
SinaRun is a momentum-based platforming and speedrunning game. Find a level you love, play it hundreds of times and try to become the best on the leaderboard!
Modeled estimate, not a reported figure. How we estimate →
About
SinaRun is a momentum-based platforming and speedrunning game.
The goal? Simply make the best time! What makes you different from the other players is not the cheap abilities you can get on the playground. It's how good you'll be at finding the best route, optimizing your jumps and sharpening your turns.
Find a level you love, run it hundreds of times, and maybe, just maybe, claim the top spot on the leaderboard!
16+ Levels with multiple paths. Finding a good route is the first step toward a good time!
Online Leaderboards (Beat your friends or compete in the global leaderboard)
Music by General Fuzz
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Polish, Spanish - Latin America, Swedish
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just a heads up to anyone wanting to buy this [b]now[/b]. I explicitly remember this game and it was probably the first game I returned as it was around the time Steam introduced Steam refunds 10 years ago. Yes, this game came out 10 years ago back in 2015. I think it must've just randomly transitioned from Early Access, but I highly doubt anything has changed. (Possibly some music due to rights changing?) I absolutely would prefer to not leave a negative review for a game and just return it and ignore it, but for this one I need to make an exception. I was pulled into this game because I love first person platformers and games with a sense of speed and games with unique aesthetics and good music. Judging from the trailer and screenshots this game was perfect as it had all those things, but it's not until you get the game in your hands and take control that you'll notice something is very, very, off. The controls and physics are pretty terrible for a game like this. I can't remember exactly after a decade, but momentum was off, jumps were floaty and strange, platforms were icy and slippery, and you're expected to do very accurate and precision platforming while the movement just isn't designed for it. You will spend most of your time dying over and over, missing gaps/platforms, and sliding all over the place on tiny precise and abstract shaped platforms. Is this game nice to look at? Yes. Is this game cheap? Yes. Is it worth a shot if you're into these kinds of games? Perhaps, but be prepared that it most likely won't be what you're expecting unless you like dying over and over and having to abuse and adjust to the game's amateurish physics and movement that aren't intuitive at all for a first person speedrunning platformer. Since this game was released about 10 years ago, many other games have since been released and done what this game tried to do, but much better. If anything has truly changed from 10 years ago, I apologize to the developer. Good luck, have fun and I wish the developer well on their future endeavors.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличный фон для профиля стим.
Not my type of game, sadly. ‘Die again, try again’ games can really get to me and SinaRun’s floaty and slippery movement didn’t mix well with me either. However, I would love to see SinaRun grow. The game has been on my radar for some time and I thought I’d pick it up after the developer posted an update for the first time in a long while. It’s great to see someone come back to a creative project that’s important to them. Perhaps the game would benefit from a series of far simpler stages to allow more time for new players to adjust. Also, it’s a personal preference, but some extra mechanic like a short double jump to add a little survivability to each run could go a long way. If there’s emphasis on getting the best time, why not make success more accessible in order to leave the player with a ‘nawh, I can do better’ attitude. Best wishes to the dev.
EDIT: While my opinion on the game is that it is still fun, I would not buy it with any expectations of it changing. The dev is nice and the game is/was clearly a passion project. The music is beautiful, the maps are fun, and the movement feels good--it's not a bad price for the game and the content you get. It's peaceful. But the game at this rate is incredibly unlikely to be finished. Last time I checked the multiplayer does work but I cannot for the life of me remember how well. The characters have no animations which doesn't bother me but might bother you. I enjoy the game, but I firmly believe the state it is currently in is the state it will forever be.
так много я еще никогда не падала
Schwammige unpräzise Steuerung verursacht mehr Frust als Spielspaß
прекрасные фоны
It feels like the character is wearing shoes made of ice dipped in Vaseline.
Very long early access now (10yrs) fully released but Idk.. cheap and looks good but the surfing is just not it and most maps arent that great ngl.. Very unintuitive sadly.. "momentum" not really.. there isnt even a velocity meter or anything to guide u.. plus anything that isnt running as straight as possible is negative.. much better options out there with more intecret maps that actually have multiple pathes and not an obvious best one.. call it skill issue or whatever u want but I'll be refunding this even tho I got top10 placements once.. This game is in long dev time and it shows.. cus it has the one thing that a lot of indie titles use to have.. The creators lack of being able to look at their game and ask themselves "is this fun or am I just doing this because "its the thing that u do"" aswell as being able to view the game from a new players prespective.. Hopefully u continue to improve. best of luck in the future
[h1]That's not the game you wanted[/h1] [h1]Don't waste your money, if you want to play B-hop games, go Counter-Strike[/h1] [h1]If you want the steam trading cards or profile background, buy it in community market[/h1] It's the kind of game that you will only play once immediately after you bought it, then it will lie in your Steam library and you will totally forget everything about it.
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Players by region
Where this game's players are, estimated from review languages.
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| $8.1M | 13.6K | 95% | $19.99 | |
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| $10.4K | 18 | 89% | $14.99 | |
| $4K | 29 | 59% | $3.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $15.2K | 57 | 58% | $14.99 | |
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