
"Between something and someone." U-chronia is a mysterious world constantly changing like a book whose pages are flipped out of order. You will wear the shoes of OU, the protagonist, to live through this game-shaped experience—without knowing what it really is.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
絵本の中に入ったような、手書き風の世界に惹かれました。 同じところを何度か行き来してアイテムを回収したり、別の場面でギミックを行って戻ることがあります。 トゥルーエンドにたどり着くにはゲームを3週プレイする必要がありますが、1週目~3週目それぞれ物語が変わるので苦ではなかったです。 雰囲気が好みな人は是非。
The narrative begins when a being referred to as OU awakens in a state of amnesia, having no knowledge of themselves or their surroundings. As they begin walking onward, they encounter a possum named, Zarry who explains that OU awoke in U-chronia, where the world is ephemeral, like a book which is read out of order. Together, the two set out to help OU find what they're looking for in U-chronia. As far as narratives go, OU is pretty abstract, even in the context of other games I've played. There is an underlying desire to convey the significance between art, artist, and viewer. However, OU intentionally obfuscates information behind incredibly vague dialogue, which leaves a reasonable amount of the interpretation up to the player. The result is a game which feels very dreamlike, with scenes being strung together with an underlying sense of significance, which is challenging to piece together. The art on OU deserves some praise with beautifully hand drawn areas which evoke a sense of a children's novel. As Zarry and OU travel, they can find little "stickies" which they can throw on things to bring out information about them. Throwing stickies is the only gameplay mechanism aside from walking to the left, which makes OU effectively a 2D walking simulator. While the idea of throwing tags on objects to learn their true nature is interesting, in practice it was a bit tricky to tell what parts of the background were significant enough to actually accept a tag. Thus, there was a lot of time wasted, where I was just throwing notes at walls and such until I happened across a taggable object by luck. Overall, OU is probably not a game I'd recommend to most. The game is far too abstract, and its pacing is incredibly slow, despite how short it is. These two factors together made it a great game to play while I was stuck in jury duty and on a plane, but otherwise would likely not have the patience to play through. However, I did like the art style and music.
