
Following the loss of a baby, a breakup, and a surprise heritage, Daphné decides to leave everything behind to start a new life in the French countryside. There, she discovers she's the last descendant of a line of witches. Will she embrace the family tradition?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Daphné is at a dead end. When she inherits her remote family estate in the French countryside, she also inherits a generational feud between her family, the Delatours, and the mighty Malterres. At the same time, Frank, the father of the child they lost, is back to patch things up, but Daphné must also juggle the insistent courtship of a new suitor, her work as a teacher in the local middle school, rumours of witchery attached to her name, and this mysterious condemned tower, in the center of her castle.
Will you choose to believe in magick, or will you hang on to your rational view of the world?

Become a witch, a priestess, a math teacher, or the director of the local school.
Avenge your family, or bury the hatchet.
Choose Frank, Stanislas, or stay single.

Over 450 full-screen illustrations.
An original soundtrack featuring piano music.
Dozens of achievements to unlock.
20 characters with over 400 variants and attitudes.
Nearly 80,000 words, about the size of a 400-page novel.
Make Daphné evolve with more than 38 alternative versions of the main character.
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.79−80% | 1.1Kreviews | 82% | — | $48.5K |
| $2.09−85% | 11ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A brilliant and very engaging interactive story with multiple branches where you can steer the plot in very different ways. Daphne', the main character, will change both aesthetically and in her behaviour due to your choices. Romance is a bit too simplified and not on par with the best [i]otome[/i] around, but overall this game is worth your time both for the story and the artwork. https://steamcommunity.com/sharedfiles/filedetails/?id=3752160881
[b]My Playtime:[/b] 6.6h (100% achievement, finished the game 7x) [b]My First Playthrough:[/b] 2.9h [b]Grindy Achievement(s):[/b] No. [b]Optional Achievement(s):[/b] Yes (~22 achievements). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [i]Along the Edge[/i] is a visual novel telling the story of Daphné, a woman who has received an inheritance from her deceased grandmother to live in a rural village. It's a story about choices that will shape your ending. [b]Pros:[/b] - Choices that determine your endings, with 4 endings and several variations - A lot of unique images for cutscenes [b]Cons:[/b] - Dialogues between each ending don't differ much - No auto skip previously read dialogues - No manual save slot [b]Specs[/b] AMD Ryzen 7 7800X3D, 16GB RAM, AMD Radeon RX 9060 XT [h1]Should you buy this game?[/h1] [i]If you enjoy a visual novel where your choices matter, this game is for you.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]The Game[/h3] [b]Gameplay[/b] [i]Along the Edge[/i] is a visual novel that shapes the ending based on your choice. You play as Daphné, a woman who has gone through the darkest time of her life, where she suddenly got a chance to start anew in another place, thanks to the inheritance from her recently deceased grandmother. The story focuses on her time in this new place and the unusual events that she encounters. Being a visual novel, you'll be presented with choices all the time. These choices might or might not affect your state, which is marked at the top of the screen. There are four states in total, represented by symbols: the globe-shaped one represents science, the moon one represents selfishness, the star one represents selflessness, and the star one represents magic. The game will choose the combination of two symbols, which can be science or magic, and selfishness or selflessness, to determine which ending you get. That being said, the game won't tell you which path you are currently in unless you reach the middle of the game. https://steamcommunity.com/sharedfiles/filedetails/?id=3658931887 The ending won't be determined just by those states, though. Your choice, whether it was done at an earlier or later point in time, will also give the ending a little variation. However, due to how the game is designed, these differences usually only happen in a few dialogues, making your consecutive playthroughs boring. Moreover, the game doesn't have a feature to automatically skip read dialogues, and this can make you easily miss the dialogues that you really need to read if you fast-forward them too much. There is a feature to read from the backlog, but even that won't really do much if you don't realize which dialogue you missed. [b]Story[/b] The story is told from Daphné's perspective. There is a lot to take in, especially at the beginning, where the game doesn't tell what happened to her before moving to the village, and the game assumes you already know. Sure, it might be