
Build your own mining company from the ground up. Extract resources, operate heavy machinery, construct infrastructure, and grow from a laborer to the King of Klondike.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been sent to one of the northernmost regions operated by Company Mining Corp, where a vast wilderness filled with resources, opportunities, and challenges awaits.
Starting with limited equipment and experience, it is up to you to prospect for ore, establish mining operations, transport materials, and build a profitable company from the ground up. Every load of ore sold brings you one step closer to expanding your fleet, unlocking new equipment, and taking on larger projects.
Dig, blast, build roads, process materials, manufacture products, and develop your own industrial empire across multiple large maps.
Establish production facilities, create logistics networks, and shape the landscape around you as your operation continues to grow.
Throughout your journey, you'll gain access to a wide range of vehicles and machinery, each of which can be customized with lights, GPS systems, paint jobs, tires, tracks, and other upgrades.
From a lone laborer operating basic equipment to the owner of a massive industrial company, every decision and every project contributes to your progression. Work your way from Level 1 all the way to Level 70 and earn the prestigious title of King of Klondike.
Whether you choose to focus on mining, construction, logistics, production, exploration, or ambitious community projects, the path is yours to create.
Out of Ore supports multiplayer, controllers, joysticks, steering wheels, and head tracking through OpenTrack.
The game is a "Work in progress" and still being developed by a small 6 person crew
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
how about version 1.0 before DLC? how about early access until 1.0? fraud? or
General Synopsys: Open world, vehicle intensive mining, Power station crafting and designing Open or Underground Pits for Iron, Gold, Copper, Aluminum with the scope of Mega Mining Corporations. This game is best for Multiplayer Teams which is much more fun together. The Good: Open World, Built anywhere, Design Power Plants & Processing Plants, Pits and Mines. Play together with friends or solo. Several Excavators, Loaders, Bulldozers and Rock Trucks and Gargantuan Mass Excavation Systems. Make your own roads with asphalt from the valley to top of mountains. A touch of Production and Material Crafting but limited. Relaxing game overall. The bad: The Content needs optimization especially vehicles ie: Lights, Steering, Scaling, Torque, Visibility, Sound, Weight. No Tow trucks or General Classification for which mining purposes. Meaning You have a Massive Rock Truck with a Smaller Excavator, or only one tiny compacting machine but a Gargantuan Mass Excavation who cant go over a small dirt bump. Lacking Production Chain and Mineral Variety ( ie No Salt Mine, Oil Shale, Marble, Granite, Tim, No lakes or Rivers) Lacking Production Industry Potential: The devs do listen however money talks, few resources small group. I will say they are slower to respond but are strategic. I hope they do realize its potential and continue the momentum or competition will steal the show.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Didn't expect the DLC cash grab, over half the price of the game for a map and four barely finished machines. A project that is basically a world engine with some assets and functioning (kind of) vehicles from a modding group. Close to 2k in sales on the game, would think the updates would be a little more serious. There is obviously a market for this game, but I can't promote it, with every Friday feeling more like checking the repo for new mods than getting actual updates. For the price of the game and DLC you might as well get BeamNG, a game that runs better, pays more attention to detail, AND HEY THEY JUST ADDED DUMP TRUCKS AND LOADERS.
honestly got this game expecting more, turns out that's 25$ down the drain. There's no real quests or reasons to even achieve the quests there are in the game. It has a cool concept but there is no real challenge to finding ores besides luck. Like I said cool premise there's just no real feeling of accomplishment LOL
Great chill game. Every update adds a great deal of improvements. Fairly solid - very few bugs for a early access game. Lvling is stable. quests are ok but not necessary to go through the game. addition or power , water and automation have added a lot to the game . The addition of skill boosting helps too. graphics, audio, and equipment are very well done. Dlc. are nice , not too high priced and add to the game, but not needed to enjoy it.
TL;DR: The game in it's current state is worth to play around with when it's discounted, but dont expect the physics and overall polish to be great. I have played this game for a good while and do quite enjoy it, however I do not think I can recommend it with the recent developments or rather lack thereof. Right now the developers seem focused on adding features outside the main gameplay loop like the electricity grid factory building mechanics and are improving the vehicle variety. All of this is great in principle however, the physics in the game still feel not adequate, it's a game wholly dedicated to simulating eath moving and hydraulic vehicles, as such you would think it would be reasonable to expect that these parts feel good, here are my issues with it: - All vehicles control very lightly, it doesn't feel like you are driving a heavy piece of equipment - The hydraulic simulation does not feel like it simulates hydraulics at all rather just applying a linear motion to the joints and call it a day - Digging dirt is still very buggy leading to multi-100-ton vehicles flipping and flying away - All vehicles sound the same. Additionally the already existing vehicle models were between good and gorgeous but the more recent additions like the large bucket wheel excavator just look goofy. These points alone would not be enough to warrant a negative review however: In the last couple of months there has been no news or updates regarding any of the features mentioned in the description of the game (power, gear, mods, auctions, foliage, drilling, trains, cranes, draglines, asphalt), only talking about new vehicles. The physics revamp which they had promised multiple times (last in the upcoming for 2025 video where they promised to rework all of this in 2025), which there has been no update on. I understand that the devlopers of this game are a small team of 5 can not realistically be held up to the standards of AAA game studios, scratch that, the standards of dedicated indie developers and that money is probably quite tight with this honestly quite niche game with an estimated amount of sales above 100k. However releasing now the second DLC for this game which the description mentions is still a work in progress but not marked as such in steam. Feels like quite the punch in the face. In conclusion: I like the game, however I think its at risk of becoming stagnant in its current state since the promised features are just not happening in the timeline they said they would and there has not been any communication on said features. As such with the release of the new DLC I feel compelled to write review. If the state of the game changes for the better with more clear communication on what is going on and my pain points addressed I will update the review accordingly.
Errghh Yahh I like the game but I guess I bought the Supporter pack long ago and now a DLC and the game not even out of Early Access yet. Is this game gonna have a bunch of DLC's before the game even comes out?
They just put out major content in a DLC while in Early Access and game is far from finished
Unfinished game, early access content at best. Almost zero development progress. If there is progress, it's bugged or half baked. Bugs are rarely fixed. Communication with the dev team is a joke. Now they release a DLC at half the price of the base game with content that should be in the main game. (the same vehicle just scaled up + an empty map) Still no mod support, still no proper automation, still no asphalt, still NOTHING but empty words after 3 years in "beta". If they would have added good mod support at least, people could have fixed things on their own. But the devs are either too incompetent to achieve this, or don't want to do it because they couldn't milk their players with overpriced DLCs anymore then. AVOID
This game has made a TON of progress over the last 3 years and has absolutely crossed into the quality level required to reccomend the game to other players. If you are looking for a challenging, multiplayer friendly simulator, this is an excellent choice. The game is difficult, slow moving, and extremely self-guided and I would absolutely consider the game to be more on the hardcore side of simulators. The machine controls respond well to simulator gear though much of the dirt physics require additional work (and are in active development as of this review). I do hope this game continues in it's development as I think the potential is exceptional and there is a huge vacuum of strong mining simulators at the moment, but the work that has been done here is already worth your time. Just be ready for a tough experience, the start will be rough and you will likely need to find a guide or two to get started with this. The learning curve is a bit steep but it is rewarding. To the NMC team: Don't sleep on the potential for console support on this one, console players would put hundreds of hours into this. I am not sure what that cost would look like for you at this stage but would almost certainly be worth the investement. Thanks for everything you do with OOO.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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