
Build your own mining company from the ground up. Extract resources, operate heavy machinery, construct infrastructure, and grow from a laborer to the King of Klondike.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been sent to one of the northernmost regions operated by Company Mining Corp, where a vast wilderness filled with resources, opportunities, and challenges awaits.
Starting with limited equipment and experience, it is up to you to prospect for ore, establish mining operations, transport materials, and build a profitable company from the ground up. Every load of ore sold brings you one step closer to expanding your fleet, unlocking new equipment, and taking on larger projects.
Dig, blast, build roads, process materials, manufacture products, and develop your own industrial empire across multiple large maps.
Establish production facilities, create logistics networks, and shape the landscape around you as your operation continues to grow.
Throughout your journey, you'll gain access to a wide range of vehicles and machinery, each of which can be customized with lights, GPS systems, paint jobs, tires, tracks, and other upgrades.
From a lone laborer operating basic equipment to the owner of a massive industrial company, every decision and every project contributes to your progression. Work your way from Level 1 all the way to Level 70 and earn the prestigious title of King of Klondike.
Whether you choose to focus on mining, construction, logistics, production, exploration, or ambitious community projects, the path is yours to create.
Out of Ore supports multiplayer, controllers, joysticks, steering wheels, and head tracking through OpenTrack.
The game is a "Work in progress" and still being developed by a small 6 person crew
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would love to be able to recommend the game. I have played it since its release and put almost 450h into it. For a time it was great fun. It delivered what it promised. Where there issues, sure, cause for a long time it was a single developer game. But the core gameplay worked, all vehicles worked with a few quirks here an there. Yet sadly for the past 1,5 years the game gradually gets worse. The core dirt physics that were a unqiue feature when the game released, were exchanged for another approach that to this day renders dozers and graders utterly useless and creates other issues. Vehicle physics, never a great point of the game, don't get improved although announced otherwise. On the other side features and vehicles are added, that add no value to the gameplay. They just make it unecessary complex and put barriers in for starting players that were not present before. Probably the success of the game is its curse. The devteam seems to have lost focus and a clear vision what the game should be. Well and long time known core issues that need improvement and overhaul are not tackled, but left as they are for month and years now. So in its current state, with unresolved issues present everywhere and more basically coming with every new feature added. I really cannot recommend it anymore...sadly. :(
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PLS add Polish language
-Devs screw around with things that already work instead of addressing years-old issues. -Devs sell DLC for their unfinished game. -The XP system is totally borked and probably one of the worst in any game. -Controlling the vehicles feels off, the camera is always in the way of things, buckets don't fill, dirt just vanishes, and gearboxes don't work correctly. The list is endless. -The game has been in EA for way too long. Progress is too slow; it seems like a hobby project, to be honest. -Might become good when and if it ever releases sometime around 2040 at this pace. -Frustrating, tedious, time-killing nonsense. It's the Cattle and Crops of digging games and will most likely go the same way sooner or later. -146 hours of giving this thing a chance that it didn't deserve — 145.5 of those hours were pure and utter disappointment and frustration. - No aim, no goal, no real game - a pure sandbox with lackluster systems.
Сыро. Очень сыро. Из плюсов - прикольно копать, крутая оптимизация, приятная графика, проработаная техника, а из минусов - все остальное. Баланс отсутствует как таковой. Насыпал на землю угля, поставил нефтекачки, альтабнись, глянь пару серий сериала, открой окно, продай нефть, повтори х100000 раз - игра пройдена. Твои трудозатраты никак не окупаются. Ты можешь 100500 ходок сделать на экскаваторе или другой машине и это все ещё будет дешевле афк фарма нефти. Заводы не забаланшены. Их просто нет смысла делать. Нет смысла думать об оптимизации ибо конвейера и трубы не апаются никак, денежного выхлопа с них так же ноль. Где люди находят камни и что то кроме угля, песка, кремния и голды - яхз Ядерка - имба для раскопок. Какой смысл делать 100500 ходок копая гору, когда можно поставить 1 бомбу которая все снесет подчистую - непонятно. Вот и имеем прикольную механику копки, отличную технику и полное отсутствия смысла применения как первого, так и второго.
The game is fantastic for what it is striving to be, but nontheless game is filled with bugs and cannot be played with it's current state. One major ick I have in this game is trying to drive a truck or a pickup feels like playing sega arcade driving.
Oh man what a disaster this game is turning out to be. It was going in the right direction, steady development though probably misguided in focus if you are aiming to go into release and out of early access as they were adding new vehicles at a steady rate instead of fixing the physics like do you wanna see a 25 ton vehicle leap into the air and do backflips just because you entered the cabin? There is so much placeholder and incomplete gameplay. Simple stuff like setting prices, actually implementing the vehicle replacement parts etc. Right now you can remove a broken worn out hydraulic system and sell it for the exact same price as a new one. There is no difficulty factor at all, it is super easy to become profitable with zero effort. Then they called it "Done" and left early access. This game wasn't released, it escaped. Now into DLC's. Without a major refocus on the business model and a shift into genuine development and some catchup on the technical debt built up so far, this is just going to be an ongoing disaster. What a pity.