explained later, but I wish it could be explained earlier, before the confusion starts to kick in. For those who are seeking romance, there are two men you can choose to romance. Rejecting both of them and being alone is also an option, by the way. Both men come from different backgrounds, but I found them to be similar. In games with romance options like this, the male options usually have different personalities that make them unique, but I don't feel that difference between the two characters. https://steamcommunity.com/sharedfiles/filedetails/?id=3660885040 The romance itself isn't a slow-burn—it's fast-paced with a turbo instead. You sleep with them day one and then decide to marry one of them. It might take months before it actually happens in the game, but there isn't any build-up leading to that connection, especially with how busy our protagonist is. Daphné's changes are based on your choices. Whether she'll be a jerk or not is up to you, but the option is there. I like the routes where she's more civil, especially with how she makes enemies of everyone that she meets in her selfish state. This makes it easy to note which option leads to which state, though. [b]Length and Difficulty[/b] I finished the game in 2.9h. I then finished it six more times to get all achievements. Honestly, I liked the ending variation, but I also think I shouldn't play that much to get all achievements. It's just too boring seeing all the same dialogues with so little difference in each route, especially since there is no manual save to fasten the process. [h1]Conclusion[/h1] [i]Along the Edge[/i] is a mediocre visual novel, one where your choice matters. Its visuals look great—they have so many unique cutscenes that differ almost at every dialogue and every state, making it easy to visualize what actually happens in the game. The writing can be improved to make it more interesting to read, but it's still an okay read nonetheless. If you enjoy a branching visual novel where your choice matters, buy it on sale.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, German
| $3.39−80% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b] Along the Edge is a really good visual novel with lots of choices and different endings. I really liked the choice system and how different symbols at the end show the choices you made. I would definitely recommend replaying it a few times to see how your decisions change the story and how things can turn out differently. P.S. You can press or hold Space to skip text when replaying the game. [/b] [hr][/hr] [h1]🎚️ Difficulty[/h1] ☑️ My grandmother could play it 🔲 Easy 🔲 Normal 🔲 Hard 🔲 A challenge to be reckoned 🔲 In the heat of confrontation, (Only PVP games) [h1]🗺️ Graphics[/h1] 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Normal 🔲 Very Good ☑️ An original artistic direction 🔲 Beautiful 🔲 Masterpiece [h1]📚 Story[/h1] 🔲 This game has no story 🔲 Basic element of the contractual requirements 🔲 It's there for people who want it ☑️ Well written ☑️ Leading to more in-depth researches/thoughts 🔲 A model to get inspired by [h1]⌛️ Length[/h1] 🔲 0 (No story) ☑️ Short 🔲 Average 🔲 Long 🔲 To infinity and beyond [h1]🎶 Music[/h1] 🔲 Just filling noises/No music 🔲 Trivial and uneventful ☑️ Good and/or fitting the game's artistic dispositions 🔲 Memorable 🔲 Transcending whispers of a forgotten world [h1]🕹️ Interest[/h1] 🔲 I would rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive and/or uninspired ☑️ A good moment 🔲 Sticking out of the pack 🔲 You will remember it long after [h1]🔁 Replayability[/h1] 🔲 A one-time experience ☑️ For achievements 🔲 If you wait a few months/years (or with mods) ☑️ Definitely (Lots of different choices and endings.) 🔲 Infinitely replayable (or almost) [h1]🐛 Bugs[/h1] ☑️ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Impacts the player's experience badly 🔲 The game itself is a big terrarium for bugs [h1]⚙️ Requirements[/h1] ☑️ You can run it on a microwave ☑️ Low 🔲 Average 🔲 High 🔲 NASA computer [h1]💰 Price[/h1] 🔲 Free 🔲 Underpriced ☑️ Perfect Price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money [h1]🤑 Worth Buying[/h1] 🔲 No 🔲 If you have nothing else to play 🔲 Wait for sale ☑️ Yes [h1]🎯 Expectations[/h1] 🔲 It's a completely different game 🔲 This game is a scam 🔲 It's missing many features they announced ☑️ Looks very similar to the steam page ☑️ Better than expected and/or announced 🔲 Masterpiece, no patch or feature has to be added. [h1]✒️ Final Rating[/h1] 🔲 1 🔲 2 🔲 3 🔲 4 🔲 5 🔲 6 🔲 7 ☑️ 8 🔲 9 🔲 10 [b]Thank you for taking the time to read and think about this review.[/b] [hr][/hr]
Along the Edge delivers a captivating art style and a genuinely engaging story where your choices actually feel like they matter. However, the pacing stumbles in the middle acts, and some character arcs don't quite land the emotional payoff they aim for. It’s a solid visual novel if you catch it on sale, even if it doesn't entirely break new ground.
