
"Between something and someone." U-chronia is a mysterious world constantly changing like a book whose pages are flipped out of order. You will wear the shoes of OU, the protagonist, to live through this game-shaped experience—without knowing what it really is.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 87reviews | 91% | — | $20.5K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
まるで絵本を読み進めていくような、だけどストーリーは大人向け ゲームで争うことなんかやめて、ゆっくりしたい時はありませんか ウクロニアはそんなあなたを待っています その不思議な世界観に、あなたは魅了されることになるでしょう
História interessante, gameplay muito lenta e pouco envolvente. Mas as reflexões, a música e ambientação fazem valer a pena. Eu talvez teria gostado mais em outro formato, mas vale a pena em promoção
The narrative begins when a being referred to as OU awakens in a state of amnesia, having no knowledge of themselves or their surroundings. As they begin walking onward, they encounter a possum named, Zarry who explains that OU awoke in U-chronia, where the world is ephemeral, like a book which is read out of order. Together, the two set out to help OU find what they're looking for in U-chronia. As far as narratives go, OU is pretty abstract, even in the context of other games I've played. There is an underlying desire to convey the significance between art, artist, and viewer. However, OU intentionally obfuscates information behind incredibly vague dialogue, which leaves a reasonable amount of the interpretation up to the player. The result is a game which feels very dreamlike, with scenes being strung together with an underlying sense of significance, which is challenging to piece together. The art on OU deserves some praise with beautifully hand drawn areas which evoke a sense of a children's novel. As Zarry and OU travel, they can find little "stickies" which they can throw on things to bring out information about them. Throwing stickies is the only gameplay mechanism aside from walking to the left, which makes OU effectively a 2D walking simulator. While the idea of throwing tags on objects to learn their true nature is interesting, in practice it was a bit tricky to tell what parts of the background were significant enough to actually accept a tag. Thus, there was a lot of time wasted, where I was just throwing notes at walls and such until I happened across a taggable object by luck. Overall, OU is probably not a game I'd recommend to most. The game is far too abstract, and its pacing is incredibly slow, despite how short it is. These two factors together made it a great game to play while I was stuck in jury duty and on a plane, but otherwise would likely not have the patience to play through. However, I did like the art style and music.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I cannot say a lot about OU to not spoil its contents. Nevertheless: it is more of an interactive experience / story, than a game. And one worth knowing at that. Let it be my whole review.
