
A point-and-click escape game set on a strange, desolate planet. Collect items and solve puzzles to unravel the mystery of this cryptic world.
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About
You awake to find yourself locked inside a curious cabin. Explore your surroundings, find clues, and use helpful items to solve the hidden puzzles in each room. Broaden your perspective with each new room to find your escape!
TRACE: Definitive Edition is a remaster of the popular 2022 web game TRACE. Praised for its innovative puzzle design and eye-catching graphics, TRACE: Definitive Edition expands on the original with mind-bending new puzzles, gorgeous new visuals, and new areas to explore.
Make clever connections to solve devious puzzles. "Eureka" moments abound!
Immerse yourself in a surreal 3D environment bursting with detail.
The world expands as you play, revealing a web of interlocking enigmas.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You find yourself in a strange, well-furnished bungalow. Look outside, and the sky is starry with a wonderful view of a pink planet. All around you are many objects to use and locks to unlock; you'll need to use your wits to escape this place. The graphics are beautiful in 3D, and the puzzles are original, although some are a bit difficult. The idea of using the PC-controlled Robot is great; traveling through the aquarium is exciting. The camera is very useful for saving clues, and you can also take notes. There's a save manual to ensure you don't lose your progress before exiting the game. A hint button is missing in case you get stuck. Caution! When using objects after solving a puzzle, try to pick them up, as they'll be needed for later. A well-crafted escape room with unusual and fun puzzles. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
如果对得上脑电波的话整体流程会偏短的解谜游戏,一个道具可以多次使用、一个谜题可以多次解题算是一个很新颖的点。美术真的太戳我胃口了,这种黏土(?)卡通风,而且谜题设置的也不老套。打通后能看到制作组有埋下伏笔,期待下一作。喜欢解谜游戏的一定要试试。
I had a great time playing TRACE Definitive Edition! This is a lovingly crafted point‑and‑click escape puzzle game, a full remaster of the original web release. What I loved most: -Clever puzzles – The challenges are genuinely engaging and there’s a real “aha!” feeling when everything clicks. Some of the trickier puzzles definitely had me thinking hard. -Beautiful visuals & atmosphere – The updated graphics and environments really bring the world to life compared to the original web version, and the attention to detail adds to the immersion. What could improve: -Optional hint system – Because a few puzzles can be tricky without walkthroughs, I’d love to see an optional hint button in future updates so players can get a nudge if they need it without spoiling anything. -More story elements – Leading up to the launch, the devs released short web games/videos that expanded on the storyline. I almost wish some of that narrative had been included in the game itself to give a deeper look into the lore. Overall, I’d love to see more story elements added in the future Overall, TRACE Definitive Edition is a delightful escape/puzzle game that’s well worth your time if you enjoy methodical, thoughtful challenges with character and style.
THE GAME IS SOOO GOOOOOD! Took me 2 hours and 26 minuets to finish, and about 9000 clicks ( I click like I'm ♥♥♥♥♥ up) The everything about this game, the ambient noise, the graphics, the sounds, the point and click, everything makes it so special. I felt so immersed in the game at all times. The puzzles were all connected and though they we're too complex, they all took a good amount of thought and when you got it, no matter how long it took for it to finally click, it felt like an "a ha!" moment. Sometimes things did get confusing but, honestly, to sit with the confusion and just rummage through your thoughts, compile the information, and find a solution is a skill that is really necessary and that is what I would suggest for people to do instead of searching solutions up. That being said I do have to admit that I used youtube for like three things because of my lack of penitence. If buying a piece by piece puzzle in real life is justified at like $20 ( idk how much those things cost lmao) this game is for sure worth $10. Then again, you can just go on cool math games and play it for free like I used to do in my Spanish class.
Finished in about 3 hours. 6500 clicks. On Linux. Not once did i think that a solution was unfair or stupid. Navigation is pretty intuitive. World seems very touchable and feels pretty realistic as it follows physical rules. It is not very hard, as in you have to try to combine everything with everything or make up rules out of clues. But still a challenge. I looked up 2 things: Once i thought i was trapped in a 'moon room' (still not sure if i was), and one other time it was very unnecessary.
I love their escape room games and I love TRACE specifically. Not only did they remaster my favorite game, they also changed the puzzles so that it is different from the original. I love it so much and can't wait to try speedrunning it. Thank you Color Bomb! I don't know how to show it, but I did manage to find a glitch. So a bit of a SPOILER, but basically... If you leave the bathroom without using the scissors, they will stay with you throughout the journey. However, when I took the key off of the seahorse's tail, The seahorse MOVED THE SCISSORS OUT OF THE DRAWER! And so the scissors were stuck on my screen for the rest of the playthrough. Which is actually kinda funny since it meant I got to take them with me all the way to the end. If I could show screenshots, I would. Don't worry though ColorBomb, it didn't stop me from playing and it was actually really funny having it happen.
What I loved: 1. The gadgets to use are very imaginative, with a rope traveling robot, motorized seahorse, and various bits of paraphernalia to decide how to use. 2. The rooms are laid out nicely in an intuitive way to navigate through them. What I did not like: 1. After the 1st room, the puzzles are largely unintuitive with little to no hint given on what to do...for instance, you collect 8 stars and are given a grid puzzle with no explanation on how to place them. The same goes for the math puzzle where you are thrown a bunch of foreign symbols that mean nothing. I had to rely heavily on walkthroughs to get through much of the last half of the game. 2. This game should be configured as a co-op format, as several heads working together would be much more fun. I love escape rooms and have done many...real and virtual and this one just gets a "meh" from me.
An interesting escape room type of game with a simple yet enjoyable environment. In retrospect, none of the puzzles in this are particularly complex but it didn't seem the case whilst I was playing the game. Here and there you'll likely scratch your head a fair bit over a puzzle, but once you figure it out it's like "oh snap, that makes sense now". Took me about 5 hours of leisurely play to get through it.
Bought it during the summer sale, played it, loved it, was a fan of the original and I love the new puzzles, cant wait for more!
A very dense game with a lot of interesting puzzles packed into both a short length and a small space. In some circumstances I might feel ripped off by a ~2 hour game but Trace does a lot with that time and I liked all of it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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