
"Between something and someone." U-chronia is a mysterious world constantly changing like a book whose pages are flipped out of order. You will wear the shoes of OU, the protagonist, to live through this game-shaped experience—without knowing what it really is.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 87reviews | 91% | — | $20.5K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[table][td]欢迎关注鉴赏家[url=https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table] [h1]《OU》:一部温馨的动态绘本[/h1] 虽然在此之前,我从未接触过G-Mod的游戏,我对这个发行商唯一的印象还只停留在他们做了《魔神转生》外传和《女神异闻录》系列外传的按键机手游移植。虽然这些冷门作品对我全收集阿特拉斯相关游戏很有帮助,但我从未意识到,这个开发出了《大家一起察颜观色》系列的制作组在原创游戏上也非常地富有潜力。 而作为我第一款上手游玩的G-Mod游戏,《OU》给我带来的观感可以说非常诡异。因为它作为一款手绘风格的横版游戏,内容主打的就是一个剧情,解谜要素低到可以忽略不计,而且游戏整体节奏还非常的缓慢,属于是乍看之下既没有玩法又十分拖沓的奇怪作品。 在本作中,你将扮演一个呆傻痴愣的无名孩子,在尾巴着火的会说话负鼠的带领下,穿行于一个通过水池链接就能在不同地点之间互相传送的陌生世界。 游戏主要玩法就是从屏幕右侧走到左侧,期间你可以通过对感兴趣的物品帖便签来获取一段非常文艺但没有多少有用信息的文字描述,同时,你还可以通过投掷便利贴来完成部分关卡中的轻量解谜。但本质上,《OU》的玩法主体自始至终都是“从右向左移动”外加不时必须停下脚步触发的剧情对话。 可以看出,本作是想构建出一种休闲温馨的游戏氛围,因为制作组不仅大幅放慢了剧情节奏,还全程采用了十分细腻的全动态动画,整体美术体验可以说非常完美。 但美中不足的就是,本作只适合能够静下心来享受游戏的玩家,对于现在主流更喜欢快节奏游戏体验的玩家来说,《OU》的游戏体验可以说是相当于主角呆傻痴愣干什么都得愣一阵子,角色每走两步就得停下来说一大段话,就连追逐战也不紧不慢,敌人在剧情中塑造的很可怕,但实际表现却慢到连玩家走路都追不上。而这些设计对于一个玩惯了快节奏游戏的玩家来说无疑是非常折磨的。 当然,如果你不是这种“快餐式”玩家,那《OU》的确能够为你提供一场完美的绘本式游戏体验。
创意如此简单,展现的却非常深远,游玩时候想的越多这作品就越有价值。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
音樂跟美術都很好 問題在玩法跟流程 跳水的場景切換太多次會逐漸覺得厭煩 遊戲沉浸感很低
アートと音楽が特に素敵で、とても癒されました
그림 이뻐요
장점 : 아름답고 감성있는 아트워크와 음악, 생각할 여지를 주는 세계관, 엔딩에서의 메시지 단점 및 호불호 요소 : 엔딩을 위해 게임 진행 80%를 떡밥만 뿌림, 장르 특성상 템포가 느릴 수 밖에 없지만 분위기나 플레이의 환기가 없어 쉽게 지루해질 수 있음 장점의 설명이 곧 스포일러이자 게임의 핵심이라 말할 순 없지만 엔딩에서 주는 여운과 메시지가 여러 생각할 여지를 줌 여타 스토리 게임처럼 감성과 이야기의 반전을 통한 충격보단 내가 접했던 게임의 경험에 대해 되돌아보는 계기를 만들어 줬기에 신선했다
This is romance
[h1]《OU》简评[/h1] 目光空洞的小孩子男主,会说人语的神奇生物负鼠,荒芜空寂的神秘世界,遇水而行的古怪设定。一段早已忘却的记忆,寻找自己故事的旅程,步行模拟一般的冒险游戏,带有一点解谜和搜集的元素,以及有点“意识流”的主题核心——"某物与某人之间"。步步行走,慢慢探索,静静观看,缓缓来过,终将发现世界的真相。 [h1]"某物与某人之间"[/h1] "某物与某人之间"这一句话其实就是这个游戏的核心思想,感觉非常深奥,实际上在初入游戏阶段,也确实都什么看不懂。男主毕竟是个没有过去记忆的人,来到了这么一个本人看来非常空虚的世界,所以一开始都是“空”的,正如同男孩的眼神一般的空洞。而剧情都是男孩和负鼠之间的聊天来一点点的解开,聊天的内容也都是根据场景的变化、探索的进度,有一搭没一搭的聊着,并且不同场景之间的聊天很碎片,不一定是有序的。这样的叙事方式,怎么说,有一种意识流的感觉,只有体验过全篇,才能窥到全貌。 [h1]遇水而行的步行模拟[/h1] 男孩和负鼠,在一个接一个“房间”地图里探索。每一个“房间”面积都不大,很快就可以探索完成。这个探索过程,更像是一段步行模拟的旅途,玩家慢慢的行走走,慢慢的观察,看着这个世界的一切,获得有用的信息。不过,“房间”和“房间”之间的跨越过程,就非常的巧妙了,利用“水”的特性,类似于“水月镜花”的水镜,在不同的“房间”里穿梭,谁也不知道下一个房间会是怎样,只要取过了才知道。 [h1]简单的解谜和便签的搜集[/h1] 旅途过程中也有着一些小解谜的内容,玩家找不到水面用于穿梭,就需要解开谜题生成水面。这个解谜没有任何复杂的机制,其一是出现的谜题不多,其二就是难度几乎没有(玩家没有灵感,还会一点点透露点玩家),解谜元素算是步行模拟中的一道开胃菜。 至于收集内容,更准确的说是男主收集便签的样式以及便签的使用,地图中有些物品被便签击中,是可以掉落一些新便签样式(皮肤)的,这些皮肤还挺好看。不过,便签最大的作用和现实里一样,是记录一些简单信息的,在地图场景里,玩家可以使用便签记录场景里的一些信息并粘贴在物品上,这就非常附有生活气息了。 [h1]最后[/h1] 游戏的节奏很慢,并且还存在着“房间”轮回的经历,慢慢探索慢慢来,最后会知晓一切的一切。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Storia molto carina, un gioco che ti prende. Assolutamente consigliato.
画风精良,音乐优美,富有诗意,虽然是日本游戏却充斥着拉美文化元素,玩起来有种读马尔克斯的感觉,唯一的缺点就是游戏性比较粗糙
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
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| $1.1M | 1.8K | 89% | $17.99 | |
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| $38K | 82 | 89% | $19.99 |
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| $20.5K | 74 | 62% | $9.99 | |
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| $20.5K | 118 | 97% | $7.99 | |
| $20.5K | 108 | 92% | $5.99 | |
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