Yeah, no, you don't get to release DLCs before the core game isn't finished. This is at best a prototype/preview at the current state. It's a shame, because the game was actually going in a good direction..
I want to start by saying that I have really enjoyed playing Out of Ore. I am also one of the owners of the CORE gaming community, where we run a server that anyone is welcome to join and play on. Out of Ore is, or at least was, a really good game. It worked well, the developers seemed to have a clear vision, and it genuinely felt like they had created something with a lot of potential. Unfortunately, after the latest update, things are starting to feel increasingly half-hearted. It feels like the developers are no longer listening to their community. Beta updates are being pushed to the live version despite testers and players reporting that things are not working properly. Feedback from testers seems to be ignored, and compared to how development was handled before, it feels like the studio has made a complete 180-degree turn. I don't know what has changed internally, but something definitely feels different. I want this game to succeed, and I hope the developers can get things back on track. But with the direction development is currently taking, I would recommend waiting before buying the game. See what direction the developers decide to take first. I would also recommend joining their Discord and reading what the community and existing players are saying before making your decision. There is a genuinely great game here. I just hope the developers start listening to the people who play and test it before that potential is lost.
General Synopsys: Open world, vehicle intensive mining, Power station crafting and designing Open or Underground Pits for Iron, Gold, Copper, Aluminum with the scope of Mega Mining Corporations. This game is best for Multiplayer Teams which is much more fun together. The Good: Open World, Built anywhere, Design Power Plants & Processing Plants, Pits and Mines. Play together with friends or solo. Several Excavators, Loaders, Bulldozers and Rock Trucks and Gargantuan Mass Excavation Systems. Make your own roads with asphalt from the valley to top of mountains. A touch of Production and Material Crafting but limited. Relaxing game overall. The bad: The Content needs optimization especially vehicles ie: Lights, Steering, Scaling, Torque, Visibility, Sound, Weight. No Tow trucks or General Classification for which mining purposes. Meaning You have a Massive Rock Truck with a Smaller Excavator, or only one tiny compacting machine but a Gargantuan Mass Excavation who cant go over a small dirt bump. Lacking Production Chain and Mineral Variety ( ie No Salt Mine, Oil Shale, Marble, Granite, Tim, No lakes or Rivers) Lacking Production Industry Potential: The devs do listen however money talks, few resources small group. I will say they are slower to respond but are strategic. I hope they do realize its potential and continue the momentum or competition will steal the show.
Nach 170 Stunden kann ich nun auch mal eine Rezension schreiben. Das Spiel ist Klasse und hat von mir eine klare Kaufempfehlung. Wer von den Updates profitieren möchte sollte zu aller erst auf die Betaversion umstellen (unter Spieleigenschaften. Updates kommen im regelmäßigen Abständen und liefern neue Inhalte sowie Performanceverbesserungen. Steuerung und Gameplay: Läuft alles sehr leicht von der Hand auch wenn einige Fahrzeuge noch etwas Tricky sind aber mit bissi Übung läuft es. Die Anlagen machen das was sie machen sollen (wenn man diese in die richtige Reihenfolge anschließt) Questsystem funktioniert auch , muss man aber nicht nutzen wenn man es nicht möchte. Grafik: Schöner Sonnenaufgang und Sonnenuntergang ist definitiv geboten aber man sollte keine Mammutgrafik alias GTA, cyberpunk oder co erwarten. Die Grafik des Spiels kann sich dennoch aber sehen lassen. Balance: Eine Stunde Buddeln an der richtigen Stelle bringt dir schnell Millionen Doller ein. Hier kommen wir zum Schwachpunkt aus meiner Sicht zumindestens. Ich hoffe das, dass Balancing noch etwas angepasst wird, denn so hat man aktuell zu schnell zu viel Geld. Ein kleines Spiel mit großen Auswirkungen und viel Freiheit. Du spawnst auf der map und dann kannst du machen was du möchtest. Der große Berg soll weg ? null Problem .... Radlader oder Bagger ran und etwas Geduld und in paar Monaten ist vom Berg nichts mehr übrig. Ihr habt völlige Freiheit was das Bauen betrifft sowohl in der Zusammensetzung der Anlagen als auch Gebäude. Es gibt Unterschiedliche Maps das für jeden etwas dabei ist bestimmt. Das Spiel unterstützt sowohl Tastatur, Controller und auch Lenkrad + Seitenkonsole (Hierfür einmal in die Einstellung entsprechende Steuerungseinstellung vornehmen zum Belegen) Für die Zukunft wünsche ich mir definitiv ein angepasstes Balancing das man nicht zu schnell zu Reich ist und das, dass Spiel Modunterstützung bekommt.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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