'너'를 위한 이야기 조금 지루하더라도 끝까지 읽어보길 바람
I cannot say a lot about OU to not spoil its contents. Nevertheless: it is more of an interactive experience / story, than a game. And one worth knowing at that. Let it be my whole review.
História interessante, gameplay muito lenta e pouco envolvente. Mas as reflexões, a música e ambientação fazem valer a pena. Eu talvez teria gostado mais em outro formato, mas vale a pena em promoção
玩完整個遊戲後,我認為遊戲的節奏比較平淡和緩慢,不是帶給你很大震撼的感覺。用心繪畫的插圖、精緻的動畫、加上奇特的世界觀,真的是充滿日式風格的遊戲啊。每一張字條都寫上了發人深省的內容,你可以細味每張字條當中的含意,我最喜歡的是「彩虹」的字條呢。 日式遊戲很常慢慢地去揭開故事的真相。在我印象中,他們傾向利用表面温馨的事件帶出令人發寒的真相。雖然這樣可以很詳細地把故事表達出來,但是整體節奏實在太慢了。而且,遊戲後半部重覆使用先前的場景去敍述故事的發展,這一點令我開始生厭,真的很難投入遊戲內。無論畫風如何吸引,只要我一見到這樣就會好反感。 但遊戲整體還可以接受的,值得一試。
[h2] 欢迎来到乌库洛尼亚[/h2] 《OU》是一款风格独特的奇幻冒险游戏,以其别具一格的便签玩法、精美的画面与音乐,以及引人入胜的剧情发展,为玩家呈现出一个充满奇幻色彩的世界。整体游戏情感氛围塑造很出色,多结局的设定游戏可以重复多次游玩体验不一样的故事,并且游戏还增加特典内容,需要玩家真正体验游戏正篇之后才会开启,现在我们就一起走进OU的世界中去吧。 [h2]相伴启程,追寻身世之迷[/h2] 一位失忆的小男孩在泥泞的小土路上醒来,他遇到了一只负鼠,突然负鼠的尾巴开始着火,这诡异的场面把男孩吓了一跳,但负鼠并不惊慌反而跟男孩聊了起来。通过聊天男孩知道了这只负鼠叫做萨利,这是一个奇妙的魔幻的世界但其中又充满了许多危险,其中最恐怖的就是绍达德,它变化无穷,神出鬼没,不断吞噬所过之处的所有生物。为了搞清楚男孩的身份,男孩与负鼠一起结伴而行前往拼装森林,那里是能将世人的念想和灵感化作现实的寂静之地,这也是人们心之所向的地方。而男孩最终能在那里找到什么,冒险的途中还会遇到怎样的人或是这一切都是未知数。 [h2] 用便签记录美好生活[/h2] 游戏中,玩家可收集各类便签,它们用途广泛。既能够瞄准敌人,也可击落场景中的物品,还能记录沿途所遇事物。普通黄色便签与绿色树叶便签,仅样式有别,功能并无差异,玩家可依喜好自由挑选。在瞄准界面,玩家能轻松切换便签。靠近张贴便签的物品,便会显示便签内容,且可切换物品上便签的样式。与场景物品互动,还能为其贴上专属便签。此外,玩家不仅能重新浏览便签收藏,还能查看自己收集到的便签款式数量。值得一提的是,游戏中还有特殊用途的便签,能照亮黑暗之处,或点燃物品,这些特殊的便签都会在一些关卡中发挥巨大作用,并且这些便签隐藏的地方都非常隐蔽,有的在树梢鸟窝之中,有些在墙边箩筐之中,甚至还有的需要通过在其他场景中对物品进行交互之中再回到这个场景才会显现出来。玩家可以在某些场景中回到之前去过的场景,像是在仓库中有着不同的下水道,每条水道都连接不一样的场景,游戏也都提供给玩家选择,有新的也有经历过的。 [h2]跃水穿景,探寻别样世界[/h2] 跳进水中将会使切换场景,玩家需要想尽一切办法找到前往下一个场景的水面,游戏也设置了许多有趣的解密,整体的解密难度并不大,但是为整个冒险增色了不少。游戏拥有十五张风格各异的地图,构成一场丰富多彩的冒险之旅。并且当玩家进入最后一张地图之后继续深入将会重新进入之前的地图之中,所有地图顺序重新打乱,在玩家重新进入这些早已熟悉的地图中时会发现在这里还多了一些不一样的变化,想要达成最后的通关还是很长一段路要走,十五张风格不一的地图设计,让玩家体验一场丰富多彩的冒险之旅。 本作的画面与音乐表现出色。偏手绘的画风对场景细节刻画深刻,营造出独特的意境。如冰雪图书馆场景,不断飘落的雪花仿佛给万物披上洁白面纱,悠扬的音乐渲染出一种悲伤且舒缓的氛围,预示严冬将至。而在干枯之城,音乐则如小提琴圆舞曲,整体欢快愉悦但音调紧蹙。但之后随着绍达德的出现而引发的追逐战又使得音乐变得紧张低沉。这些小设计都增加了游玩过程中的氛围感,让玩家沉浸这场别样的冒险之中。 [h2] 总结[/h2] 《OU》是一款令人眼前一亮的奇幻冒险游戏,凭借独特玩法、精彩剧情与出色视听效果,为玩家打造了充满魅力的游戏世界。失忆男孩与负鼠萨利的冒险主线充满悬念,玩家会随着冒险的不断深入了解这个世界中发生的一切,便签玩法非常独特,收集各种便签满满成就感。是一款冒险休闲游戏爱好者与着重画面风格玩家不容错过的作品,能让人尽情领略这款游戏的独特魅力。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
音樂跟美術都很好 問題在玩法跟流程 跳水的場景切換太多次會逐漸覺得厭煩 遊戲沉浸感很低
그림 이뻐요
アートと音楽が特に素敵で、とても癒されました
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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