맵이 짧고 계속 건너야 하는데, 잠깐의 로딩같은 부분이 반복되다보니 버티기 힘들때가 많았다. 그런데 결말과 후일담같은 것들이 힘들었던 부분, 그만둘까 싶었던 마음들을 모두 잊어버리게 할만큼 감동을 줬다. 깨닳음을 주는 스토리일까? 감동을 주는 스토리일까? 그건 직접 해봐야만 알 수 있을 것이다. 복잡하고 어려워 나름 추리하면서 플레이했는데 진짜 의미를 알게되니 신기하고 재밌는 부분이 많았다. 마지막까지 가면 해석해주니까 궁금하면 끝을 보도록 하자. 업적 채우기 위해 다시 플레이할까 고민했는데, 보너스 이야기까지 다 하고나서의 느낀 감정을 잃기 싫어서 그냥 냅두기로 했다. 사우다지한테 먹히기 전에 업적하러 다시 와야지..
[h1][b]跳入水中,进入不断变化的世界[/b][/h1] 怪,非常怪,这部《OU》不但拥有精致的手绘画面,还为玩家展示了大量天马行空奇奇怪怪的设定与故事。 主角是个名叫OU的小男孩,其独自一人从野外醒来,不记得任何事情,眼前是一只尾巴会着火还会说话的负鼠,其将引导主角一路前行在这个光怪陆离的世界中冒险。 本作有个非常酷的设定,那就是跳入水中可以穿越到其他场景,游戏的玩法也便根据此设定而来。 角色与负鼠不断前行,走过了断桥、走过了海岸、走过了冰雪图书馆,还遇到了有水的干涸之城以及幽灵绍达德和拉丁美洲民间传说中的爱哭女。 角色拥有一叠厚厚的便签,遇到特别的事物时,按下互动键便可以为其贴上便签,系统会自动显示出其介绍,还附带一段颇有哲理的描述与文字。 此外便签还充当着解谜工具,比如用来投掷激活机关,游戏中还可以获得多种便签,比如可以燃烧的便签等。 游戏整体节奏偏慢,基本上就是和负鼠一起冒险,游戏性一般,胜在精美的画面和古怪的设定上,喜欢的玩家可以关注下。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
[h2] 欢迎来到乌库洛尼亚[/h2] 《OU》是一款风格独特的奇幻冒险游戏,以其别具一格的便签玩法、精美的画面与音乐,以及引人入胜的剧情发展,为玩家呈现出一个充满奇幻色彩的世界。整体游戏情感氛围塑造很出色,多结局的设定游戏可以重复多次游玩体验不一样的故事,并且游戏还增加特典内容,需要玩家真正体验游戏正篇之后才会开启,现在我们就一起走进OU的世界中去吧。 [h2]相伴启程,追寻身世之迷[/h2] 一位失忆的小男孩在泥泞的小土路上醒来,他遇到了一只负鼠,突然负鼠的尾巴开始着火,这诡异的场面把男孩吓了一跳,但负鼠并不惊慌反而跟男孩聊了起来。通过聊天男孩知道了这只负鼠叫做萨利,这是一个奇妙的魔幻的世界但其中又充满了许多危险,其中最恐怖的就是绍达德,它变化无穷,神出鬼没,不断吞噬所过之处的所有生物。为了搞清楚男孩的身份,男孩与负鼠一起结伴而行前往拼装森林,那里是能将世人的念想和灵感化作现实的寂静之地,这也是人们心之所向的地方。而男孩最终能在那里找到什么,冒险的途中还会遇到怎样的人或是这一切都是未知数。 [h2] 用便签记录美好生活[/h2] 游戏中,玩家可收集各类便签,它们用途广泛。既能够瞄准敌人,也可击落场景中的物品,还能记录沿途所遇事物。普通黄色便签与绿色树叶便签,仅样式有别,功能并无差异,玩家可依喜好自由挑选。在瞄准界面,玩家能轻松切换便签。靠近张贴便签的物品,便会显示便签内容,且可切换物品上便签的样式。与场景物品互动,还能为其贴上专属便签。此外,玩家不仅能重新浏览便签收藏,还能查看自己收集到的便签款式数量。值得一提的是,游戏中还有特殊用途的便签,能照亮黑暗之处,或点燃物品,这些特殊的便签都会在一些关卡中发挥巨大作用,并且这些便签隐藏的地方都非常隐蔽,有的在树梢鸟窝之中,有些在墙边箩筐之中,甚至还有的需要通过在其他场景中对物品进行交互之中再回到这个场景才会显现出来。玩家可以在某些场景中回到之前去过的场景,像是在仓库中有着不同的下水道,每条水道都连接不一样的场景,游戏也都提供给玩家选择,有新的也有经历过的。 [h2]跃水穿景,探寻别样世界[/h2] 跳进水中将会使切换场景,玩家需要想尽一切办法找到前往下一个场景的水面,游戏也设置了许多有趣的解密,整体的解密难度并不大,但是为整个冒险增色了不少。游戏拥有十五张风格各异的地图,构成一场丰富多彩的冒险之旅。并且当玩家进入最后一张地图之后继续深入将会重新进入之前的地图之中,所有地图顺序重新打乱,在玩家重新进入这些早已熟悉的地图中时会发现在这里还多了一些不一样的变化,想要达成最后的通关还是很长一段路要走,十五张风格不一的地图设计,让玩家体验一场丰富多彩的冒险之旅。 本作的画面与音乐表现出色。偏手绘的画风对场景细节刻画深刻,营造出独特的意境。如冰雪图书馆场景,不断飘落的雪花仿佛给万物披上洁白面纱,悠扬的音乐渲染出一种悲伤且舒缓的氛围,预示严冬将至。而在干枯之城,音乐则如小提琴圆舞曲,整体欢快愉悦但音调紧蹙。但之后随着绍达德的出现而引发的追逐战又使得音乐变得紧张低沉。这些小设计都增加了游玩过程中的氛围感,让玩家沉浸这场别样的冒险之中。 [h2] 总结[/h2] 《OU》是一款令人眼前一亮的奇幻冒险游戏,凭借独特玩法、精彩剧情与出色视听效果,为玩家打造了充满魅力的游戏世界。失忆男孩与负鼠萨利的冒险主线充满悬念,玩家会随着冒险的不断深入了解这个世界中发生的一切,便签玩法非常独特,收集各种便签满满成就感。是一款冒险休闲游戏爱好者与着重画面风格玩家不容错过的作品,能让人尽情领略这款游戏的独特魅力。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
なにかとだれかのあいだ。OUとわたしのあいだ。 この漠然として抽象的な世界にはちゃんと意味があって、それがすごくせつなかった。
Wonderful game! <3
感谢稻荷窝鉴赏社组提供的这次关于《OU》评测的机会。 这是一次关于寻找名字的旅途。 “某物与某人之间”漫步于游戏呈现在眼前的每一页,你就会明白“某物”究竟为何物。 我们的主人公小男孩ou,某一天在一个干枯的河床苏醒,萨利,一只尾巴燃烧着火焰的负鼠带领着我们失去记忆的男主传过一个又一个神奇的空间寻找前往拼装森林的道路。 在前面目的地的过程中,我们会遇到各种各样神奇的便签,这些便签在这个单调的世界中总是显得那么格格不入。你可以随心所欲地变换不同的风格为你这个小小空间的各种事物打上属于他的名片。 在跟随萨利寻找我们自己记忆的过程,我们在这个世界的移动的方式也很新颖,需要我们跳进水面,也是我们在乌库洛尼亚世界独特的法则。 我们除了寻找沿途可能出现的线索,还要躲避绍达德的的追捕,避免成为他的盘中餐。 在乌库洛尼亚这个神奇的世界中,你可以随意为你喜欢的事物贴上你自己喜欢的便签。这些便签所展示的也是这个世界告诉我们的一些哲理和思辨。 就比如这棵树,你希望深入了解这棵树。但是这棵树希望深入了解你吗? 或者就是悬挂在天空的彩虹:彩虹永远不会离去。离去的永远只是你们。亦或者是被孤独,失去主人的孤独膨胀到巨大的娃娃: 这个用纽扣当作双眼的娃娃名叫露比娅。姓名赋予娃娃个性,离别赋予照片生命,等等等,想你所想,爱你所爱,行你所行,无问西东。 [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组: [url=https://steamcommunity.com/groups/daohewo] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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