领的赛博鸡蛋,最大的优点是美术表现,库库截图。文本和剧情虽然比较一般,但只打一周目体验一下还不错。但是作为全成就里有一堆恋爱元素的游戏,两个可攻略对象的感情铺垫也太潦草,一个都不想要,且不能从部分章节读档,打全成就是一种折磨。一个小亮点是一些只在别人口中出现过一次的人物,后面也会有立绘,我连着四周目开出了四个小角色拜访,挺有意思的。总体评价是如果免费领的,可以体验一下,购置的话除非特别喜欢美术表现,还是不要了。
[h3]At least 4 different paths[/h3] Along the Edge, is a visual novel that brings you to the edge of something, but until, right until the end of the story you don't know what that edge really is. Some people have played the game through in as many as 8 different ways to try and explore that edge, and for a game that takes around 2.5 hours to complete, they clearly enjoyed the game a lot. Without giving it away, you have inherited a manor home after your grandmother passes away, your mother (estranged) however advises against accepting the property. You are not entirely on your own, an elderly couple still live in the manor lodge and are an invaluable support. At least one male suitor will undoubtedly complete the beautifully hand drawn Visual Novel with a romance angle. [h3]What is the Edge[/h3] For Sophie (your character) in this visual novel, the edge is really happiness and sadness. She is a bit of a loner anyway, and an unfortunate event, which I'll not spoil, tugs at her heart very deeply. A sinister thread runs through the whole game which points to an entirely different edge, but Sophie is looking for meaning and happiness. Your choices as you play will provide that meaning. I'm pretty sure options we get do not extend too broadly, but mine took a more logical route with some curiosity mixed in. I'm a male and I love to play female protagonist games, but whenever the question of sex comes up I play the virgin angle. Either way you will get a different accomplishment depending on if you choose to sleep around or not. Later in the story you get to learn about how that approach worked out for your predecessors as well. I also played the more scientific or logical choices, those just made sense as a safe bet because Sophie is a teacher. But you might want to try other branch choices towards the mystical or even towards baser human tendencies. I guess the game, is trying to place us in a situation in which we start to judge not just our beliefs but also our past and our parents. And whenever we judge our past, we are really judging our future decisions too. Indirectly, we really start to judge ourselves based on experiences given us by our parents. With a theme of science/witchcraft or pagan/Christian running in the background the entire time; some of the decision branches are less about person and more about society. [h3]Choices[/h3] Like the last game I reviewed*, the accomplishments do not pop as you make your choices, you are left in the dark. This means you have no idea how far from the story end you are, the only clue you have is the tension build-up. This story's plot line has a good build and a release at the end too. And after that, the achievements pop and you get some feedback as to what path your decisions have put you on. https://steamcommunity.com/sharedfiles/filedetails/?id=3783712985 The game has a sort of moral compass with 4 guiding motifs or stars. [b]GLOBE[/b] Science, a bit like Sophie when she is a school teacher [b]SUN[/b] Empathy, Sophie draws on her people and peace making skills [b]MOON[/b] Emotions, the volatile side in us all [b]STAR[/b] Pentagram, the villagers think Sophie may be a witch, are you? About the only thing I can say negative about this game, is that in the longer dialog patches, the music ends. Music, which could easily have looped because it's not monotonous at all. The hand drawn art is brought to life by subtle sound effects which really make the colour and mood of the chapters stand up in the imagination. [h3]*[/h3] If you liked this game a recent similar game with very similar mechanics will definitely float your boat https://steamcommunity.com/id/zaphodikus/recommended/1658960/ Even so I've made a list of the more thoughtful games I have played in the last few years, do take a gander https://store.steampowered.com/curator/41773079-EmpathyGames/list/91358/
Приятная музыка, симпатичный визуал, особенно, если аниме стиль уже набил оскомину. А вот сюжет не особо увлекательный - ведьмовство, проклятье, семейные дрязги. Вообще новелла очень меланхоличная, размеренная, не каждому такой темп придётся по вкусу. Забавно, что новеллка получила награду за лучшую эмоциональную игру. Ну если под эмоцией подразумевалось уныние, то да. За фул прайс однозначно не рекомендую.
One of the best visual novels I've experienced. The writing is solid and I appreciate the amount of branching paths you can go on. I do kind of wish there were a few more opportunities where the reader had input in the story, but that's my only complaint. I love love love the artwork and it's definitely the highlight of the game. Being in an age of AI slop, it's nice to go back in time to 2016 where there was none of that. Definitely pick this one up for full price. $14 is very fair, considering all you're getting in return.
I was really underwhelmed by this game. As a visual novel, its main selling point is the narrative, but I didn’t find it compelling. The pacing was all over the place, and many elements felt shallow. On the bright side, the art and music were well done. Despite its aesthetic strengths, the experience never came together satisfyingly.
Along the edge... of boredom, thats for sure. I have mixed feelings. Worst of all they are fr*nch. I'm kidding, but every time I felt like I walked right into the palm of their hand and felt the fingers tightening their grip, when I thought I was getting hooked on the story, it just... let go? I got a good ending in my opinion, and I could never see myself playing more, but at the same time I feel like everything was just shalow. The characters weren't fleshed out, some of them were basicaly non-existent or appeared for a second, achieved nothing and just left. Some of the dialog options were stupid, and while the conclusion was ight, I think that the jurney there was not worth it in the slightest
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Active players
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Where this game's players are, estimated from review languages.
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