagnare l'uscita dalla magione infestata. I trofei sono facili da conseguire e tutti sbloccabili in quanto consequenziali a certe azioni del personaggio o alla prosecuzione del gioco fino alla sua conclusione. Infine, la grafica e il sonoro entrambi discreti, accompagnano il giocatore in questa ennesima trasposizione videoludica del genere Survival/action. Chiaramente, il marchio Resident Evil, è tutta un'altra storia. Per fortuna...
i would like to call this a tribute to RE 90's.. but controls are crap and camera just annoying. All elements that worked well with RE work bad here. Too bad. I don't like to be hard with people, but wondering if Dead Drop Studios are conscient how much they fail to bring back to life the Mikami and Kamiya ideas. You want to play a decent RE tribute : go directly to Daymare 1998. You want to play honorable old school survival, go directly to Song of Horror. Or replay RE Rebirth master piece.
just play RE this is of course a much cheaper alternative but I feel your time would be better used replaying those classics then...... this.
This game is basically a clone of RE1 where you are trapped inside a mansion.And when i say clone i mean it, everything from tank controls to user interface to inventory screen, everything is a copy of RE1. The graphics are early gen PS2 level which is fine. The mansion isn't as complicated or spooky as RE1 but still not too bad. The zombies in this game are bullet sponges and take atleast 3-4 headshots to go down. The puzzles in this game are also nowhere as involved as RE1,they are mostly find the number combination puzzles. The game is divided into 4 episodes and i only played the first, the rest are DLCs which need to be purchased separately. Overall this is an okay game if you want to experience 90s style of RE again.
Годно. Типа резика, от фанатов для фанатов. Мне понравилось, только цены на другие проекты от этого же разраба слишком завышены как по мне, а так бы их тоже взял. А Здесь будет кошка, люди, которые будут пролистывать страницу, могут погладить ее. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Un juego muy corto y poco original,. Ya que quieren simular la jugabilidad de resident evil clasico, al menos superarlo no es mucho pedir con los medios que hay hoy en dia.Finalmente por muy fan que seas de resident evil o que simplemente te mole la tematica zombi como a mi no lo compres.Malo para el precio que tiene los hay mejores mas baratos, de igual precio o free to play. Saludos
Outbreak: the nightmare chronicles es un videojuego del género Survival Horror clásico que, sin pretensiones, consigue ser un tributo a la saga Resident Evil y divertir con sus sólidas mecánicas jugables durante unas 4 horas. Recomendable para pasar 1 o 2 tardes entretenidas explorando opresivos escenarios mientras nos defendemos de mutantes hostiles. Lo valorarán especialmente los nostálgicos que disfrutan con experiencias retro a modo de homenaje del primer Resident Evil. No vamos a encontrar ninguna mecánica jugable original y sorprendente, tampoco un guión relevante, pero sí una campaña con una jugabilidad sólida sin ningún tipo de error y que es disfrutable tanto a nivel de combate, como de exploración o de diseño de niveles. Ya es más de lo que otros han podido conseguir. 7'2 Análisis completo: https://yexreviews.wordpress.com/2020/10/18/outbreak-the-nightmare-chronicles-2018-2020/
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I recommend the game, although I am not that impressed with it. I wish I could give a "neutral" review... While I had a lot of fun playing through the first few chapters, I feel like the game is stronger during the beginning. The final chapters felt too short and the ending is pretty much disappointing. That being said, the game is a pretty good tribute to the classic Resident Evil trilogy - which I grew up playing on the PlayStation, the environment gave me fun nostalgic feelings. I loved investigating the environments just to see what I could find. The enemies were OK and one of them reminded me of the Hunter from RE. Now, there are a lot of small issues - nothing game breaking, but still enough to catch your attention if you've played games like the Resident Evil series: 1) There is no map function - while the chapters aren't that long, it could be helpful to see where I'm going, some rooms in the first chapter look alike so a map would be greatly appreciated. 2) Some chapters feel unbalanced - I've finished up a chapter with over 30 handgun bullets, but in the next one I was struggling to find anything. There's an incredible abundance of floppy disks - the game's "Ink Ribbon", and you also get loaded with guns easily. Some enemies take several hits with stronger guns to die and in other instances you can down the same enemy with very few shots. 3) Lack of puzzles - The game has notes to read and piece together a story and also has a nice ambiance. However, when it comes to puzzles, there are none - except find the key to unlock a door or the code for a door. For example, I feel like it's so easy to get a hold of 4 different guns, but there's no catch, no trick to being able to do so. 4) Item combination - I feel like some items should stack, like the floppy disks, however, each of them takes up a slot in your (very limited) inventory. Also, if you're by an item box and try to, say, put some handgun ammo from your inventory over the same ammo in the box, it won't combine them, it'll swap. On that note, if you reach over 50 bullets, then you'll need one more slot because the maximum you can carry in a single slot is 50. 5) Enemy sounds and behavior - I don't really know if I paid close attention but felt like all the different enemies had the same sounds, and all they all attack in the same way - by beating you up. Felt the need to point that out because some monsters are so cool-looking, but they behave the same as the standard zombies. 6) Losing all your gear when a chapter ends - I guess I can understand that giving each chapter a fresh start might be easier to do, but since I played through all of the chapters back to back, it felt a bit weird having to collect the guns again. As I mentioned before, I haven't found anything game breaking - during my play of the first chapter, everytime I entered a new room my flashlight would turn off so I had to keep turning it back on. Also sometimes the character would stick to running without me holding down shift. I'm sorry it sounds like I'm just bashing the game, but I had fun, and would love to see more like this, honestly. I'm a huge fan of the Alone in the Dark: A New Nightmare game, and I'm dying to see some old-school survival horror taking place in a huge mannor again.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Momentum
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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