
You play as Otem, a child who has been chosen as a sacrifice to the gods of his tribe. As they materialize in the center of the ring-shaped arena, you must dodge their attacks and fight back to survive the ritual and uncover the secrets of this gruesome tradition lead by the mysterious Shaman.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Russian**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Otem’s Defiance has delivered upon me seething rage. Proper bubbling bile, frothing in the pit of my gut that demands I throw the pad as hard as I can into my monitor in a petulant temper tantrum. The stories I could tell, the deaths I could recount, the fury I could bottle – and all of it particularly difficult to pin on the game. That makes it my fault. This makes me angrier still. Otem is largely a twitch-based game that traps you in a number of circular arenas and then casually tries to kill you. It often succeeds. Your job, as a tribal sacrifice not all that keen on the sacrificial aspect of your career, is to run around the arena’s various floors collecting power spheres to then fire at the weak spots on a revolving totem that dominates the centre. Only, it’s not best pleased at your attempts to do so. You’re a blood tribute, and your only role is to die. Full Review // http://www.honestgamers.com/12963/pc/otems-defiance/review.html
En Otem's Defiance manejas a Otem, un chico que debe eliminar a los Ringods (una especie de Totems) en un juego de plataforma circular si no quiere ser sacrificado por los integrantes de su tribu. Tal y como véis las capturas de pantalla de la página de la tienda, así son todas las pantallas (por supuesto, cada pantalla tiene obstáculos, enemigos y características muy diferentes que las hacen únicas cada una de ellas). Cuentas con 3 vidas por cada fase, y, aunque al principio del juego puedes pensar: "Boh, que juego más fácil"; a poco que vas jugando la dificultad va subiendo MUUUUUUUUchísimo hasta hacer que te frustres y te lleves más de media hora en una simple pantalla que debería durarte 2 minutos. Tal cual. Llega al punto de ser muy frustrante. No puedes elegir la dificultad, así que esa es la que hay. Si te gustan los desafíos, este es tu juego. Si, por el contrario, eres de dejar los juegos a medias si se te plantea un reto importante, o te vienes abajo cuando no puedes conseguirlo... mejor no lo compres porque lo dejarás pronto. El juego mezcla la simplicidad de ser siempre ese tipo de plataforma circular con el objetivo de eliminar a los ringods, con la complejidad de ir usando diferentes powerups que aparecen en pantalla (recuperar vida, más rapidez, escudo, furia (balas ilimitadas durante 10 segundos), así como diferentes habilidades que vas aprendiendo tras pasar cada mundo (lo típico, doble salto, etc). Otro detalle a destacar es que hay muchos Ringods diferentes (los "tótems" del centro), algunos tiran láser, otros ponen minas, otros se defienden con escudo... hay MUCHA variedad y en algunos niveles la combinación de éstos es muy jodida. Un punto positivo es que los desarolladores (al menos a día de hoy), están metiendo bastantes actualizaciones constantes, arreglando pequeños fallitos y oyendo las sugerencias de los jugadores. Otro punto positivo del juego es que tras superar cada "mundo", puedes ver unas ilustraciones tipo "cómic" bastante interesantes, sobre todo por el estilo gráfico. A la hora de hacer esta review aún no me lo he pasado del todo, me queda un poco, así que no puedo opinar sobre el final del título, ya que estoy algo atascado y me está costando bastante cada simple pantalla que pasarme. Pero sigo enganchado a él, ya que me gustan los retos. Yo lo recomendaría a todo aquel que le gusten los desafíos. Sin embargo, quizás puede que el precio sea un poco elevado. Yo recomendaría hacerse con él, aunque quizás en una futura rebajilla o similar. Eso entra en la elección de cada uno. Edito la reseña: Cuando la hice, el juego costaba 15€.
Ok, I'm a story-driven type of gamer, but my gf really like platforms and fast-paced-games, and since I was selected to be beta tester I took the opportunity and told her to try Otem's Defiance with me... And I actually got involved with the story background of the game, quite a lot more than expected (nostalgia bonus, the intro actually took me to OoT, and that's a major thing to be compared to). I've put a few hours into the game just to find out what happen with Otem and the village and the EFFING gods. Le gf and I play it, and we almost kill each other about each kill, each mistake XD 10/10 perfect couple therapy. And actually got in contact with the developers, fast to respond and faster to fix and update the game. Really cool people behind this tittle. Not at all what I was expecting, but so, so much more.
I'm surprised, in a very good way. It's a hardcore old-school inspired arcade style game. The art and music are absolutely stunning and it's extremely hard. Not frustrating hard but "One last try!"-hard, and man, it's so much FUN. The story is pretty engaging as well, some very interesting inflexions and symbolism on society and human behavior. Can't believe this came from such a small team of developers. Definitely give it a chance, I give it a glowing 5 stars, see if you can beat the first boss.
Once I started playing this game, I barely played anything else for the week and a half it took me to finish it. It's fun, challenging, colorful, charismatic and addictive. Got me cursing and retrying the same level tons of times, but also thrilled when I managed to dodge a volley of bullets at just 1 HP, double jump and hit that damn Ringod in its bullseye-thingy. Extra props for the great OST, the charming visuals and the cool comic-like cutscenes.
Okay, gonna keep this short. Essentially, in Otem's defiance you have to keep yourself from being killed by Ringods, retaliate with bolts you can gather in each stage and defeat the end of ring boss. Rinse and repeat. Don't get me wrong, its not bad as such, simply too repetitive. And you need really good skills to get the top score for each level, miss a shot and you can kiss it goodbye. The music suffers from the same repetitiveness, even if its nice to hear at first, the endless repetition throws concentration out of the window. Graphically, well... Its stable 3D, the ring and level designs are okay and animations are somewhat smooth. But it doesn't really shine if you get my drift. Now, if you like dodge and retaliation games, get it. Otherwise, wait for a sale.
This is a really fun game, with a nice story and really good artstyle. It gets really challenging after the 4th stage. The gameplay is really solid as well, I'm surprised this is an indie game. To put it in one simple word... Amazing. 10/10
This game is really hard!!
It look, tastes, smells and feels like an old school platformer and by great gabe i love the feel of the controls in this. art and visuals are beautiful and colorful, hell this might be the most colorful game i own. this game is HARD but enjoyably so not once i felt like dying in this was frustrating or unfair. for those who want a challenge and enjoy good music with beautiful art go forth and enjoy.
f*** Dark Souls, this game is the real death trap!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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